238,093 Commits over 3,837 Days - 2.59cph!
Added Issue Menu (#2344)
* Delete .github/ISSUE_TEMPLATE/bug_report.md
* Added issues menu
Start button on gamepad behaves the same way as hitting ESC
Merge from bradley_scientists
Add Position and Rotation offset to ViewmodelCameraAnimation component, works around any strange offsets coming out of maya
Set up appropriate offset on minigun and disabled the FadeInTime
Merge property or variable get / set nodes
swapped computer station for cctv desk in oilrigs
Add __guid and rename Version to __version in json
Nicer stack traces
Fix "The node already has a parent." when deserializing
Tweak lambda naming
Generate a throwing lambda when compiling a graph with errors
Tweak how ValidationExceptions are thrown on invoke
Added NodeLibrary.VoidTaskFaulted event
Merge branch 'legacy/1.3'
merge from sat tube branch for CCTV desk
Accumulate escape presses across all input contexts - Fixes Facepunch/sbox-issues#5314
Increase scientist timeout
merge patrol_helicopter_revision
Removed a few sneaky logs
Codegen
re-enabled detail layer on distant crates LOD
Fixed flickering on overgrowth billboards
merge from silo_elevator_door_fix
Add a ladder volume to harbor_crane_static
S2P both harbors
Add new HideInPlayerPreview toggle on Wearable, enabled on minigun backpack
Lift the bike a bit when holding sprint. To be improved (though engine limitation prevents us from doing full wheelies unfortunately - wheelcolliders always raycast downward with respect to parent rigidbody orientation)
Fix top elevator opening it's doors incorrectly when the elevator is called to the bottom floor and is already on that floor (again)
Potential fix for some elevator doors in NMS not working after a server restart
Don't spawn the child door in ServerInit if Rust.Application.isLoadingSave, this is likely due to recent monument entity serialization changes
This was resulting in a new, overlapping door getting spawned every time a server saves/loads
Comment out ping estimator editor spam
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Add ViewmodelCameraAnimation component to the minigun viewmodel
Add a FadeInTime to property to that component that fades in the effect over a given time, softens the impact of the starting offset in the source animation clip
Create scene lights in default particle system query
Remove physics world creation flags
Remove userdata from physics interface
Clean Up
Use better font
Make interaction more generic
Remove pre and post solve callbacks from physics interface
Remove OverlapTest_t from physics world query, we don't use it