248,635 Commits over 3,928 Days - 2.64cph!
Merge from main.
Reset this week's skin items scene materials to default.
Allow wolves to eat corpses and meat
Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
Increased the wallpaper spray can use distance from 3 to 5 meters
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
Fix release api exception
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
Update pull.yml
Release fix
Adjustments to aerial density for the new grading. Less hazy at a distance.
Lowered it at night too. Makes anti-gamma range a little better.
merge from ArmouredCockpitColliders
merge from CarLockLightFix
merge from spraycan_industrial_door_fix
merge from blockedby_toast_leakfix
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Fix Depth::GetLinear, be expressive about it for correctness before all, precompute these values later
Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png
Iterate DoF
Smooth fade DoF from composite shader
Iterate dof, needs cleanup, almost perfect
Wave intrinsics to do early out for far dof
DoF2 Downsample with bias based on depth, cleanup
https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4
Front blur, tweaks
Final tweaks, add depth gap for adding an area where u might want more focus
https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4
Depth Resolve writes to both channels correctly
Final cleanups for dof2
Handle login exceptions more gracefully
Fix events spam
Include commit message and sha with release
Leaderboard backup, run #
13732
Remove old apis
Start moving auditing
Remove unused
Refactor
Remove unused
Start recording releases differently
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Removed all collision again from the deployable computer station chair
WIP adjusting underground network thresholds based on EnvironmentVolumes marked as part of train tunnels (needs tuning, currently marks most of the underground system as part of the caves layer)
enter shop sfx
bg colors
misc
balance etc
Fix not being able to reskin industrial door with spraycan
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
Cine variant for procmap spawn prefab
Merge main -> SpawnMargins
Added server.allowUndergroundNetworkGroups replicated convar to control the new underground groups behaviour, enabled by default
Should not be modified at runtime, set it on startup
Added killallplayers server convar. Kills any human players who are not in god mode.
Added espcanvas.UseRandomTeamColours convar, will render the nametag of teams with a random colour (requires espcanvas.ColourCodeTeams to be true)
Uses a selection of 49 colours based on the team id, if more than 49 unique teams are on the server then colours will start repeating
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
merge from wallpaper - nre fix
merge from helicopter_orbitstate_nre
merge from workshopeditor_improvements
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merge from pingwarning_fix
Can select Skin in Avatar Menu again. Resolves Facepunch/sbox-issues#6310
balance, submit score
leaderboard
adjust menu card hover bounds
Fixed loading screen ping warning formatting
Made it not loop indefinitely.
Creating a Prefab Variable will default to the name of the variable you're linking. Resolves Facepunch/sbox-issues#6364
Ported the ammo models from the other branch.
3rd person reload FX with new IK fixer.
Rock_formation_huge
Created all variants, LODs, colliders, prefabs and baked LODs
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