248,563 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Merge from main
3 Months Ago
More backups
3 Months Ago
Backups
3 Months Ago
Leaderboard backup, run #14068
3 Months Ago
animation: none clears animation Clear ragdoll bone initial positions after using them
3 Months Ago
use default depth_only combo for skin Remove F_DISABLE_Z_PREPASS from shaders except if you want it explicit, remove it from eyeao until we recompile shaders
3 Months Ago
Remove aoproxies ambient occlusion, it never looked too right and it's stupid to have artists authoring them manually, almost no one did I still think SDF AO works better than SSAO in most cases, but they should live as a renderhook and artists don't need to touch anything, the way it is now is very hard to maintain, it could be 10x simpler VrMonitor goes long unused since we removed SceneMonitor & VR Multiview Replace AO on shader with a single, non-directional AO but that composites properly, older shaders wont have incompatibility problems, also makes Dynamic Reflection work without ao AO on lighting pass GTAO stub, remove sdf.hlsl (until we meet again 🫡 ) Iterate gtao
3 Months Ago
cave reverb fix
3 Months Ago
Parent merge
3 Months Ago
Merge from world_update_2
3 Months Ago
Dive ability
3 Months Ago
Fix Duplicated Entries in Create GameObject Menu
3 Months Ago
Slide Anim
3 Months Ago
Tissue Box and book mesh and texture update - updated Tissue box mesh collision and 2D texture pass - fixed Book mesh issue and texture density
3 Months Ago
Clothing Updates
3 Months Ago
Add sbyte, short, ushort to IntegerControlWidget
3 Months Ago
Fix model physics positioning physics from render bones without the renderer world transform when scene model doesn't exist yet
3 Months Ago
Fixed collision issues in cliff_jutting_d
3 Months Ago
Set biome visuals for all huge, large and medium rocks so that they have biome matching colors Reenabled rock formations in arid Made small rock formations spawn in arid
3 Months Ago
BR zone lines display on water surface and terrain underneath
3 Months Ago
Only enable physics system in editor while using physics tool
3 Months Ago
hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
3 Months Ago
Update: ItemManager is available on the client - Like server, ticks in the background and cleans up items - when creating/loading items can optionally specify whether it's client-side or server-side item (checked in exclusive modes) - Made EnablePooling a replicated var, it disables clientside effects We have a bunch of client-side item allocations that we don't correctly clean up - this will help deal with that. Tests: built all modes in editor
3 Months Ago
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3 Months Ago
Auto start simulation on grab https://files.facepunch.com/layla/1b1911b1/sbox-dev_8C4a7S0Nfm.mp4
3 Months Ago
New large coastal rock formations Converted coastal rock terrain filters to use radius and added decor checks Tweaked all coastal rock prefabs to prevent overlaps Tried to make coastal rocks spawn only next to cliffs Added arctic variants of jutting cliffs
3 Months Ago
vm hc revolver anim event update
3 Months Ago
Block tool switches to object mode after creation
3 Months Ago
Add space shortcut to toggle simulation Stop simulation on selection change
3 Months Ago
vm hc revolver - tweak to anim event to spawn shells
3 Months Ago
Use different img for sprite
3 Months Ago
- Radioactive water now inflicts damage on the person carrying it. - Fixed uncessesary send update rad checks
3 Months Ago
vm hc revolver - added toggle gameobject settings to animator (to hide & show shells in cylinder where needed) - added anim event to spawn shells into the world at end of reload (so they land on the floor)
3 Months Ago
Fixed GUID error when dropping an item with ItemModContainerRads
3 Months Ago
Add physics tool to manipulate physics in editor https://files.facepunch.com/layla/1b1911b1/sbox-dev_d719Yy9fe4.mp4
3 Months Ago
Bugfix: don't leak an item if creation request was invalid Tests: none, trivial change
3 Months Ago
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3 Months Ago
bunch of bullshit
3 Months Ago
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3 Months Ago
siege tower wip
3 Months Ago
Add more cover types
3 Months Ago
Editor support for scene.run nodes https://files.facepunch.com/ziks/2024-09-19/devenv_VvsrGGEi2v.png https://files.facepunch.com/ziks/2024-09-19/sbox-dev_JdyfR5LSEQ.mp4 Nicer display info for interfaces, default icon for event methods
3 Months Ago
Merge from fix_barricade_launch_mounds -> main
3 Months Ago
S2P launch site
3 Months Ago
Mark the mounds at launch site as "allow barricades" to fix barricade placement on top of them
3 Months Ago
Implement chip tag filtering https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_0quPxgWO64.mp4 Reverse recent locations & limit to 10 to match Windows Explorer functionality
3 Months Ago
Merge from fix_barricade_new_cliffs -> main
3 Months Ago
Bugfix: don't create and access a dangling Item when Pooling is enabled - at the same time it also optimizes inventory processing by batching the update as a result of multiple equipment events. Tests: Tested by loadinga a save that borked the inventory by spawning NPCs - passed. Also validated that in multiplayer, wearables update when the player sleeps if they got changed by a different player.
3 Months Ago
Fix wood barricades disabling magnet snapping when sprint is held - this was only intended for high walls as you are often sprinting during combat - allows you to easily snap together wooden barricades
3 Months Ago
add optional material override for foliage displacement strength (replacing vertex color)