239,357 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Merge from main
5 Months Ago
Leaderboard backup, run #11490
5 Months Ago
Increased default client tick rate from 20 to 32
5 Months Ago
Use RaycastCommands for LaserBeams as well, turns cost of laser beam updates from 0.2ms to 0.1ms in outpost
5 Months Ago
magnet crates networking fixes shadow networking blood clouds
5 Months Ago
Thicket car flatbed base colliders
5 Months Ago
Experiment: Use discrete collision on dropped items. Tends to work well apart from the teleporting through things...
5 Months Ago
▍▆▇▆▇█▌ ▊▋▋ █▋▅▇▍▆ ▅▋█▉▉▄█▄ ▉▄ ▊▇▍▋ ▊▍█ ▋▊▅▋█ ▍▊ █▅▆ █▌▊ ██▌▋▄█▆▉ ▇▌
5 Months Ago
Applied first iteration of attack
5 Months Ago
Shotgun powdery prefab
5 Months Ago
First pass on moving the sound occlusion system into jobs now that we're on an updated version of unity Keeps the frequency the same but moves all raycasts into RaycastCommands with a max of 10 hits Can be toggled on and off at runtime via SoundOcclusion.useThreadedCommands convar
5 Months Ago
Muzzle WIP
5 Months Ago
Underwater post toggles.
5 Months Ago
Fixes
5 Months Ago
Fixed door controller IO UI overlapping doors interaction UI
5 Months Ago
Comment only
5 Months Ago
Restore accidentally removed include
5 Months Ago
Use IgnoreCollision when dropped items fall on minicopter or attack heli. Items now fall through those two vehicles - unfortunately needed due to physics issues with the last two Unity updates. Items will still collide with scrap heli interior
5 Months Ago
Proper new underwater settings RC
5 Months Ago
Fixed Water Purifier missing deploy guide
5 Months Ago
Fix junkpile_water_b and c getting their colliders stripped on the server, leading to items falling through the junkpile Fix junkpile_water_a not properly removing components (this one already worked ok as far as dropping items)
5 Months Ago
▊▅▉▆▄ ▅▉▊▄ ▊▅▌█, ▄▅▉▆▄▄▄▊ ▊▅▅ ▅▄▊▊▄▉█▆
5 Months Ago
Return minicopter and attack helicopter to Continuous Dynamic collision type, from Continuous Speculative, due to reports of collision issues during stunt flying
5 Months Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
5 Months Ago
Fixed burlap head wrap 3D preview positioning in item store
5 Months Ago
v_crowbar: actually properly export the weapon bones in the FBX files... + basic animgraph
5 Months Ago
obstacle props, remove old block in props
5 Months Ago
New Clothing! - Winter Coat LODs coming up next for this + any skinning adjustments.
5 Months Ago
Added "Scatter Strength" param to water overlay for higher control over underwater fog
5 Months Ago
v_crowbar: basic animated VMDL setup
5 Months Ago
Bindless Lightcookies (#1556) https://files.facepunch.com/sampavlovic/1b0211b1/lightcookies.png
5 Months Ago
Update shaders
5 Months Ago
merge from fix_client_multiple_compressed_tags
5 Months Ago
Stub for shadow class, enumize lightflags
5 Months Ago
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight
5 Months Ago
Tutorial control control lock zone
5 Months Ago
PlaceCliffs child placements use TerrainAnchorMode.MinimizeMovement PlaceCliffs child placements check terrain height and normal
5 Months Ago
Naming, cleanup, codegen
5 Months Ago
Sample lightcookies with explicit LOD since we can use this on compute as well
5 Months Ago
Fixed a warning regarding 'Colour Masks' Added some missing files
5 Months Ago
Fix multiple compressed tags not being parsed correctly in client browser
5 Months Ago
add cpu and ram info to Hardware, expose to api
5 Months Ago
replacing old set of track meshes, some prop models, materials, organizing
5 Months Ago
blunderbus viewmodel animation edits
5 Months Ago
Moved assets
5 Months Ago
Fixed some issues with opacity masking
5 Months Ago
Remove ilightcookieutils, cookieslice, etc Remove all references to lightcookiemanager, add Texture2D GetLightCookieTexture() to lightbinner Fix typos and get bindless cookeies on shader, m_lightCookie is just a standard HRenderTexture now Cookies on fog Delete lightcookies.vtex which was a fixed array that we never really used
5 Months Ago
Bindless Cubemaps (#1552)
5 Months Ago
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
5 Months Ago
Add network time fix