248,584 Commits over 3,928 Days - 2.64cph!
Add search index fields for package types
Update package index after successful video process
Fix remaining incorrect barrel colours on small oil and S2P
S2P stables_b, fixes search light facing the wrong way
Increased visual threshold for bike wheelspin FX
Grey out the set speed option if only non-compatible clips are selected
Created Rust.TimelineTools plugin
Added Set Duration and Set Speed right click options, opens up a window to batch set the speed or duration of clips
Compatible with domain reloads and Undo
Added wheel slip skid sounds for bikes. Reusing modular car content - some of this code could be de-duplicated in the future, with more time available.
Rotorwash FX play fixes.
Fixed Minicopter not using the nested small wash prefab.
Slight optimizations.
Fixed sidecar wheel visuals properly
▌▉▊'█ ▅▉▇ █▅▉ ▊▊▍▌█▆▆ ▅▄▋▄▆▌▆▅▉ ▍▅█▇█▄▄▉ ▇▋ ▉▆█▆▌▌▋▊▍▆.▌▋▉▊▉▌▊▇ ▇▊▋▇▆ ▊▊▆▄ ▋▅ ▉▉ ▇█▋ ▊▍▋▋▍▅▉ ▅▇ ▍ ▊▅▉▌▌▉ ▇▊▆▋▍▆▍▋▊ ▉▌▍█▇▊
▉▆▋▍▊ ▄▍▇▅▅▉ ▄▆▍█▊▆▍▉ ▆▍▅▋▋█▍▍▄ ▇▇▉▋ ▍▇▅▍▋▌▅█ █▆ ▄▊█ ▅▋▌▆▌▉▍▍ ▅▊█▉▍▉▊▄▌ ▄▋▉▌▅▍▌▉ ▍▇▋▄▋ ▊▄▄▇▇
- Pedal bikes now use the horse stamina bar to visually show sprint remaining
- Send sprint info over the network again
- Rearranged the Rust HUD to be able to show vehicle health and stamina bar at the same time
- Horses now show their health in the HUD, mainly just so there isn't a hap in the stamina bars
Changed how the force on self from hurt triggers is calculated + code formatting
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling
- Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow
Halved hurt trigger NPC damage for bikes
Fixed anemic bike pushing force
potion
mirror
alarm clock
fax machine
dice
coffee
▊▊▊▇▊▌▌ █▍▌▆▋▄▊█▍▄▍▋▍▋▋▅▋▆▄▇▍ ▋▇ ▋█▍▇ ▌▆▇█▊▊ ▅▄▄█▋██▉▉▇ █▇█▇▇
▅▇▍▅▅▍ █▍▌█▉▄▇▄▋▇▉▇▋▉▉▉▍█▅██ ▆█ ▉▇▅▉ ▆▉▆█▋▉ ▄▇▋█▇▅▉▅▉█ ▅▆▌▊▅
▅▉▇▉▍▋█▅▉▆▅▇█▄▉▉▌▌▌▊▅ ▋▄▉▆ ▉▇▍ ▌▆▆███ ▅▍▌▍ ▋▋ ▉▆▆ ▅▆▋▅▄▍▍▆ █▄▍ ▍▇ █▋▆█ █▉ ▇▇▄ ▊▌▍▍▊▊▍▄▄ ▄▌ ▉▍▇ ██▆▍▌▍▋ ██▉▋█▄
▊▇▇▄▍ ▍▄▉▌▅ ▅▇▆▇ █▍ ▌▄▋▉█ ▌▍▅ ▊█▇▆▆█ █▅▅▊▆▋▊▄▍▊ ▌▋▉▇▄▉▊ ▉▇█▉█ ▄▍▊▌█
Fix analytics & runtime profiling giving pooling warnings
Discard analytics events right away when failing to upload
- prevents it from causing a bunch of GCs when strong events that won't be uploaded
Initial Molotov Grenade prefab stubs
Molotov references in prefabs + MolotovGrenade component stub with explode on collision
Setup equipment
Explode on impact properly. Fix a NRE in Crosshair
AoE (shit rn) only explode if we land on a relatively flat surface, otherwise bounce
Add AreaDamage component. Add Burn type damage. Take damage while in molotov AoE radius
Disable buy for Molotov Cocktail for now, I wanna add fire spread plus the particle effect is shit right now
Increase bike return lerp speed
Increased bike steer return speeds
Preserve old steering behaviour on older vehicles. Enable new retainLerpSpeed option only for bikes
Fixed conflicting LODGroups on hazmat youtooz figurine
Apart from water, don't play trail FX until a set minimum speed is reached
Converted both water catchers from LodGroup to MeshLOD and RendererLOD
Updated the LodLevelDisplay component to work with MeshLOD and display correct information when a RendererLOD is collapsed
Preview animgraph parameters on model preview https://files.facepunch.com/layla/1b0311b1/sbox-dev_orVYPmENxI.mp4
bike gear click fall off range tweak
Fix incorrect spatialization setting on pedal bike coasting gear clicks
reduced prisoner hood cost to 20 cloth, added crafting time
hood/handcuff availability
Return to Main Menu button on ResultsHud
Change starting scene to mainmenu.scene
Added timer between turns, forcing you to take your turn after some time.
Merge Travelling Vendor -> Main
Fixed layering issue stopping vendor from detecting trains