248,600 Commits over 3,928 Days - 2.64cph!

6 Months Ago
Fixed conflicting LODGroups on hazmat youtooz figurine
6 Months Ago
Fixes
6 Months Ago
Apart from water, don't play trail FX until a set minimum speed is reached
6 Months Ago
Converted both water catchers from LodGroup to MeshLOD and RendererLOD Updated the LodLevelDisplay component to work with MeshLOD and display correct information when a RendererLOD is collapsed
6 Months Ago
Preview animgraph parameters on model preview https://files.facepunch.com/layla/1b0311b1/sbox-dev_orVYPmENxI.mp4
6 Months Ago
Iterations
6 Months Ago
bike gear click fall off range tweak
6 Months Ago
Merge main -> bikes
6 Months Ago
merge from main
6 Months Ago
Fix incorrect spatialization setting on pedal bike coasting gear clicks
6 Months Ago
reduced prisoner hood cost to 20 cloth, added crafting time
6 Months Ago
hood/handcuff availability
6 Months Ago
Return to Main Menu button on ResultsHud Change starting scene to mainmenu.scene Added timer between turns, forcing you to take your turn after some time.
6 Months Ago
Merge from main
6 Months Ago
Merge Travelling Vendor -> Main
6 Months Ago
Fixed layering issue stopping vendor from detecting trains
6 Months Ago
Got rid of redundant / erroring sound action in c4_explosion Fix NRE on C4 explosion death
6 Months Ago
Swapped crappy taped together vendor front menu system with something more reliable
6 Months Ago
Fixed LTDescrOptional NRE error caused by retro TC screens
6 Months Ago
Don't show team scores if there's no TeamScoring Fix retakes round counter Show round number / limit in scoreboard
6 Months Ago
Merge main
6 Months Ago
Fix error when allocating weapons in retakes
6 Months Ago
ValidOrNullAttribute code golf
6 Months Ago
ValidOrNullAttribute Random.FromListWeighted RandomLoadoutAllocator
6 Months Ago
UI Cleanup Better UI folder structure. Added LobbyList to Play Menu Added Lobby Icons Various font size fixes Refactored a few panels so they're split up better
6 Months Ago
Merge from hood_and_cuffs
6 Months Ago
Merge from main
6 Months Ago
updated travelling vendor manifest
6 Months Ago
Merge from unlock_changes
6 Months Ago
Initial support for skeletal data, supports both SteamVR skeleton estimate (controllers) and full hand tracking (leap motion, virtual desktop) https://files.facepunch.com/alexguthrie/1b0311b1/Desktop%202024.07.03%20-%2018.56.33.85.mp4
6 Months Ago
merge from main
6 Months Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
6 Months Ago
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6 Months Ago
Fix GetParameterInt and GetParameterFloat not working for ANIMPARAM_ENUM
6 Months Ago
player update. exported edited jog anims and created walk east, south and west anims
6 Months Ago
Player score history for round-based games Team assigner auto balance modes Retakes team balancing on round start
6 Months Ago
Add fire mode to ammo HUD
6 Months Ago
Implement b_deploy_skip, implement fire modes Clear burst when holstering, reloading, set initial firemode when deploying view model
6 Months Ago
Use TagSet for RandomSpawnAssigner Fix getting game mode description AutoBombPlant component Spawn point tags, stored by each Pawn ActiveBombSiteSelector for retakes First pass at Retakes Fix defuse events in PlayerScore Retakes fixes Get rid of old team-specific loadout code Retakes default loadouts
6 Months Ago
Bloom2 - new Bloom component C# - WIP Intended to provide a more flexible bloom as C# component
6 Months Ago
Add support for finger curls, update Facepunch.XR to 98dab99 Hand joint data Obsolte VR Model Renderer Initial support for full hand skeleton on VR Hand component Rename VRHand to VRHandSkeleton
6 Months Ago
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
6 Months Ago
modify order colors
6 Months Ago
Fix compile error
6 Months Ago
Fix Warnings
6 Months Ago
Start adding support to edit Network Orphaned and Owner Transfer options in Inspector (visible when Network Mode is set to Object) https://files.facepunch.com/conna/1b0311b1/sbox-dev_I7Fk7tfs6K.png
6 Months Ago
Package.Type.Gamemode becomes Package.Type.Game Can publish any asset, scene + prefab previewers Published assets can optionally include source files
6 Months Ago
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6 Months Ago
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