238,093 Commits over 3,837 Days - 2.59cph!

3 Months Ago
Show openxr error if xr operation doesn't succeed Check if parsing json actually worked, if not then show error Create input instance Run OPENXR_CHECK inside input ctor, add comment about some runtimes throwing errors
3 Months Ago
Removed Median Denoising Median denoising proved of no real value, so removed it.
3 Months Ago
Fixed vendor positions Fixed weird wheel placement issues
3 Months Ago
Add ladder
3 Months Ago
Better JumpPosition logic
3 Months Ago
Ladders can be trigger volumes
3 Months Ago
Fix MapCallouts NRE
3 Months Ago
Work in progress - added Laplacian on Gaussian for edge preservation + darkness control + other small changes Ditto
3 Months Ago
Vibration output
3 Months Ago
Map callouts
3 Months Ago
Support more binding types, wrap xr calls in OPENXR_CHECK(...)
3 Months Ago
Hide xhair while dead or we don't have a viewer
3 Months Ago
Make the minimap bigger while the scoreboard is open
3 Months Ago
FPXR returns error codes for various functions now, doesn't use builder pattern for instances FPXR enum update Initial XR input support
3 Months Ago
Use struct constructor instead of builder pattern for instances Remove "reserved" enum entries Add vjson (zpostfacto/vjson) Load action sets, actions, and bindings from actions.json (similar to how steamvr does it)
3 Months Ago
storage building large - wip, material definitions
3 Months Ago
Clear player body's interpolation when setting ragdoll state
3 Months Ago
Clamp minimap coords, use better bbox projection for volumes
3 Months Ago
Fix bug where blood effects will spawn in a weird spot, something to do with GameTransform interpolation?
3 Months Ago
Fixed masks not being applied to outfits
3 Months Ago
Fixed potential NRE in scoped weapon
3 Months Ago
M700: Can configure zoom levels per-level, first zoom level actually zooms in
3 Months Ago
player update. 3p revolver animations edited to match viewmodel
3 Months Ago
Fix spectating players not seeing sniper scope
3 Months Ago
Fix case where you couldn't spectate the remaining player
3 Months Ago
Fixed "launching" text showing when adding a new project (and not launching it)
3 Months Ago
Always show map markers when there's no viewer
3 Months Ago
Prevent players from colliding with weapon pickups
3 Months Ago
Return to menu for now
3 Months Ago
Merge from main
3 Months Ago
Anarchists outfit adjustments
3 Months Ago
Finish Screen
3 Months Ago
Add DiscardCategories, DiscardSubcategories
3 Months Ago
Genericise minimap elements, add dropped c4 marker T Status message when the bomb needs picking back up
3 Months Ago
Redone outfit system to use ClothingContainer - means we get to keep player's preferences then apply outfits on top. Toggle helmet off/on based on if we have a helmet Blood effect, sounds in player
3 Months Ago
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3 Months Ago
Use Sandbox.Json.options in BaseFileSystem JSON methods
3 Months Ago
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3 Months Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
3 Months Ago
added impact_sparks fx
3 Months Ago
adjust player post-processing
3 Months Ago
Muzzle flash movement made local Hook in some code for headshot effects and sounds (with helmet variants)
3 Months Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
3 Months Ago
Fix ragdoll
3 Months Ago
Gizmo.Draw.LineCapsule fix (#5600)
3 Months Ago
Tutorial button
3 Months Ago
DataHelper for reading / writing to FileSystem.Data Makes sure that custom converters are used, for things like GameResource references. Fix UFItems defaults Default item resources had been moved to resources/items/default, and let's use them as the defaults in SetUpUnicycle in case any are null in unicycle.dress.json
3 Months Ago
merge from main
3 Months Ago
Minor collider edit
3 Months Ago
Basic vehicle code framework for the DPV as a start to work from. Uses fuel and has fuel interaction, and can throttle forward/back in a basic way