238,093 Commits over 3,837 Days - 2.59cph!

3 Months Ago
merge from CustomSkinFix
3 Months Ago
Fixed repair bench NRE when using custom skins
3 Months Ago
MORE CALLOUTS
3 Months Ago
unsaved alleyslope
3 Months Ago
alleyslope map progress, scaffold tower, more scaffold prefabs, fixing some issues with existing prefabs
3 Months Ago
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3 Months Ago
merge from wire_slacking
3 Months Ago
More callouts
3 Months Ago
added more callout zones
3 Months Ago
set plank wall prefabs static, updates to alleyslope map
3 Months Ago
Fixed vendors not working on fishing village a and c Thank you Alistair!
3 Months Ago
Changed vendor flags on fishing village a and c
3 Months Ago
Update unicycle on item change
3 Months Ago
Minor changes
3 Months Ago
updated impact_blood_mist fx
3 Months Ago
updated post pro
3 Months Ago
Add sbox-libevents library Replace IKillListener with PlayerKilledEventArgs event
3 Months Ago
Fixed RegisterMetaTable still creating a new table Try to encourage models to be unloaded on disconnect Minor cleanups Block path concommand Fixed unmounting GMAs leaving behind empty folders internally Fixed whereis sometimes not finding the culprit workshop addon
3 Months Ago
work on radtown storage building, reworked mats, added extra trims, rebuilt original prefab, created packed mask.
3 Months Ago
Distance check on vendor
3 Months Ago
Create LICENSE
3 Months Ago
Create README.md
3 Months Ago
Fixed whereis sometimes not finding the culprit workshop addon Fixed unmounting GMAs leaving behind empty folders internally Block path concommand Minor cleanups Try to encourage models to be unloaded on disconnect Fixed RegisterMetaTable still creating a new table
3 Months Ago
Initial commit Basic event dispatching / handler ordering
3 Months Ago
Swap character controller scene to mesh edit
3 Months Ago
Don't uncrouch if we can't
3 Months Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
3 Months Ago
Vendor now destroys barricades that it runs into
3 Months Ago
Don't need to clear interpolation when cloning these prefabs in fixed update now
3 Months Ago
Don't interpolate when setting local transform within fixed update if the GameObject isn't enabled. Fixes trying to interpolate to initial position when cloning GameObjects in fixed update, but really we need a way to say "was the game object created this frame" and if it was then don't interpolate.
3 Months Ago
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3 Months Ago
Commit marking more components as [MapGeneration]
3 Months Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
3 Months Ago
Base
3 Months Ago
Clean up character controller scene
3 Months Ago
fix map references for tutorial
3 Months Ago
Fix map references
3 Months Ago
Merge main
3 Months Ago
Don't perform input actions if we were attacking while deploying a weapon, fixes bomb plant weapon switch behavior
3 Months Ago
Input structs
3 Months Ago
Clean up structs
3 Months Ago
map organization, delete old test maps, update season1maps
3 Months Ago
deleting unused and reorganizing prefabs
3 Months Ago
always applying stability/righting forces when mounted, rather than needing fuel
3 Months Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
3 Months Ago
replace stop decal on tutorial, unsaved blender file
3 Months Ago
Clean up When fetching extensions, check if we want to initialise rather than if we have initialised
3 Months Ago
Bradley now destroys barricades in its path
3 Months Ago
Allow demo recorder UI to be visible in debug camera view
3 Months Ago
Port SteamVR actions over to Facepunch.XR format, update fpxr lib