130,618 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow canyons and lakes to spawn in jungle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch vine material to cutout
 
                
                
                
                
                
             
         
        
            
            
            
                
                converted radtown monument buildings, radtown s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
                cherry picking env volume brightness level changes from spatially aware branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Jungle ore spawn increase
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Big Cat and Crocodile Pie Varients
Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab
Created Big Cat and Crocodile Pie Tin Matieral Varients
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First 50 description updates, also merged some older typos to this branch.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed overlapping flags causing vines to not know they are away from their home branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Texels per unit system (for uvs)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better distance night eye glow system to panthers.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when spraying on hardside of a block with wallpaper
 
                
                
                
                
                
             
         
        
            
            
            
                
                level edits to powerplant, mainly sewer exits - s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
                Capsule vine test setup for Ian
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▍▋▅▆ ▄▋▊▆ ▋▊▊▆▄█▊▆_▊▉▉██▉█▉▊▄▄▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick from 
119676 (viewmodel glove slimming)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from broadphase_revert
 
                
                
                
                
                
             
         
        
            
            
            
                
                revert broadphase method to old settings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from Wood armour gloves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated tiger and panther texture resolution
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shader improvements
Moved assets in the right folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                vine_animation_setup -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Failsafe for descend prediction, stops its playing twice
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove idle exit time for snapper animation start
 
                
                
                
                
                
             
         
        
            
            
            
                
                vine_animation_setu -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                forgot to move rope ladder in prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Predict a correct vine descent - player descent animation in a better place
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced the depth of jungle swamp by 20ish %
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure descending flag resets properly (also reset on swing if we need to)
Ensure mountable sets itself to its active origin position after dropping off descending player
Rname vine descending to 3p_vines
 
                
                
                
                
                
             
         
        
            
            
            
                
                vine_animation_setup -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated wood armor gloves fbx with hand mesh to resolve clipping issue. 
Updated wood armor gloves prefab with new hand mesh.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed some wall clipping props in zigg scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed priority on ziggurat to highest to ensure a spawn
more polish on the top with smaller decals and some physical roots for decor
added a rongs rope ladder inside the zigg portal to allow players going down without taking damage
fixed foliage placement on water surface (lillies)
toned glossiness down on the large pipes going out
re-linked the lighting prefab (again? another regression perhaps)
Zigg S2P / HLOD refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                jungle_update -> vine_animation_setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                3d_renderer_caps -> jungle_update