233,528 Commits over 3,775 Days - 2.58cph!

3 Months Ago
merge from fix_ammo_unload_drop
3 Months Ago
merge from fix_pickafriend_dark_colors
3 Months Ago
merge from fix_broken_minigun_delete_ammo
3 Months Ago
merge from fix_place_foundation_under_floor/roof
3 Months Ago
merge from reduce_server_tags/compact
3 Months Ago
merge from tutorial_terrain_splat_issues
3 Months Ago
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
3 Months Ago
New Hair + Space Suit LODs
3 Months Ago
Citizen: convert the remaining 'Walk2X' sequences to source the new WalkFast clips
3 Months Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
3 Months Ago
Citizen/animgraph: added WalkFast_SE & WalkFast_SW + updated animgraph
3 Months Ago
Missed pathing files
3 Months Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
3 Months Ago
Use interfaces instead of attributes Unused GameObject.PreRender Component.OnStart works on components that don't implement OnUpdate
3 Months Ago
Added Ackermann steering to target
3 Months Ago
Client IO lines parenting (missed some files)
3 Months Ago
3 Months Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
3 Months Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
3 Months Ago
Initial test scene and client and server script setup
3 Months Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
3 Months Ago
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3 Months Ago
merge from harmony2_3
3 Months Ago
Start doing some stats for maps
3 Months Ago
merge from fix_spawn_map_entities
3 Months Ago
merge from fix_safezone_backpack_drop
3 Months Ago
Bullets point towards lerped direction, not raw input
3 Months Ago
Fixed projectile collisions being funky, disable main collider properly
3 Months Ago
Changed wire culling to per-pixel; disabled by default on materials
3 Months Ago
player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too
3 Months Ago
Don't update scene view camera input if the editor window isn't active (sbox-issues/issues/5383)
3 Months Ago
Implement haptics for shooting Trigger haptics when taking damage
3 Months Ago
Haptics NRE fix Clamp haptic motor values where appropriate, matching existing behaviour
3 Months Ago
Start on pickup system, refactor shooting a bit to support haptics
3 Months Ago
Basic controller haptics (#1498) Allows for controller haptics based on haptic events. ```cs public static void TriggerHaptics( HapticEffect pattern, float lengthScale = 1.0f, float frequencyScale = 1.0f, float amplitudeScale = 1.0f ) ``` e.g. ```cs Input.TriggerHaptics( HapticEffect.HardImpact ); ```
3 Months Ago
Make new vgui.Create errors non halting Because of course mods are already doing silly stuff. Fixed Lua being able to make the main menu black on disconnect Fixed a warning about "Invalid texture id -1" on disconnect Fix certain detail props not rendering on maps with more than 65k of em
3 Months Ago
Formatting changes
3 Months Ago
Shadergraph: Add OneMinus node
3 Months Ago
3 Months Ago
Link.TryGetConstant() / TryGetVariable()
3 Months Ago
Haptic effect support for VR
3 Months Ago
Squash history, update for SDL Docs, cleanup Apply LengthScale Update haptics per-controller Scoped haptics support Vibrations -> Haptics, wrap patterns inside an event to simplify API e.g. ```cs Input.TriggerHaptics( HapticEffect.HardImpact ); ``` Docs update
3 Months Ago
Automatically remove unlinked nested nodes
3 Months Ago
3 Months Ago
Shadergraph: float2 and float3 can specify ranges
3 Months Ago
Clean up Gizmo arrow on zones
3 Months Ago
Added support for saving of database and removing items
3 Months Ago
Codegen applies attributes if OnUpdate, OnFixedUpdate or OnPreRender are implemented Only call OnUpdate, OnFixedUpdate, OnPreRender on components that implement them. Also call them flat instead of recursing every GO 3 times
3 Months Ago
Check for checkpoints for finish Different checkpoint color Reset everything on finish