248,635 Commits over 3,928 Days - 2.64cph!

4 Months Ago
Merge from main. Reset this week's skin items scene materials to default.
4 Months Ago
Allow wolves to eat corpses and meat Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
4 Months Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
4 Months Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
4 Months Ago
Fix release api exception
4 Months Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
4 Months Ago
Update pull.yml Release fix
4 Months Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
4 Months Ago
merge from ArmouredCockpitColliders
4 Months Ago
merge from CarLockLightFix
4 Months Ago
merge from spraycan_industrial_door_fix
4 Months Ago
merge from blockedby_toast_leakfix
4 Months Ago
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4 Months Ago
Fix Depth::GetLinear, be expressive about it for correctness before all, precompute these values later Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect Wave intrinsics to do early out for far dof DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4 Front blur, tweaks Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4 Depth Resolve writes to both channels correctly Final cleanups for dof2
4 Months Ago
merge from main
4 Months Ago
Handle login exceptions more gracefully Fix events spam Include commit message and sha with release
4 Months Ago
Fix login exception
4 Months Ago
Leaderboard backup, run #13732
4 Months Ago
Remove old apis Start moving auditing Remove unused Refactor Remove unused Start recording releases differently
4 Months Ago
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4 Months Ago
Removed all collision again from the deployable computer station chair
4 Months Ago
WIP adjusting underground network thresholds based on EnvironmentVolumes marked as part of train tunnels (needs tuning, currently marks most of the underground system as part of the caves layer)
4 Months Ago
enter shop sfx bg colors misc balance etc
4 Months Ago
Fix not being able to reskin industrial door with spraycan
4 Months Ago
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
4 Months Ago
Fixed client compile
4 Months Ago
Cine variant for procmap spawn prefab
4 Months Ago
Merge main -> SpawnMargins
4 Months Ago
Added server.allowUndergroundNetworkGroups replicated convar to control the new underground groups behaviour, enabled by default Should not be modified at runtime, set it on startup
4 Months Ago
Added killallplayers server convar. Kills any human players who are not in god mode.
4 Months Ago
Added espcanvas.UseRandomTeamColours convar, will render the nametag of teams with a random colour (requires espcanvas.ColourCodeTeams to be true) Uses a selection of 49 colours based on the team id, if more than 49 unique teams are on the server then colours will start repeating
4 Months Ago
merge from wallpaper
4 Months Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
4 Months Ago
merge from digitalclock
4 Months Ago
merge from wallpaper - nre fix
4 Months Ago
merge from helicopter_orbitstate_nre
4 Months Ago
merge from gco
4 Months Ago
merge from workshopeditor_improvements
4 Months Ago
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4 Months Ago
merge from pingwarning_fix
4 Months Ago
Can select Skin in Avatar Menu again. Resolves Facepunch/sbox-issues#6310
4 Months Ago
balance, submit score leaderboard adjust menu card hover bounds
4 Months Ago
Fixed loading screen ping warning formatting
4 Months Ago
Made it not loop indefinitely.
4 Months Ago
Creating a Prefab Variable will default to the name of the variable you're linking. Resolves Facepunch/sbox-issues#6364
4 Months Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
4 Months Ago
Rock_formation_huge Created all variants, LODs, colliders, prefabs and baked LODs
4 Months Ago
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4 Months Ago
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4 Months Ago
bucket scale fix