239,354 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Refactored colored IO lines prefab spawning
5 Months Ago
Better fix, roll the ladder root into the same entity flag toggle as the netting as we want to show them together S2P harbor_1
5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
Refactored fuel system to be passing into VehicleEngineController via an interface, so that we can do fuel powered or something-else powered vehicles (e.g. pedal bikes will be human powered)
5 Months Ago
Move the ladder on the rotating crane into a new root and toggle it via an entity flag toggle so it's only visible on the crane on the shore side
5 Months Ago
Add BaseInteractable, moved some common stuff into there. Added WeaponPartInteractable, in preparation for being able to interact with the MP5's charging handle
5 Months Ago
M4A1 magazine seperated includes empty and full version as bodygroups
5 Months Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
5 Months Ago
Removed world model mags, we're not doing it like this
5 Months Ago
MP5 magazine seperated bodygroups of a full and empty version
5 Months Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
5 Months Ago
Compile errors
5 Months Ago
MP5 separate magazine models
5 Months Ago
merge from main - RC
5 Months Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
5 Months Ago
Add basic pan and zoom
5 Months Ago
Delete GameManager (has been replaced by Game for ages now)
5 Months Ago
merge from favorites_fixes_2
5 Months Ago
merge from electricity_power_fixes/2/doorcontroller fixes
5 Months Ago
merge from fix_highwall_guide_clipping_movement
5 Months Ago
merge from helk_qol_01
5 Months Ago
merge from /helk_qol_01/barricade_snapping
5 Months Ago
Snapping relaxing
5 Months Ago
fixed barricade starting rot
5 Months Ago
Can attach while already attached (detaches old attached object) Add very basic recoil to weapons
5 Months Ago
inital pass on barricade snapping
5 Months Ago
Path invalid errors patched
5 Months Ago
Barricade always deploys horizontal rather than aligning to terrain Fixed barricade jump shot Relaxed Barricade deployment
5 Months Ago
Removed some code that was shit, when attaching something, raise attach dot threshold
5 Months Ago
Null check in RPC_DoPair
5 Months Ago
Fixed vendor test scene
5 Months Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
5 Months Ago
merge from main
5 Months Ago
unhinged changes not going to main
5 Months Ago
Cleanup, documented all classes and properties
5 Months Ago
Can dry fire a weapon, detach mag with B button of held hand Weapons are a bit more weighty
5 Months Ago
Merged wire-culling into wiretool_fixes2
5 Months Ago
Fixed colored wires reverted to default color when clearing one of their segments
5 Months Ago
Cleaned up and refactored wiretool color pie menu
5 Months Ago
When copying and pasting GameObjects in the editor - use the world transform instead of the local transform ( Fixes Facepunch/sbox-issues#4514 )
5 Months Ago
Update arctic suit prefab
5 Months Ago
Changed semantic slots, added UV debug mode
5 Months Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
5 Months Ago
Updated wind frequencies Fixed transmission problem
5 Months Ago
subtracting 96120 Workshop Normal Map Fix
5 Months Ago
blunderbus viewmodel set up
5 Months Ago
holographic sight worldmodel
5 Months Ago
Strip steamaudio reflections Remove SteamAudioScene and all that shit Reapply distance attenuation Reapply occlusion, transmission, air absorption PhysicsWorld no longer needs these horrible events Merge pull request #1557 from Facepunch/remove-steamaudio-reverb Remove steamaudio simulators
5 Months Ago
Merge main