243,507 Commits over 3,898 Days - 2.60cph!

6 Months Ago
Fetch rendering recommendations from fpxr Remove silly hack hard-coding all our extensions, fetch them properly
6 Months Ago
master house interior progress
6 Months Ago
Implement ObjectWorkQueue profiling dumping to CSV Fix ObjectWorkQueue using full name instead of name of type Enable ObjectWorkQueue profiling by default
6 Months Ago
Added private activity functions util.GetActivityNameByID util.GetActivityIDByName util.GetAnimEventIDByName All are shared, including util.GetAnimEventNameByID Added host_workshop_autoupdate (defaults to 1) Set to 0 to disable dedicated server workshop auto updates. Ignore \n and \t in player names Remove white background from server browser filters/sort Strip certain unicode character groups from server & gamemode names It's mostly the obnoxious blocks Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed up missing materials of some of the detail.vbsp models Added missing textures for pefttest/grass_tuft models Default cl_detail_allow_vertex_lighting to 1 Added grass_swamp_001a/b models used in detail.vbsp Update detail.vbsp garrysmod-requests/issues/2351 Merged Pull Request TTT: Optimize ragdoll search network traffic + fix disconnected player networking Added sv_log_client_errors (defaults to 1) Above 0 = log clientside errors to 'clientside_errors.txt'. 0 = Log to console only. Below 0 = do not even print those errors on console. Fixed FSD-overrun-toy physics mesh & Reduced its size Limit certain old addon whitelist entries to old addons only Added "resource/overviews/*.txt" to BSP whitelist Fixed merge failure
6 Months Ago
merge from wire_slacking
6 Months Ago
don't try to save scene-specific viewport config for untitled scenes
6 Months Ago
Add `runtime_profiling_interval` to allow the flush interval to be changed (default 60s)
6 Months Ago
Fix codegen error check in compiler Was causing first build after fixing errors to fail too
6 Months Ago
Fix #CLIENT compilation errors
6 Months Ago
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6 Months Ago
Follow party into network game
6 Months Ago
Updated Large Rubbish Skip Colliders Updated Large Rubbish Skip Textures and Materials
6 Months Ago
model swatches deleted
6 Months Ago
Key hunter https://files.facepunch.com/ziks/2024-05-21/sbox-dev_68LQAK1SPy.mp4
6 Months Ago
Replace old friend menu
6 Months Ago
Don't use outdated nuget packages, let's include & link against the most recent version Re-build swapchains if any part is out of date Pass recommended render target size and refresh rate to user, but let them handle everything Compile with LTCG
6 Months Ago
Merge main
6 Months Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
6 Months Ago
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6 Months Ago
Fixed placement of pillars at wall corners Halve rate of maze growth Fixed mazer starting direction
6 Months Ago
Fix Razor panels erroring when using <style> tags. All code paths are already relative since CodeArchive changes. Fixes Facepunch/sbox-issues#5528
6 Months Ago
Party wip
6 Months Ago
Notify seismic sensor when flame turrets are destroyed
6 Months Ago
Add InteractionRange to WorldPanel component (resolves sbox-issues/issues/5550)
6 Months Ago
Tweaked various explosives seismic vibration levels
6 Months Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
6 Months Ago
Finished off wizards https://files.facepunch.com/ziks/2024-05-21/sbox-dev_UiJMfgCDqY.mp4
6 Months Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
6 Months Ago
Gibs inherit model scale of scaled props Change clientside physobj scale to trigger from Activate() Fixed scaled props scaling collision bounds twice Added CLuaInterface::RegisterMetaTable
6 Months Ago
Fixes
6 Months Ago
New Outfit Piece! - Bandana Mask https://files.facepunch.com/daniel/1b2111b1/BJICfUHSEi.jpg LODs coming asap
6 Months Ago
exported blunderbus viewmodel anims
6 Months Ago
Explosive ammo iteration
6 Months Ago
ConeEmitter: velocity direction should always be away from tip ConeEmitter: fix distribution if OnEdge is false
6 Months Ago
Wizard teleportation, main loop
6 Months Ago
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6 Months Ago
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6 Months Ago
Fix Rotation.LookAt(Vector3 forward) Broken if you do Rotation.LookAt(Vector3.Forward)
6 Months Ago
Added HandMenuPointer, use the hand's index finger to cast a ray forward for WorldInput, use RayToLocalPosition to grab transformed ray distance (feel like we could expose this in a better way) Use particle for menu pointer
6 Months Ago
Add DisableIfInVR component, good to get rid of useless flatscreen cameras
6 Months Ago
Simple main menu (https://files.facepunch.com/tony/1b2111b1/sbox-dev_dYwBHI94uZ.mp4)
6 Months Ago
Merge from main
6 Months Ago
merge from clamp_screen_shake
6 Months Ago
Move InterpolationBuffer to Sandbox.System Cleanup Sandbox.Game Remove unused steamworks stuff
6 Months Ago
The ball is a global instance stored by GameManager
6 Months Ago
Added dumb fire scientist state. AI Arena now applies spawn position forward directions to scientists when spawned. AI Arena spawning now only uses active spawn locations. Added Scientist.Arena.DumbFire prefab Added Scientist.Arena.DumbFire.AIDesign Added Scientist.Arena.DumbFire.Loadout Updatea AIArena spawn prefab list with new arena scientist. AIArena scene update.
6 Months Ago
merge from water_purifier_pickup
6 Months Ago
merge from hackweek_renderlod_collapse
6 Months Ago
merge from toggle_inputs_chat