250,057 Commits over 3,959 Days - 2.63cph!

4 Months Ago
Cleanup. Add test aoe_damage ability. Network selected ability (for when targeting) Separate overloads for different activation types For PlayerState selection process, check with Hero if we wanna override it. Implement selection of location or target for selected ability - find closest point on nav mesh when selecting a location for AoE stuff
4 Months Ago
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4 Months Ago
edited blunderbus reload animation. the hammers now get cocked back.
4 Months Ago
Fix Menu.AboutToShow not getting called unless opening as a modal
4 Months Ago
Tweak node/actiongraph design
4 Months Ago
Beginnings of friends list UI
4 Months Ago
merge from main
4 Months Ago
Add link triggered test Add failing test involving dispatching link triggered with a ref struct Fix a couple of issues with ref struct types
4 Months Ago
4 Months Ago
merge from localization
4 Months Ago
Fixed instant camera world model LODs
4 Months Ago
Fixed store item category texts always showing as Clothing Skin
4 Months Ago
New stage
4 Months Ago
Disable DOF
4 Months Ago
-Fire Extinguisher LODs, Prefab and collision changes
4 Months Ago
Add placeholder audio to wolf attack and hit
4 Months Ago
Merge: from main Tests: none
4 Months Ago
RenderTarget.From throws an exception if the passed textures were not created as render targets. This then fixes crashes when you're trying to use these invalid RenderTargets. Fixes Facepunch/sbox-issues#6463
4 Months Ago
Fix not being able to move after closing sign drawing UI with chat open
4 Months Ago
Restored F7 report popup texts size again
4 Months Ago
Merge: from main Tests: built all modes, tried to repro 2 previous known bugs - didn't happen.
4 Months Ago
Frontiersman UI
4 Months Ago
Added AbilityType, IAbilityUser, BaseAbility and AbilityResource. Foundations for abilities/skills Add HealAbility and able to use abilities in slot by Q,W,E,R. Still need to do target / AoE ability (selection).
4 Months Ago
Reduce wolves mass to reduce the impact their make on vehicles when attacking Fix IsNpc returning false on client for wolves Fix wolf appearing as "wolf2" when killing a player and not being translated Fix wolf achievements and stats
4 Months Ago
merge from main
4 Months Ago
Avoid cyclic library references when publishing libraries Fixes Facepunch/sbox-issues#6414 Fixes Facepunch/sbox-issues#6410
4 Months Ago
Can drag drop cloud prefabs into the scene
4 Months Ago
Merge: from main Tests: none
4 Months Ago
MeshComponent updates meshsystem & sceneobject flags when setting a new model, this is usually automatic but it's a semi-procedural workflow
4 Months Ago
Merge from main
4 Months Ago
Manually added cliffs to lake scenes the old fashion way
4 Months Ago
S2P launch site so the barricade mound fix gets applied
4 Months Ago
Leaderboard backup, run #14212
4 Months Ago
merge from world_update_2 - Staging wipe
4 Months Ago
Wrap CallbackBatch exceptions so we know where they're being called from
4 Months Ago
Merge from fix_barricades_tunnel_entrance -> main
4 Months Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
4 Months Ago
Duplicate Timeline script
4 Months Ago
Backups
4 Months Ago
Merge from world_update_2
4 Months Ago
Explicitly load the steamapi64 dll from the bin folder Fix menu music NRE Make Web.DownloadFile a bit more resiliant Fix NRE in Component.Loading Fix NRE in TrailRenderer Fix error reporter not reporting some package errors
4 Months Ago
Fixed LODGroup conflict on blunderbuss world model
4 Months Ago
Merge from world_update_2
4 Months Ago
Merge from Blunderbuster
4 Months Ago
Merge from world_update_2
4 Months Ago
Added "Tools/Find/Culling Volume one way connections" Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
4 Months Ago
Merge from world_update_2
4 Months Ago
- Removed the last vestige of code that allows servers to arbitrarily set the loading messages - Moved the queue language into the client with proper localization - Cleaned up order of connection/queue processing, instead of putting every player through the queue process, we only queue players when the server is actually full - Packet type Message.Type.Message can now be used to set a custom tip in the loading screen (will disable existing rotating tips), only accepts a single string instead of two previously.
4 Months Ago
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time
4 Months Ago
Merge from fix_monument_scenes_map_gen -> main