193,981 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Consuming a Consumable now applies the relevant food value half upon consume and the other half over the duration specified in the data. Consuming now has a duration.
8 Years Ago
added BaseInput, moved triggers and events from MouseInput to there
8 Years Ago
moved selection handling and events out of MouseInput into new UnitSelection. more input refactor.
8 Years Ago
Hapis fix
8 Years Ago
rhino wip
8 Years Ago
merge
8 Years Ago
map updates
8 Years Ago
Removed deprecated lso component from camera
8 Years Ago
hide pants, shorts & gloves skinning updates
8 Years Ago
Merge from save153
8 Years Ago
Merge from main
8 Years Ago
Increased precentage of the map that belongs to tier 2 slightly
8 Years Ago
Fixed snow mound_d lacking a collider
8 Years Ago
NailGun Materials
8 Years Ago
Manifest
8 Years Ago
Updated skinning on tshirt
8 Years Ago
Save++
8 Years Ago
Fixed SmartObject.CanSubscribe not checking if there are existing subscriptions when the plan we want to subscribe to is exclusive
8 Years Ago
fix ui canvas
8 Years Ago
Fixed collider issue on ice_sheet_b
8 Years Ago
MonumentInfo.CheckPlacement fix when multiple tiers are selected
8 Years Ago
Lighthouses are actually set to tier 0 Harbors are actually set to tier 0 / 1 Reduced supermarket + gas station count Reduced minimum distance between large monuments Updated bounds on most monuments
8 Years Ago
wip ui rework
8 Years Ago
awesomium data sources
8 Years Ago
Fixed startup NRE from disabling halloween content (subfolder issue)
8 Years Ago
nailgun workshop icon minor balance
8 Years Ago
disabled halloween content nailgun cost/craft time balance
8 Years Ago
network protocol++
8 Years Ago
launchsite bounds
8 Years Ago
crate logic always spawns 1 component with 40% chance of wb item instead of either or
8 Years Ago
supply drop always drops atleast 2 weapons, 2 armor pieces, and ammo shotgun trap added to trap loot table
8 Years Ago
added 'basic' wood loot boxes to supermarket/gas station/warehouse military tunnel spawns 2 elite crates in the center
8 Years Ago
Fixed spit missing building requirements (now requires 3x sticks) New dispensable wrapper spawn mode: OnNavmesh - spawns the dispensable on the navmesh with some random fuzzyness Fixes meat spawning on top of the campfire collider and being really hard to click
8 Years Ago
rebuild plugins
8 Years Ago
merge from main
8 Years Ago
TakeFromDispenser will now break if the dispenser is being held by another unit
8 Years Ago
nailgun balance
8 Years Ago
update amplify shader
8 Years Ago
tweaked smokepuff for nailgun
8 Years Ago
▅▍▉▇▍▋▄▆▉▌▌
8 Years Ago
nailgun prefabs
8 Years Ago
Disabled force density on oak spawner, was spawning so many trees it was crashing the editor
8 Years Ago
nails icon
8 Years Ago
Added a bool to control whether you spawn in gang buildings or not
8 Years Ago
Added ability to set mission tasks as vital or not (set in mission def, not in task def). Non-vital tasks can be skipped if the next vital task is completed. e.g. A gang can complete a package buy mission without picking up the initial cash if they deposit the package.
8 Years Ago
More tweaks
8 Years Ago
Fade time + tint wip
8 Years Ago
map
8 Years Ago
Save
8 Years Ago
nailgun baseline