232,622 Commits over 3,775 Days - 2.57cph!

3 Months Ago
Limit number of simultanious cubemap updates on first load to not overflow transform count in large scenes Remove S_SPECULAR_CUBE_MAP, stupid define, should just be S_SPECULAR Extra checks on HandlePendingSwapChainResize, should fix device lost issues when trying to draw subsequently Adjust number of threads on envmap filtering to avoid collision on accessing same source cubemap on per frame cubemap rendering, doesn't really slow this down
3 Months Ago
merge from HarborAudioFix
3 Months Ago
Quick fix for audio bug, disabling crane and bridge sound using Ian's method
3 Months Ago
picking craggyisland sound issue repo
3 Months Ago
craggyisland sound issue repo
3 Months Ago
Scale dmg with stack count small ui tweak
3 Months Ago
Merge main -> Bikes
3 Months Ago
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3 Months Ago
Posters updated with Jens art
3 Months Ago
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3 Months Ago
New version of moustache
3 Months Ago
folder meta
3 Months Ago
Moved things around in the right folders and deleted old prefabs
3 Months Ago
IdentifierConfig UI screen converted to use IOConfig base class
3 Months Ago
Cleaner colour switch
3 Months Ago
Merge from main
3 Months Ago
player update. pump action shotgun anim set exported/setup. root keys removed from w shotgun attack, deploy and reload anims
3 Months Ago
cans open and closed variants
3 Months Ago
level updates
3 Months Ago
fixed broken mannequin materials
3 Months Ago
Break npcs OnHit function Test OnHit Item
3 Months Ago
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3 Months Ago
Removed treewind.cs.meta
3 Months Ago
Moved TreeWind.cs
3 Months Ago
Optimisations and simplifications of LODing code
3 Months Ago
Add Application.IsFocused, returns if the main game window is in focus
3 Months Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
3 Months Ago
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3 Months Ago
OnJump function + test item max width tool tip
3 Months Ago
merge from save248
3 Months Ago
football updates and art showcase scene
3 Months Ago
S2P harbor_1 and harbor_2
3 Months Ago
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
3 Months Ago
Merge from main
3 Months Ago
merge from save248
4 Months Ago
S2P harbor_1 and harbor_2
4 Months Ago
Remove old item system
4 Months Ago
Merge from main (needs S2P, see next commit)
4 Months Ago
added pipe painted material variant
4 Months Ago
merge from Military Flamethrower_2024
4 Months Ago
added handles to counter doors and added variants
4 Months Ago
OnShoot function to items
4 Months Ago
added rug additional skin
4 Months Ago
fridge texture brightness fix
4 Months Ago
More Item setup
4 Months Ago
Fixed caboose light switches
4 Months Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
4 Months Ago
merge from minigun_backpack_init_fix