249,480 Commits over 3,959 Days - 2.63cph!
Leaderboard backup, run #
13324
mute switch
restart buttons etc
Scene, anim and timeline backups
Try set hover on the voxel terrain so it can be selected in editor
Added support for two sets of data to be loaded onto a pose at once, a default and an alt set
The alt set will be used for ADS
Supports blending between the two with a weight so we can animate it
Probably should set material normal here
Test vox renderer component to render a vox resource
Voxel model creates a material copy to avoid palette batching issues
Voxel shader needs gamma to linear
Experiments with new offset script feature.
Revert fishing rod entity to current version from main, this prefab was broken on this branch
Compile hulls into vox resource https://files.facepunch.com/layla/1b2011b1/sbox-dev_x10cgzGsNn.png
Save speed and backwards coupling state just before CompleteTrain changes, rather than in the coupling methods. Makes sure we update everything at the right time.
merge from fix_analytics_dipose_streams -> main
Merge from safemode_prompt
Fixed slider highlighting when the player hovers over the timer progress bar
fade in
menu music
music volume fade in
settings button
volume sliders
Fix analytics upload stream not being disposed if an exception is thrown from the upload thread
Merge from world_update_2
Added Basic Minimap. Can press TAB to toggle larger view
https://files.facepunch.com/CarsonKompon/2024/August/19_21-50-OvercookedDoe.mp4
Minimap only shows rooms that you've visited (or adjacent rooms)
https://files.facepunch.com/CarsonKompon/2024/August/19_22-09-BaggyMussel.mp4
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
Merge from world_update_2
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
merge from fix_service_point_throttling
Add `http_connection_limit` to configure max concurrent http requests per domain
- increase default from 2 -> 32
Merge from elevator_parenting/net_vis
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)
Merge from elevator_parenting/net_vis
Add tunnel layer to players visibility when in caves layer
Update Sprite Tools
Marked all Sprites in all Prefabs as Do Not Cast Shadows that weren't already
Potential NRE fix for GetAttachmentPosition
Fix AspectRatio only returning integer values
Update SpriteTools
Remove unneeded function
Removed delays from Map Generation so its super quick and invisible
Support opaque fade on vertex_color
merge from analytics_disable_performance_server -> main
Use reinterpret_cast in GetModelIndices
Generated and applied icons for wainscotting, glowboard, subway wallpaper. Updated skin list.
Stop performance data from being collected on the server when `performance_analytics` is disabled on the server
- it was disabling flushing, fix it not disabling collection too
Fix broken transition bounds
Error rate fixes
Use new tables on insights, to make querying faster
Make Adx chart async, fix height
Error chart test