249,480 Commits over 3,959 Days - 2.63cph!

5 Months Ago
Removed particles from sound effect
5 Months Ago
5 Months Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
5 Months Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
5 Months Ago
Can now interact with transition labels
5 Months Ago
Missing null check in NavMeshAgent
5 Months Ago
wallpaper_viewmodel by default on view model and world model prefabs
5 Months Ago
Merge from main -> full_server_demo_client_reader
5 Months Ago
Don't clamp flex overrides to flex controller min max
5 Months Ago
Don't show Room Caps on the Minimap Updated Sprite Tools Only use Tiles tagged with "floor" to create the rects for the Minimap
5 Months Ago
Restored wallpaper viewmodel refs
5 Months Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
5 Months Ago
World Update 2 -> Legacy Woodpile Improvements
5 Months Ago
Swapped to correct impact effect
5 Months Ago
Added Tags to TileResource
5 Months Ago
Rebalanced HP to make it as close to nodes as possible
5 Months Ago
latest wallpaper viewmodel mesh added to prefab and rig
5 Months Ago
made burstcloth large collision response pruning optional
5 Months Ago
Added first person deploy sound to wallpaper
5 Months Ago
New Crowdin translations by GitHub Action
5 Months Ago
Strip rich text from discord rich presence strings, truncate
5 Months Ago
Added proxy test with more strategic bone placements
5 Months Ago
Refactor, cleanup
5 Months Ago
Merge from nexus (fix server NRE when transferring while in a team)
5 Months Ago
Fix formatting after merge
5 Months Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
5 Months Ago
Fixed canyon water carving volumes being culled too early
5 Months Ago
Merge from main
5 Months Ago
Updated Wallpaper View model and World Model FBX's to make cuts more subtle
5 Months Ago
Update Wallpaper View Model and World Model FBX to fix UV Errors
5 Months Ago
WIP - adding refraction ditto
5 Months Ago
Reduce occurences when one wolf is injured and other wolves keep circling slowly instead of coming to help or fleeing
5 Months Ago
Fixes for all the errors
5 Months Ago
Tweaks after playtest feedback: * have wolves interrupt lenghty animations when they are suddenly in danger * injured wolves don't answer to calls for help as it'll just get them killed * less predictable charge patterns to disrupt aiming * higher chase and flee speed
5 Months Ago
Buildfix: updating stale DLL Tests: built all modes
5 Months Ago
Updated Wallpaper Viewmodel and World Model FBX
5 Months Ago
Merge from world_update_2
5 Months Ago
Fixed some artifacts from river terrain adjustments Rivers have more momentum when colliding with terrain, carving into it more visibly Rivers start out much thinner as a creek Rivers widen at their end as they flow into the ocean
5 Months Ago
Radioactive Water -> World Update 2
5 Months Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
5 Months Ago
Fixed wallpaper world model skin material not being swapped for all LODs
5 Months Ago
Rusted Car and Old Sign setup and addition
5 Months Ago
Reverted the -1 Y tiling in code, pushed by accident
5 Months Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
5 Months Ago
World Update 2 -> Aux2
5 Months Ago
Radioative Water -> World Update 2
5 Months Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
5 Months Ago
Merge World Update 2 -> Radioactive Water
5 Months Ago
Updated Wallpaper Viewmodel Texture and Material settings
5 Months Ago
More scene objects setup