192,862 Commits over 4,049 Days - 1.98cph!

4 Months Ago
Merge from main
4 Months Ago
Transform copier script changes
4 Months Ago
Merge from zipline_dismount_angle
4 Months Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
4 Months Ago
Codegen
4 Months Ago
Merge from main
4 Months Ago
Greybox scene update
4 Months Ago
Base player armour prefab (cine)
4 Months Ago
More dir changes
4 Months Ago
Dir changes, added armour materials
4 Months Ago
Knight armour merges
4 Months Ago
Merge from protobuf_osx_fix
4 Months Ago
Merge from fix_vending_multiplier_widget
4 Months Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
4 Months Ago
Added generate.command so you can just double click rather than running terminal
4 Months Ago
Fixed protobufs not generating on OSX
4 Months Ago
Timeline updates + backups
4 Months Ago
Unsaved
4 Months Ago
Move materials script
4 Months Ago
Both wooden shields now use wooden impact pfx
4 Months Ago
Fixed "ent kill" commands affecting shields
4 Months Ago
Scene backups
4 Months Ago
Horse code cleanup Fixed handbrake not working properly
4 Months Ago
Fixed item store lumberjack prototype pickaxe name
4 Months Ago
Fix gamemode settings being missing in main menu
4 Months Ago
Fix gamemode settings being missing in main menu
4 Months Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
4 Months Ago
merge from fix_dropbox_industrial_last_slot -> main
4 Months Ago
Fix industrial conveyor not pulling from the last dropbox slot
4 Months Ago
merge from indirect instancing
4 Months Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
4 Months Ago
vending_stats_fixes_2 -> main
4 Months Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
4 Months Ago
Codegen
4 Months Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
4 Months Ago
Update codegen exe (merged pooling -> optional field changes)
4 Months Ago
Further work on handling reload state with arrow persistence
4 Months Ago
Fixed battering ram using the wrong head health values
4 Months Ago
battering ram anim upodates
4 Months Ago
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4 Months Ago
Fix merge error
4 Months Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
4 Months Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game Ship the gfx folder in the correct depot, sigh
4 Months Ago
Ship the gfx folder in the correct depot, sigh
4 Months Ago
Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game
4 Months Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Actually ship HLFaceposer images
4 Months Ago
Fixed Single Reload Finish -> idle transfer
4 Months Ago
Fixed deploy -> idle time
4 Months Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
4 Months Ago
merge from primitive