239,354 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Nicer display names for world component types Don't need SdfNetwork component type any more
5 Months Ago
Naming, moved things around, removed unused code
5 Months Ago
Add Light Cookie test scene
5 Months Ago
Fix method identities not matching for generic declaring types Fix component RPCs declared on generic types
5 Months Ago
Fixed a crash with Hammer Model Viewer and bad models Middle mouse click for DColorCube/Mixer to reset to convar defaults Adds DColorCube.Get/SetDefaultColor Adds DSlider:ResetToDefaultValue (Was previously exclusive to DNumSlider) Increase the limit of ManipulateBoneScale to 512 (from 32) Display SENT/SWEP usage info in spawnmenu tooltip https://files.facepunch.com/rubat/2024/May02-67-YearlyElk.png
5 Months Ago
5 Months Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
5 Months Ago
Speedtree with debugging info
5 Months Ago
blunder bus viewmodel animation idle pose edit
5 Months Ago
blunderbuss (needs renaming) materials and textures - before resize
5 Months Ago
More wire tool refactoring, the OnInput method mainly
5 Months Ago
sks 3p - all attachments now positioned correctly
5 Months Ago
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5 Months Ago
Fixed is client checks
5 Months Ago
VR: Fix render models loading improperly
5 Months Ago
Merged
5 Months Ago
Moved files
5 Months Ago
Pre-merge checkin
5 Months Ago
Updated shaders fixed culling masked trunk from transmission
5 Months Ago
Define DSP presets from c# Fix audiomixer processors not loading properly Add Sound.DspNames Move PhysicsLockControlWidget to ControlWidgets folder Add DropdownControlWidget<T> Add DspPresetHandle, editor to get dropdown
5 Months Ago
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5 Months Ago
Fixed a crash due to recent changes when net messages sent to client too early Rework player name retrieval for player disconnection chat message Fixes the message sometimes not appearing, due to the player object being gone too soon. Fix NPCs being sometimes blind due to recent changes
5 Months Ago
Fix dodgy rigidbody linls
5 Months Ago
Initial commit
5 Months Ago
Improve output format readability, remove optional result types Remove AudioReflections sampler
5 Months Ago
editing blunderbus viewmodel animations
5 Months Ago
Just exit playmode on Game.Close in editor
5 Months Ago
sprite y offset shadows sprite depth
5 Months Ago
merge from main
5 Months Ago
Delete the sks item skin asset, prevents it from being crafted as a SAR skin Update skin list
5 Months Ago
Remove .vmix type
5 Months Ago
WIP sending a special death info to the player when they die due to sleeping in a safe zone
5 Months Ago
Leaderboard backup, run #11466
5 Months Ago
merge queue_tracking -> analytics_server_profiling
5 Months Ago
Track queue size, events processed & execution time per queue per frame - bool to enable / disable it of course
5 Months Ago
Split ObjectWorkQueue out of ObjectWorkQueue<> Rename some variables to uppercase
5 Months Ago
Hide the health bar of the entity the player is looking at while in ADS and the hide interact text while aiming option is set to true Also optimised the health bar update method to remove an 80b/frame allocation and a 90b/frame allocation when looking at a building block (regardless of the ADS setting)
5 Months Ago
merge from main -> analytics_server_profling
5 Months Ago
killing enemies etc use og version's measurements add status coins
5 Months Ago
Adjusted motorbike fuel use
5 Months Ago
Fixed pedal bike being invisible since the LOD model update. Just assigned LOD0 for now, keeping the rest the same
5 Months Ago
Use drastically less fuel/sec on human-powered bikes. Let's not starve to death from a two minute bike ride
5 Months Ago
Working human fuel functionality for the pedal bikes. Takes from the driver's food and water instead of low grade fuel in a tank
5 Months Ago
Unsaved
5 Months Ago
Send the cargo ship patrol path to the player, render it on the map
5 Months Ago
Chromatic ab fix.
5 Months Ago
Fix
5 Months Ago
Blur method solution test
5 Months Ago
New human-powered fuel class + more refactoring
5 Months Ago
Updated wire materials, fixed the weird reflection on directional materials