248,601 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Added extra collider to properly cover head/eyes position
3 Months Ago
Applied the new conditional models to all grades and skins
3 Months Ago
bucket color option
3 Months Ago
Set the GameEditorSession as active when tabbing to game view in playmode, resolves Facepunch/sbox-issues#6393
3 Months Ago
bucket scale and jumper cables blockout
3 Months Ago
Optimized and tightened the outside checks
3 Months Ago
3 Months Ago
Reapply "Add ActionGraph.SourceLocation" This reverts commit 69982f5ae0aa3b6b072be3bfd5e6e28862709913.
3 Months Ago
Backup
3 Months Ago
Working damages and spraycan reskins
3 Months Ago
3 Months Ago
IActionGraphCache.Add() takes in a Guid
3 Months Ago
hammer: Don't append to EditorReferences when gathering them, start again from scratch - helps clearing out old refs that a map might not rely on anymore
3 Months Ago
More settings tweaks Proxy model skeleton hierarchy fixes
3 Months Ago
3 Months Ago
Add IActionGraphCache.Guids
3 Months Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
3 Months Ago
Update: Adding a couple tail recursion perf tests - also comes with a vailidity unit test Going to be used to do a write up for the weekly perf blog post Tests: Ran these perf tests in editor and player, got kind-of expected results.
3 Months Ago
Button styles flicker fix
3 Months Ago
button Sidebar, styles
3 Months Ago
Fix performance regression if ModelRenderer changes tint often
3 Months Ago
Compound extra S2P
3 Months Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
3 Months Ago
Draw vislog spheres as circles to reduce clutter
3 Months Ago
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state
3 Months Ago
New views Merge branch 'main' of sbox-ui-framework
3 Months Ago
Restore wolf health if it stays out of combat for a very long time
3 Months Ago
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3 Months Ago
-Metal shield textures update
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Applied the new wallpaper sockets to the other building blocks Manifest
3 Months Ago
Setup HC revolver for all weapon racks. Removed duplicate, unused LODGroup from HCR worldmodel root object.
3 Months Ago
Hook up ragdoll
3 Months Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
3 Months Ago
merge from clearinventory_improvements
3 Months Ago
merge from terrain_collision_interact_fix
3 Months Ago
merge from skin-bundles-2024-09
3 Months Ago
merge from WorldModels
3 Months Ago
Latest service models Fix NRE in MapInstance.UpdateDirtyReflections Add Model.Morphs Add IJsonPopulator - internal for now Added StartFolded to GroupAttribute Refactor ControlSheet ControlSheet groups remember their open/close state Hide the entire group if all the controls are ShowIf'd out Add SkinnedModelRenderer.Morphs
3 Months Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
4 Months Ago
Leaderboard backup, run #13852
4 Months Ago
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4 Months Ago
Fixed more armoured passenger module collider holes
4 Months Ago
Update the inner lake topology of craggy island so it renders water
4 Months Ago
Parent merge
4 Months Ago
Parent merge
4 Months Ago
Disabled deployment of Ice Throne on Tugboats (it uses a non-convex mesh collider)
4 Months Ago
Merge from spraycan_shippingcontainer_qol
4 Months Ago
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts