238,936 Commits over 3,837 Days - 2.59cph!

5 Months Ago
Use FP4 ships
5 Months Ago
Fix paths, temporarily copy sbproj
5 Months Ago
Load from manifest, un-hardcode paths
5 Months Ago
Control player colors from PlayerManager instead of multiple times in multiple places
5 Months Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone
5 Months Ago
Add HealthComponent.LifeState, add ILifeStateListener, add ability for players to die (soft death, disable renderer, collision, input) Get rid of player's extra box collider
5 Months Ago
Allow vending machine to be rotated 90 degrees
5 Months Ago
Projectile collision event, projectile damage, health component
5 Months Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
5 Months Ago
Paint highlight outline on players instead of tinting them
5 Months Ago
Folder restructure
5 Months Ago
Fixed storage monitor not taking into account partial stack changes
5 Months Ago
Merge from main -> harmony2_3
5 Months Ago
Merge from main
5 Months Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
5 Months Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
5 Months Ago
Editor and UnitTest folders should be in the root of the project
5 Months Ago
merge from effects_pooling_warmup
5 Months Ago
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5 Months Ago
Straighten road next to roadside monuments
5 Months Ago
ActionGraph: Fixed dragging out a signal reroute node
5 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
5 Months Ago
ActionGraph: clear properties panel when selected node is deleted
5 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics
5 Months Ago
player update. exported/setup 3p thompson weapon anim set
5 Months Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
5 Months Ago
Minor: Init variables used in IMaterial functions Unhide sv_maxunlag convar Minor adjustments to server browser filter UI You can now click the filter text to tick the checkboxes
5 Months Ago
Fixed industrial wall light snapping issues, debug origin was off
5 Months Ago
merge from client_server_fields
5 Months Ago
Prefer longer cliff segments
5 Months Ago
Custom tree for testing
5 Months Ago
Fix a bunch more mismatching
5 Months Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
5 Months Ago
Fix crash when drag-dropping .sbproj into launcher
5 Months Ago
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5 Months Ago
Improved flow in rahouse large, adding an exit point in the corridor
5 Months Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
5 Months Ago
Chest can be free Door speed prefabs
5 Months Ago
Fixed default guide mesh orientation issues after rotating it
5 Months Ago
5 Months Ago
Use new BuildEvaluate directly from ActionGraph<T>
5 Months Ago
checkpoint hut, radtown gate greybox
5 Months Ago
Add some UI sounds, TimedDestroyComponent, destroy projectiles if Lifetime > 0
5 Months Ago
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5 Months Ago
Restore backward compat LerpTo
5 Months Ago
Merge from main
5 Months Ago
codegen
5 Months Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
5 Months Ago
Add shooting sound