192,351 Commits over 4,049 Days - 1.98cph!
BC: fixing cloth flinging away with large rotation changes
- changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better
- made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density
- brought the floor up on the dracula cape damping curve slightly
Gesture picker looks a bit nicer when there are no more gestures to apply
Don't play the lose animation when drawing
Added new gesture preview clips for the options menu. Enabled looping on menu video player element.
Unsaved sound timing change
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis
Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
Knuckle crack sound timing tweaks
Halloween 2024 Adam backup
Merge from qol_teleport2grid -> main
Gesture foley sound tweaks
Merge from spawn_debris_pool_fix
Add `teleport2grid` command
- the magic number is 1024m/7 per map grid for anyone curious
- specify grid like "D8" (case insensitive)
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Merge from RF_optim/RFManager
Merge from fix_barricades_train_tunnels
Merge from wearable_down_limit_fix
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
Merge from demo_shot_delete_fix
End the currently playing shot when deleting a folder
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
Ballista and battering ram deployable prefab tweaks
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
merge from fix_radiation_rounding_damage -> main
Round the display values of radiation down instead to match the radiation values on the server
- both for the item info panel & the total radiation protection beside the player model
Siege tower deployable prefab tweaks
Fixed player stuck in slow state if the siege weapon pulled has been destroyed
Reduced the max distance before releasing the pulling
Subtract rounding the serverside radiation values
Added a transform line renderer for the extra belt parts on the side of the horse
merge from main -> fix_radiation_rounding_damage