248,601 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Second pass of metrics on jungle ziggurat. Started blocking in materials of interior shell.
3 Months Ago
Avoid multiple undo entries when editing GameObject transform/name in inspector
3 Months Ago
player.CreateNextBot sets the bot name by player_activate event Fixes for HL1 barnacle Added SetTarget1-4 to logic_choreographed_scene/scene_entity Pull Request: Search bar in icon editor + copy to clipboard Pull Request: TTT traitor button fixes Fixed CNPC_ControllerZapBall not doing damage Consistent returns from Sandbox tool Make* functions Minor clean ups in constraint library
3 Months Ago
Attempt to support both types of prefab instances in one places
3 Months Ago
Fix wolves looking at random players (wolves are pooled on client, so we need to reset their lookat target)
3 Months Ago
Fix wolves fleeing permanently when player swings the torch, they should only retreat temporarily Fix torches not being considered off after switching weapon Make wolves circle fires instead of circling players near fire, helps prevent wolves walking into fire Make wolves smell food and corpses around them, not requiring direct LoS to find it Simplify hearing and give it its own convar separate from the sense convar for easier filtering when debugging Add vislogs for food and fire
3 Months Ago
Update: StorageContainer now pools ItemContainer - had to introduce a member variable to avoid funky pool API usage because oif property - also had to relax empty container assert, as there already are cases that don't clean up their inventory on kill Tests: on Craggy killed all entities via console, saw the pool container stats go down to 0
3 Months Ago
Notification snippets
3 Months Ago
Always do vmdls as a large network download, Facepunch/sbox-issues#6181
3 Months Ago
added chipboard_a and updated map
3 Months Ago
notifications
3 Months Ago
avatar
3 Months Ago
Write null instead of trying to serialize invalid GameObject / Component
3 Months Ago
Asset categories
3 Months Ago
merge from dpv_collision_fixes
3 Months Ago
Run dismount logic for mountables in DoServerDestroy
3 Months Ago
Early "floor wallpaper" tests, deployable on floors and foundations Added parquet, tiles 1 and 2 placeholder skins
3 Months Ago
Add a search bar to sequences and make them sort properly. (#2101) * Add a search bar to sequences and make them sort properly. * Update iconeditor.lua * Update iconeditor.lua * Update iconeditor.lua * Update iconeditor.lua * Update localized string for the search bar placeholder --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
3 Months Ago
adjust wood_a normal
3 Months Ago
Fix windows popping up on hotload
3 Months Ago
map updates
3 Months Ago
Optimize wolf fire detection, fix campfires making the wolf toggle between states very fast
3 Months Ago
Make ActionGraphStackLineHandler pattern more lenient Include ActionGraph errors in ConsoleWidget.PopulateDiagnostics Refresh diagnostics when saving an Action Graph Only Show() each Action Graph MainWindow once Inspecting a cloned ActionGraph edits original (#1663)
3 Months Ago
Update: ItemContainer supports IPooled - Minor fix - avoid double returning container UID - replace a static-readonly with a const Right now there's only 1 place that pools ItemContainers(reclaim manager), so impact of this is low. Tests: in softcore killed self and looted reclaim backpack. Tests:
3 Months Ago
fix last child
3 Months Ago
clean up app page Box view
3 Months Ago
-Metal Shield World Model and LODs -Texture tweaks
3 Months Ago
added woodenbeam
3 Months Ago
Add UI_OVERLAY_LAYER Add new layers to pipeline DisplayInfo uses OrderAttribute [InlineEditor] has a Label option RenderComponents have RenderOptions, let you choose a layer to render on The logic for marking ControlWidgets as readonly doesn't really work ControlSheet observes [Order] Fix MaterialOverride not removing Fix UI overlay depth
3 Months Ago
split dpv dismount points into set of preferred lower positions that maintain a similar eye-level as when mounted and a higher level that is accessible from dismounting in shallow water
3 Months Ago
wood_a material
3 Months Ago
shuffled mountable/vehicle editor code around to get mount preview mannequins on mountables as well
3 Months Ago
rebuilt bone-arrays for server-side ragdolls to include DPV mount pose
3 Months Ago
Merge from main
3 Months Ago
remove prism, embed highlight
3 Months Ago
secondary snippets
3 Months Ago
Basic filters https://files.facepunch.com/alexguthrie/1b1111b1/NVIDIA_Overlay_CsbSssrrui.png Tag prefix provider Don't need prefix for autocomplete https://files.facepunch.com/alexguthrie/1b1111b1/NVIDIA_Overlay_8lj3rVaSwA.png
3 Months Ago
button sinppets
3 Months Ago
Add some protection when opening CGameController, don't open from constructor, add static initializer for controller which can return null if something went wrong, also, don't use a fixed-size array for controllers, so we're not hard-capped at 4 Static initializer in CGameController instead of CInputSystem If SetLEDColor failed somehow, managed LEDColor would be out of sync - but this is gonna get redone soon anyway..
3 Months Ago
merge from wallpaper
3 Months Ago
Fixed missed wallpaper conditional models
3 Months Ago
Re-instate these long-obsolete methods for now because something is still using one of them :(
3 Months Ago
Moving rig and settings from proxy model to final model
3 Months Ago
bucket paint colors reflect bucket color
3 Months Ago
merge from main
3 Months Ago
button code blocks
3 Months Ago
Blockout additions and tweaks
3 Months Ago
Ensure last update is sent properly when ownership changes (Fixes Facepunch/sbox-issues#6394)
3 Months Ago
push snippet
3 Months Ago
Optim: avoid copying items on container clear - Also consolidated it into one function. Did an overview of existing code, didn't spot cases where we can try to modify the container as we're clearing it. Tests: killed a bunch of animals, loaded up a wooden storage box then killed it