198,677 Commits over 4,140 Days - 2.00cph!

6 Months Ago
adjusted horse physics mat
6 Months Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
6 Months Ago
horse skidding behaviour fixes and improvements
6 Months Ago
Merge from siegefx
6 Months Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
6 Months Ago
Final prefab & related files.
6 Months Ago
Added jungle ClimateParameters
6 Months Ago
exported vm minicrossbow idle strings drawn back anim
6 Months Ago
Added jungle biome to terrain backend and shaders
6 Months Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
6 Months Ago
Fix dodgy masks on idle state
6 Months Ago
- Setup mask on string layer states - Adjust some rotation angles
6 Months Ago
Manifest
6 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
6 Months Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
6 Months Ago
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6 Months Ago
Merge from train_tunnel_altitude_2
6 Months Ago
Fixed terrain around train tunnel above / below ground connection
6 Months Ago
Skin Pass for knight armour set
6 Months Ago
Merge from main
6 Months Ago
Merge from presets_editor/quality
6 Months Ago
Fixed preset order of values for water.reflections and graphics.shaderlod
6 Months Ago
Fixed mipmap tooltip.
6 Months Ago
Fix skin weights
6 Months Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
6 Months Ago
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6 Months Ago
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6 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
6 Months Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
6 Months Ago
Merge from primitive
6 Months Ago
LegsAnimator culling changes to support lods
6 Months Ago
Backups
6 Months Ago
Merge from parent
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon
6 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
6 Months Ago
Merge from main
6 Months Ago
Merge from cmBrainEnabled
6 Months Ago
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled Disabled saving, made admin only
6 Months Ago
Merge from main
6 Months Ago
Merge from demo_shot_improvements
6 Months Ago
Fixed loop option not being respected if it was enabled while switching between shots
6 Months Ago
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
6 Months Ago
Fixed interaction blocker in demo playback UI not working when the UI is disabled
6 Months Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
6 Months Ago
merge from primitive_gm -> primitive
6 Months Ago
merge from primitive_gm -> primitive
6 Months Ago
Search for shaders in BSP if none were found in MOD Fixed logic_collision_pair not calling base UpdateOnRemove (and a few other entities as well) Added "shaders/*.vcs" to BSP whitelist Empty Entity.Constraints table on constraint removal Fixes for `tanktrain_ai` * Fixed sound playback and updated default sounds to existing files * Added "Chase Target" key value * Added missing input to the FGD * Fixed movement * !player target will update to the closest player before every move * Change update rate while moving to 0.1s (from 0.5)
6 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor