254,385 Commits over 3,990 Days - 2.66cph!

6 Months Ago
Remove the old Toast popup since the new modal is a much better replacement.
6 Months Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
6 Months Ago
Added Popup Modal after playing a game for the first time prompting you to quickly give feedback. https://files.facepunch.com/CarsonKompon/2024/August/26_09-58-ActiveAnnelid.png
6 Months Ago
merge from main
6 Months Ago
re-applied 103433 and fixed font merge issues
6 Months Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
6 Months Ago
Add distance check option enum to entity query
6 Months Ago
Add profile markers to FSM
6 Months Ago
Add missing profile markers
6 Months Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
6 Months Ago
Merge from main
6 Months Ago
substracted 103433 (fonts are bricked for some reasons)
6 Months Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
6 Months Ago
merge from arabic
6 Months Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
6 Months Ago
Various improvements to the legacy text finder window
6 Months Ago
Game Jam Page on the Main Menu now groups by Unplayed Games, Updated Games, and Games You've Played (like the old jam page).
6 Months Ago
Have wolves use brains queries instead of entity queries
6 Months Ago
Fix trending
6 Months Ago
Show global stats on maps
6 Months Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
6 Months Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
6 Months Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
6 Months Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
6 Months Ago
Converted crafting menu texts to RustText
6 Months Ago
added 4k cinematic textures for HCR
6 Months Ago
removed HCR cinematic textures
6 Months Ago
Fix missing using statement on server
6 Months Ago
Fix compiler complaining about unused serialized variables when they are server only
6 Months Ago
Mount menu assets when not in editor Menu music Stop all sounds when leaving game, not when entering etc Refactor
6 Months Ago
cinematic 4k textures for HCR
6 Months Ago
Fix error reporting (!)
6 Months Ago
Fix audiomixer thread exceptions
6 Months Ago
New vendor refreshes item selection (every 60s right now for testing) Happens regardless of whether the vendor is alive or not
6 Months Ago
Leaderboard backup, run #13468
6 Months Ago
Fixed characterWorldCollider being enabled on the DPV on initial spawn. Removed unnecessary double-up inertiaTensor code.
6 Months Ago
Fixed DPV jitter after mount -> dismount cycle. Manually set inertia tensor - turning the character collider on and off was drastically changing it, causing the bad behaviour
6 Months Ago
Don't show map marker for water well NPC
6 Months Ago
Reduced base DPV buoyancy
6 Months Ago
First pass on a shopkeeper NPC in the water well (only on D variant right now) Can be killed by players, will not drop any loot Will respawn after 30-60 minutes Shop is inaccessible while the shopkeeper is dead (so please be nice) Some minor shopkeeper cleanup, converted a generic flag into a named const flag for better tracking and invisible vending machines no longer need to do a Vis.Entities every time they sell something or look at the player
6 Months Ago
Merge main -> DPV
6 Months Ago
Fixed card table NRE on player dismount when table is destroyed
6 Months Ago
Fixed card table NRE on player dismount when table is destroyed
6 Months Ago
Bubble in-motion fixes. Work prefab cleanup.
6 Months Ago
Adjusted screen albedo texture for better contrast in different lighting conditions.
6 Months Ago
Underwater reverse FX
6 Months Ago
Added 1 - 2 food cache spawners to water wells b,c,d,e
6 Months Ago
Fix the two remaining places where game resource is assumed to be json
6 Months Ago
Set up prefabs and first pass on loot table (mixture of high quality food and teas)
6 Months Ago
Scene backups