248,610 Commits over 3,928 Days - 2.64cph!
Leaderboard backup, run #
13852
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Fixed more armoured passenger module collider holes
Update the inner lake topology of craggy island so it renders water
Disabled deployment of Ice Throne on Tugboats (it uses a non-convex mesh collider)
Merge from spraycan_shippingcontainer_qol
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
Raised waterlogged point on motorbike and sidecar bike significantly
Fix spray can not appearing in crafting menu if player searches "can"
We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)
Merge from nametags_random_colour
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range
Caused some inconsistent esp name colouring
NRE fix, increased inside checks distance
Merge from world_update_2
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket
Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
Don't add more lights to visible list than the list can permit, this relatively low limit is silly but don't want to break api until frustum tiled cull is here https://files.facepunch.com/sam/1b1011b1/parsecd_CiKjzyScdq.mp4
high caliber revolver sounds
more achievements
healer/item hoarder achievements
merge from world_update_2
further progress on river to ocean blending
Wallpaper deployable on building block hard-side, only when inside the base
Any hard-side wallpaper exposed to the outside world is removed
Very wip
better default locker specular
Fix modeldoc not cleaning up a embedded preview, causing an invalid thumbnail listener to stay around which sometimes causes a crash when a thumbnail is generated
Don't add more lights to visible list than the list can permit, this relatively low limit is silly but don't want to break api until frustum tiled cull is here
https://files.facepunch.com/sam/1b1011b1/parsecd_CiKjzyScdq.mp4
Lightbinner caching experiment, AddLight still sucks and we need to deal with shadows and faster insertions
https://files.facepunch.com/sam/1b1011b1/NkiL7ryaEs.png
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform
Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
Added Z rotation to PlaceCliffsUniform
Delete constraints.lua
Unused file
Make game mount list wider (Adjustments for #2110)
Fixed Sandbox Tool Lua errors from engine saves
Would happen if the save was made with tools that are no longer available when the save is loaded
Show the unbound command in hints, if a command doesn't have a key bound
Based on the idea of garrysmod/pull/1962
Fixed halo rendering on certain models making the screen black.
garrysmod-issues/issues/6000
Improvements to MatSelect panel
Improvements to PropSelect panel (to match MatSelect)
Added sbox_max(rope)constraints
Delete constraints.lua
Unused file
Added sbox_maxconstraints and sbox_maxropeconstraints
Both default at 1000, sbox_maxconstraints is for non rope constraints only, not ALL of them.
Nocollide is considered a non rope constraint now for the sake of limits.
Also fixed a bug where duplicated constraints would not be able to be cleaned up via Utilities > Admin or User Cleanup
pill bottle branding added
Prevent wolves from being scared by noises too easily, make wolves favour circling more
Revert "Fog Fix (#1661)", causing some slowdown problems, will be
brought back shortly
This reverts commit f0981cbaf9679a34c219f57cd232a638f60d463f.
Unique rock formation progress
Recreated the god rock and anvil rock