238,093 Commits over 3,837 Days - 2.59cph!

3 Months Ago
destroy HE grenade between rounds
3 Months Ago
knife and USP worldmodel scaled to mach citizen proportions
3 Months Ago
sb toolcupboard progress initial prefab, textures and materials
3 Months Ago
Replace unique logic for player minimap markers
3 Months Ago
State machine fixes
3 Months Ago
Support bool setting entries, replace some url images with locally stored ones
3 Months Ago
GameEvent<T>.Dispatch(sender, eventArgs) now only notifies within sender Basic state machine system
3 Months Ago
Bit of map ui style changes
3 Months Ago
Rename reward for collecting frenzy
3 Months Ago
fix seat icon Give xp for achievements Reward player for medals Block rotating if not in customise view Styling
3 Months Ago
Draw radar/markers ontop of callouts
3 Months Ago
Make bombsite labels more clearly visible, fix sorting
3 Months Ago
Add radar zoom
3 Months Ago
weekly skins
3 Months Ago
Add minimap radar mode, used outside of scoreboard
3 Months Ago
merge from IsMobileFix
3 Months Ago
merge from fishing_changes_june_24
3 Months Ago
merge from fix_barricades_train_tunnels
3 Months Ago
merge from sprint_seed_fill
3 Months Ago
Ferry Terminal S2P
3 Months Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
3 Months Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
3 Months Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
3 Months Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
3 Months Ago
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3 Months Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
3 Months Ago
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
3 Months Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
3 Months Ago
v_mp5: set b_deploy_skip back to off by default (oops)
3 Months Ago
FPArms: added shared ironsights animations
3 Months Ago
v_mp5: improved various state machines in the ironsight & sprint managers so that transition anims don't play by default when the animgraph first initializes
3 Months Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
3 Months Ago
New rotor wash FX prefab Applied to Scrap Transport
3 Months Ago
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
3 Months Ago
Merge from main
3 Months Ago
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more) No actual gameplay change, just UI
3 Months Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
3 Months Ago
Add connect operation to vertex selection https://files.facepunch.com/layla/1b0711b1/sbox-dev_k94KMmxHkm.mp4
3 Months Ago
minimap contrast adjustment
3 Months Ago
Merge from main
3 Months Ago
Drop shadow filter on the minimap image, add padding
3 Months Ago
another minimap update https://files.facepunch.com/jason/1b0711b1/Photoshop_wMghYEDlGT.png
3 Months Ago
fixed player balance being small, updated map callouts ui style
3 Months Ago
Fixed map callouts panel clipping when scoreboard is open
3 Months Ago
Restyle minimap volumes with line mask https://files.facepunch.com/tony/1b0711b1/sbox-dev_LdCdwRhjHK.png
3 Months Ago
clean minimap more
3 Months Ago
Updated minimap visuals wip
3 Months Ago
Get rid of this testing code
3 Months Ago
Added visible equipment to the player (https://files.facepunch.com/tony/1b0611b1/MBm0xOuFko.jpg) Reload works in third person
3 Months Ago
merge from main