192,970 Commits over 4,049 Days - 1.99cph!

4 Months Ago
Submitting burst cloth knocker for knight armour
4 Months Ago
Update blowpipe firing animation and recoil adjustment
4 Months Ago
Whoops: supposed to KEEP the RHIB in primitive
4 Months Ago
using tow anchor transforms for angle testing, not body transform
4 Months Ago
Set convar in primitive gamemode so rowboat spawns rear of cargo instead of rhib (since RHIB is supposed to be disabled)
4 Months Ago
Add convar `cargo_escape_boat_rhib` to control whether a rowboat or rhib will spawn on the back of cargoship
4 Months Ago
limiting angle towing can be started at with toast popup to straighten up if a player's trying it at a wide-angle
4 Months Ago
Update: Server-Editor tries to synthesize position ticks for other players in client-demos - Also supports movement of other, non-player entities - Only handling positions for now Doing this to allow for more thorough testing. Some ticks get rejected despite being in the same position - need to investigate why. Tests: played the same demo as before - checked logs to see the injection and acceptance of ticks.
4 Months Ago
ensuring towed siege weapons aren't forced to sleep while being towed
4 Months Ago
fixing tow joint constraints being incorrect when towing begins non-aligned
4 Months Ago
Updated 4k AO textures for media
4 Months Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
4 Months Ago
merge from primitive -> aux2
4 Months Ago
merge from primitive_gm -> primitive
4 Months Ago
Ensure missions can't give out items that are blocked by an era - ideally missions rewards are changed if they aren't allowed in an era but this is a failsafe
4 Months Ago
Ensure vending machines don't sell restricted items - block orders with restricted items from being networked - also block it from being bought if the sell order somehow goes through
4 Months Ago
merge from primitive -> aux2
4 Months Ago
merge from primitive_gm -> primitive
4 Months Ago
Remove unused variable
4 Months Ago
Show a red background around restricted items in the F1 menu
4 Months Ago
Cleanup
4 Months Ago
4 Months Ago
Merge from primitive
4 Months Ago
Fixed some knight armour item setup issues
4 Months Ago
Prefab updates
4 Months Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
4 Months Ago
Merge from primitive
4 Months Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
4 Months Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
4 Months Ago
merge from primitive
4 Months Ago
Compile fix
4 Months Ago
Codegen, manifest
4 Months Ago
merge from primitive
4 Months Ago
Horse TerrainCollisionProxy
4 Months Ago
Horse animation tweaks
4 Months Ago
Un-saved assets
4 Months Ago
Re-organized horse folders
4 Months Ago
Suggest an id for newly created skins in the skin inspector
4 Months Ago
Merge from Medieval_Metal_Double_Door
4 Months Ago
Update id's to fix conflict with knight armour
4 Months Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
4 Months Ago
Id's, categories
4 Months Ago
Merge from main
4 Months Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
4 Months Ago
Merge from main
4 Months Ago
Added updated siege harness art to testridablehorse
4 Months Ago
Merge from midi_multi_command
4 Months Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
4 Months Ago
Merge from Knight Armour DLC
4 Months Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour