238,936 Commits over 3,837 Days - 2.59cph!

5 Months Ago
Implemented "force the cliffs to spawn at the highest available Y position"
5 Months Ago
Use Time.Now
5 Months Ago
Fixed "cliff scaling doesn't always obey the min/max values"
5 Months Ago
Set player color based on player id, ready up will only scope input up to the max controller count
5 Months Ago
Some extra docs + let's call it Query to match the other class
5 Months Ago
Merged main into /electricity_power_fixes/2
5 Months Ago
Some cleanup
5 Months Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject Combination of fixed update interpolator and networked interpolation buffer. Working nicely
5 Months Ago
Combination of fixed update interpolator and networked interpolation buffer. Working nicely
5 Months Ago
Expose game controller count to public API
5 Months Ago
Add CameraManager script that tries to keep all active players on the screen
5 Months Ago
ProceduralMapRoad spawns roadside monuments
5 Months Ago
PlaceMonumentsRoadside fixes & improvements
5 Months Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
5 Months Ago
merge from mission_improvements_may_24
5 Months Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
5 Months Ago
Redo BuildEvaluate
5 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
5 Months Ago
Item Terminal Keycard item Keycard lock Door mover
5 Months Ago
merge from harbor_build_topology_fixes
5 Months Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
5 Months Ago
merge from oil_flames
5 Months Ago
merge from electricity_power_fixes/2
5 Months Ago
merge from editor_loadouts_build_fix
5 Months Ago
Checked in main
5 Months Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
5 Months Ago
player update mp5 anim set edits and pistol revolver holster position edited
5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
manifest
5 Months Ago
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5 Months Ago
greatly reduced AO factor on logistics warehouse garage door
5 Months Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
5 Months Ago
merge from animal_ground_range_increase
5 Months Ago
merge from GetConnectionsWithin_perf_improvement
5 Months Ago
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5 Months Ago
merge from tutorial_double_harvest_ping_fix
5 Months Ago
merge from filterSpectateMapTeamID_default
5 Months Ago
merge from cui_scrollablecontainers_54
5 Months Ago
merge from patrol_heli_floor_clip
5 Months Ago
Merge from main
5 Months Ago
Leaderboard backup, run #11058
5 Months Ago
Scanner mission wip tests
5 Months Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
5 Months Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
5 Months Ago
Fix shadergraph render option popup not constrained to screen
5 Months Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
5 Months Ago
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
5 Months Ago
Added the ability for a mission to not count towards the Mission Accomplished achievement Enabled this on the tutorial achievements
5 Months Ago
Truck models progress .