241,408 Commits over 3,867 Days - 2.60cph!

5 Years Ago
[D11][DTLS] API for requesting resend of a specific fragment of a sequenced message.
5 Years Ago
[D11][DTLS] Bumped log priority of failed send to catch in server logs again by default.
5 Years Ago
[D11] [UI] Fixed unused variable error.
5 Years Ago
[D11] [UI] Unlocked "My Stats" button on main menu in Frontend. Added WIP Global Stats page and code. Removed unused stats scene file.
5 Years Ago
[D11] Fix for a StopCoroutine using an incorrect call, and force a refreshed server list if unable to connect to a chosen server
5 Years Ago
[D11] Fix for green card spawn
5 Years Ago
[D11] Removed unnecessary Using defines
5 Years Ago
[D11][UI] Added disable icon option to entity menu and enabled it for doors. Option Shows option as grayed out if player cannot perform action but we still want to show the action in position for consistency
5 Years Ago
5 Years Ago
Oops, fix missing IsTrigger flag
5 Years Ago
Added TriggerParent scripts to the two flatbed modules (same as ScrapTransportHelicopter's)
5 Years Ago
Server compile fix
5 Years Ago
Merge from Main -> Vehicles again
5 Years Ago
Harbor2 and Launch Site electric wires work backup
5 Years Ago
better temp fix for the instancing hang
5 Years Ago
network++
5 Years Ago
[D11] [UI] Updated Navigation Bar input prompts on Find/Join Game Page.
5 Years Ago
Seat modules now adding mount points to the base vehicle. Still can't sit, need to add the rest.
5 Years Ago
Backup
5 Years Ago
callbacks etc
5 Years Ago
Modules sort of actually working. Flatbed module spawns storage. Can't sit in seats yet. More refactoring + manifest rebuild.
5 Years Ago
tweaked trumpet textures adding WIP bass model/ textures/mat
5 Years Ago
Defined mount points and storage on modules, plus refactored a bit to a better module class system
5 Years Ago
AOT hint for FsmSetValueAction.ValueWrapper<T>
5 Years Ago
Just moving module scripts into their own folder
5 Years Ago
All modules have appropriate module entity scripts
5 Years Ago
macos cef works
5 Years Ago
Basic framework for engine, seating, and storage vehicle modules.
5 Years Ago
compile fix
5 Years Ago
helicopter improvements
5 Years Ago
Large rock formation test
5 Years Ago
Implemented codegen for proper state machine actions
5 Years Ago
compile fix
5 Years Ago
Enabled instancing on a load of materials + tools
5 Years Ago
clientIOLine now isDynamic by default airfield monument setup IOEntityEditor compile issues and NRE fixes
5 Years Ago
package macOS builds as an app bundle
5 Years Ago
compile fix
5 Years Ago
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5 Years Ago
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5 Years Ago
merging powerwires
5 Years Ago
cable material tweak
5 Years Ago
Monument rebuilds
5 Years Ago
Fixed SWEPs firing too many network change callbacks
5 Years Ago
Updated Facepunch.Steamworks FsmStates now contain ActionLists Fixed error when loading some resources on switch Disable CallMethod precaching on switch
5 Years Ago
More errors into console when steamworks.Publish fails
5 Years Ago
updated pole prefabs
5 Years Ago
merge from main
5 Years Ago
osx64: update vphysics & steam api