192,351 Commits over 4,049 Days - 1.98cph!

6 Months Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
6 Months Ago
Parent merge
6 Months Ago
Raw anim backups
6 Months Ago
Merge from main
6 Months Ago
6 Months Ago
Merge from gesturepack
6 Months Ago
Anim adjustments
6 Months Ago
Gesture picker looks a bit nicer when there are no more gestures to apply
6 Months Ago
6 Months Ago
Knuckle crack anim fixes
6 Months Ago
Parent merge
6 Months Ago
Don't play the lose animation when drawing
6 Months Ago
Merge from gesturepack
6 Months Ago
Added new gesture preview clips for the options menu. Enabled looping on menu video player element.
6 Months Ago
Unsaved sound timing change
6 Months Ago
RPS foley sounds
6 Months Ago
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
6 Months Ago
Knuckle crack sound timing tweaks
6 Months Ago
Halloween 2024 Adam backup
6 Months Ago
Merge from qol_teleport2grid -> main
6 Months Ago
Gesture foley sound tweaks
6 Months Ago
Merge from spawn_debris_pool_fix
6 Months Ago
Add `teleport2grid` command - the magic number is 1024m/7 per map grid for anyone curious - specify grid like "D8" (case insensitive)
6 Months Ago
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Merge from RF_optim/RFManager
6 Months Ago
Codegen
6 Months Ago
Merge from main
6 Months Ago
Merge from fix_barricades_train_tunnels
6 Months Ago
Merge from wearable_down_limit_fix
6 Months Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
6 Months Ago
Merge from main
6 Months Ago
6 Months Ago
Parent merge
6 Months Ago
Merge from main
6 Months Ago
Merge from demo_shot_delete_fix
6 Months Ago
End the currently playing shot when deleting a folder
6 Months Ago
Merge from main
6 Months Ago
Merge from cui_pr_61
6 Months Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
6 Months Ago
Ballista and battering ram deployable prefab tweaks
6 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
6 Months Ago
merge from fix_radiation_rounding_damage -> main
6 Months Ago
Round the display values of radiation down instead to match the radiation values on the server - both for the item info panel & the total radiation protection beside the player model
6 Months Ago
Siege tower deployable prefab tweaks
6 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
6 Months Ago
Subtract rounding the serverside radiation values
6 Months Ago
Added a transform line renderer for the extra belt parts on the side of the horse
6 Months Ago
merge from main -> fix_radiation_rounding_damage