249,480 Commits over 3,959 Days - 2.63cph!

5 Months Ago
Fixed offset not being 1:1
5 Months Ago
First successful attempt at running right hand IK as part of the weapon aiming system without reparenting the weapon to a different bone Still not quite 100% accurate to the authored gun position Involved building a 2 bone IK pass into the aim pose system so that the IK pass has all of the information it needs to evaluate it's position
5 Months Ago
Leaderboard backup, run #13348
5 Months Ago
Fix modal paths still targeting asset.party
5 Months Ago
merge from reload_animation_timings
5 Months Ago
webjob paths
5 Months Ago
Merge from main
5 Months Ago
Build path fix
5 Months Ago
Package error notification tests
5 Months Ago
Merge main -> UWSkidoo
5 Months Ago
Fixed actual gameplay prefab for testing
5 Months Ago
Add [System.NonSerialized] to savedTrackSpeed
5 Months Ago
Fixed inertia tensor z becoming zero on bikes after sleep/wake cycle (+minor formatting fixes)
5 Months Ago
5 Months Ago
Updated C4 mats & textures to use Rust Standard instead of the deprecated custom shader. Updated the lighting on C4. Explosion related WIP backup.
5 Months Ago
Merge from missing_component_warning_cleanup
5 Months Ago
Moved all ModelViewer assets into an Editor folder to hopefully prevent it being included in asset bundles
5 Months Ago
Removed the missing component on the demo playback record shot object, unsure what it was but the functionality seems unchanged
5 Months Ago
Merge from elevator_parenting/net_vis
5 Months Ago
Fixed gibs getting spawned when picking up an elevator
5 Months Ago
Merge from elevator_parenting/net_vis
5 Months Ago
Fixed player placed elevators not working
5 Months Ago
Fixed the neon light in player placed elevators causing a material leak, now uses MaterialPropertyBlock
5 Months Ago
Fixed elevators not being able to move if they are in a different network group to their parents
5 Months Ago
hud muted button scale relic etc telescope relic
5 Months Ago
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5 Months Ago
Merge DuplicateGUIDFix -> main
5 Months Ago
Merge UnassignLaunchSite -> main
5 Months Ago
Don't normalize AnalogMove when using a gamepad... so it's actually analog
5 Months Ago
Merge TrainDecouplingImprovements -> main
5 Months Ago
Don't clamp flex override when getting it
5 Months Ago
Oops, missed this weight clamp
5 Months Ago
Removed OnPreCouplingChange saved data. Set new coupledBackwards bool per train car when it's first integrated into a new CompleteTrain, always use that as a reference instead of calling CompleteTrain GetIsCoupledBackwards again. and don't let anything mess with it after that. Fixes various bugs with getting the wrong data after uncoupling etc. Also fixed CompleteTrain init order issues.
5 Months Ago
Transparency Sorting Test Scene
5 Months Ago
merge from main -> full_server_demo_client_reader
5 Months Ago
Merge from optimize_f1_console_autocomplete -> main
5 Months Ago
Fix f1 console lag spiking for 1s+ when pasting a large string by setting a flag and only running autocomplete once - was firing inputfield callback for every single character and running autocomplete 600+ times
5 Months Ago
Pass rotation to cubemapper so rotated envmap probes captures are rotated the correct way Fix Cubemap Brightness Normalization, uses prefiltered envmap instead of spherical harmonics, fixes overbrightened envmaps in dark areas, and increases overall contrast of envmaps Update transform for skybox envmap
5 Months Ago
Null check hulls here
5 Months Ago
Fix packets not having correct prefixes and postfixes when extracting player demos Parse time from entity position packets to add server time to each demo packet Test that the demo can be read after extraction
5 Months Ago
Use correct page url in comment notifications error notification fix
5 Months Ago
Remove old Tile classes Updated Sprite Tools Updated Minimap Colours Added Key Sprite/Pickup. Has a chance to drop from Crates. Fixed Pickup Scales and Shadow Scales
5 Months Ago
Notification framework
5 Months Ago
Fix PhysicsBody.CheckOverlap crash when checking overlap against mesh
5 Months Ago
Fix not being able to Zoom in certain Rendering Widgets Fixed issues with Sprites that had an aspect ratio of < 1 (scales width instead of height and vice-versa so things always fit in view)
5 Months Ago
Hull collider cone and cylinder respect game object scale
5 Months Ago
merge from wallpaper
5 Months Ago
Compile fix
5 Months Ago
Some transition label fixes
5 Months Ago
Set ore bonus wood to use bonus_hit_wood