193,084 Commits over 4,049 Days - 1.99cph!

3 Months Ago
merge from primitive
3 Months Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
3 Months Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
3 Months Ago
Make sure to stop any stationary siege weapon chassis visual update tick
3 Months Ago
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3 Months Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
3 Months Ago
Additional improvements: Fix download status icons being displayed before buttons load when changing pages. Fix blank buttons appearing on first load before page finishes refreshing.
3 Months Ago
merge from primitive
3 Months Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
3 Months Ago
Assign store icons
3 Months Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
3 Months Ago
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
3 Months Ago
Update: DemoServer - properly dispose resources on playback end Tests: played back a server demo - no new errors
3 Months Ago
Removed ballista pulling interaction
3 Months Ago
Update tiger speeds
3 Months Ago
Fix NRE when roaring
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
Implemented new quicker animations
3 Months Ago
Added more visual flair and punch to tiger attack impact
3 Months Ago
Battering ram headlight toggle
3 Months Ago
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.
3 Months Ago
exported edited tiger gait anims
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Update: new ProtobufCodegen bins + ran generation Moved my utility funcs for reading u64 from buffers from Rust project to the library itself Tests: played back craggy demo
3 Months Ago
Buildfix: remove no longer existing method Tests: editor compiles in Client+Server
3 Months Ago
Submitting panther rig to tiger branch
3 Months Ago
Cache workshop item state and only query if needed. Reduces workshop screen button Update() from over 4ms a frame to 0.04
3 Months Ago
Tweaked battering ram cockpit colliders
3 Months Ago
Ballista material fix
3 Months Ago
Have tiger often retreat into stealth after landing an attack
3 Months Ago
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
3 Months Ago
merge from main
3 Months Ago
Hook tiger prowl idle
3 Months Ago
Water and food handling
3 Months Ago
Merge from surrender_gesture_restart_fix
3 Months Ago
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3 Months Ago
Switch call to avoid rpc
3 Months Ago
Cancel any active gesture on player disconnect
3 Months Ago
merge from primitive -> aux2
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Fix tech tree buttons returning the wrong tier of tech tree
3 Months Ago
Refactor into `TechTreeData.IsAllowedInEra( era )` to keep logic clear
3 Months Ago
merge from lunar_new_year_2025
3 Months Ago
merge from isolate_Jan_wipe/LNY_merge_release_friendly
3 Months Ago
cherrypicking lunar_new_year_2025
3 Months Ago
Add rotation toggle and face cullmode options in foliage billboard shader. Update all relevant materials which had the old unused _Cull property with the default off.
3 Months Ago
When running "Populate T0" in tech tree editor tool, ensure that only items that are allowed in the era populate the tech tree
3 Months Ago
Scene backups
3 Months Ago
Merge from cmbrainenabled
3 Months Ago
Merge from cmbrainenabled