192,968 Commits over 4,049 Days - 1.99cph!

4 Months Ago
Asset collection update
4 Months Ago
Horse audio Some anim improvements and optimisations
4 Months Ago
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4 Months Ago
Unsaved
4 Months Ago
Horse lateral damping back to 3, reduced when skidding
4 Months Ago
Assets backup
4 Months Ago
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4 Months Ago
Remove debug logging
4 Months Ago
WIP reload rotation fixes
4 Months Ago
Modify era editor window so you can select an era and see what items are blocked - default is "none", will show orange for unassigned items - selecting "primitive" will show red for blocked items
4 Months Ago
Bugfix: no more duplicate players when playing a client demo on server-editor Now there's an issue with disconnecting/destryoed players - about 8 NREs about acessing something dead during BasePlayer.ServerCycle Tests: played the same demo - max players was 20 instead of 1k
4 Months Ago
Fix strider stomp attack creating invisible ragdoll with Keep Ragdolls Added an ever increasing counter to poster file names Updated C_RPG.MDL to use correct muzzle flash event This fixes a warning that would print when the RPG is fired Allow closecaptions in multiplayer with the cvar set to 1 This means that it will just work in local MP (for the host), on srcds closecaption_mp controls the behavior (defaults to off)
4 Months Ago
Climate update (copying temperate parameters to jungle)
4 Months Ago
RustNative update (jungle biome has forest topology everywhere)
4 Months Ago
Update: properly initialize players when playing a client-demo in server-editor - Also log when creating a main player - Report kick reasons as errors No more unexpected kicks for players. But, looks like we're duplicating players - by the end of playback we had 1k players, which is much more than I expected Tests: played back the same demo to completion, accumulated errors are only related to some invalid packets that we don't care about (like Voice)
4 Months Ago
TerrainConfig update (copying temperate parameters to jungle)
4 Months Ago
Sorted most other issues, just left with reload
4 Months Ago
RustNative update (jungle biome baseline)
4 Months Ago
ProceduralMapEmpty fixes
4 Months Ago
Update: Server-editor is able to see ticks from the player when playing a client-demo - now also handling flag messages - skip server demos and warn user that it's not supported for now There are a couple things left to investigate and validate - why the kicks happening for being under terrain, whether I can restore full initialization flow Tests: ran the same demo, was able to verify that main player is identified and it's tick history is being stepped through
4 Months Ago
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4 Months Ago
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4 Months Ago
Removed logs in legs animator Comments
4 Months Ago
Added LODs for jungle floor pieces
4 Months Ago
exported updated vm minicrossbow anims
4 Months Ago
merge from primitive -> aux2
4 Months Ago
merge from primitive_gm -> primitive
4 Months Ago
Fix compile error from using statement creeping in
4 Months Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
4 Months Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
4 Months Ago
Switched population to use the new horse prefab Ranches as well
4 Months Ago
Same treatment for deploy mask
4 Months Ago
Ensured idle animation mask includes all hand movements
4 Months Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
4 Months Ago
Reverted MenuUI.Options prefab to 109385 Codegen, manifest
4 Months Ago
adobe wall texture fixes
4 Months Ago
merge from primitive
4 Months Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
4 Months Ago
Reduce horse skidding sound volume
4 Months Ago
Armor slots UI/interaction
4 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
4 Months Ago
adjusted horse physics mat
4 Months Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
4 Months Ago
horse skidding behaviour fixes and improvements
4 Months Ago
Merge from siegefx
4 Months Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
4 Months Ago
Final prefab & related files.
4 Months Ago
Added jungle ClimateParameters
4 Months Ago
exported vm minicrossbow idle strings drawn back anim
4 Months Ago
Added jungle biome to terrain backend and shaders