192,862 Commits over 4,049 Days - 1.98cph!

4 Months Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
4 Months Ago
added ClientIOLineParentClampedBounds to manage IO points on garage doors - actual collider parent movement doesn't match the visuals, so we define a local bounds (re-mapped to OBB on awake) that the points are clamped to be within
4 Months Ago
3p mini corssbow anims updated
4 Months Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
4 Months Ago
gibs import settings change
4 Months Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
4 Months Ago
-Ballista Gibs
4 Months Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
4 Months Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
4 Months Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
4 Months Ago
Ensured constructable entities update state on the serverside as well as the clientside
4 Months Ago
Textures and materials for build stages.
4 Months Ago
Added collider to the little overhang roof beside the window
4 Months Ago
Flip tower orientation whilst placing so it looks away from you
4 Months Ago
Add some randomness to the scientist peek timings
4 Months Ago
Fixed broken constructable entity reference
4 Months Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
4 Months Ago
Fixed broken colliders and positions on siege tower constructable stages
4 Months Ago
Material Update in constructable prefab
4 Months Ago
merge from f1grenadeskinfix
4 Months Ago
Merge from indirect_instancing (and main)
4 Months Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
4 Months Ago
merge from primitive
4 Months Ago
Siege tower constructable gibs
4 Months Ago
Merge from main
4 Months Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
4 Months Ago
Fixed error when loading borked ballista ammo item
4 Months Ago
dirty SDF sculpting proof of concept, in-editor test setup only
4 Months Ago
Catapult and battering ram constructable gibs
4 Months Ago
4 Months Ago
Ballista constructable setup
4 Months Ago
Fixed catapult fire interaction available when looking at the ammo container
4 Months Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
4 Months Ago
- Ballista Guidemesh - Ballista Build Stages
4 Months Ago
Better catapult constructable colliders Tweaked bounds
4 Months Ago
Merge from quality
4 Months Ago
Merge from main
4 Months Ago
Fixed catapult server error
4 Months Ago
Fixed horse lootpanel max speed indicator
4 Months Ago
merge from fix-filterrichtext
4 Months Ago
merge from hot_air_balloon_unparent_noclip
4 Months Ago
merge from tutorial_island_fixes
4 Months Ago
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4 Months Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
4 Months Ago
Greybox scene updated with poses
4 Months Ago
Pose backups
4 Months Ago
Codegen
4 Months Ago
Parent merge
4 Months Ago
Merge from primitive
4 Months Ago
Codegen