248,584 Commits over 3,928 Days - 2.64cph!

6 Months Ago
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6 Months Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
6 Months Ago
Fixed components like the bomb not being found for kill feed
6 Months Ago
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6 Months Ago
merge from main - RC
6 Months Ago
merge from BikeDragFix
6 Months Ago
Set rigidbody drag for the bikes using GetModifiedDrag, so the bike class and CarPhysics don't fight each other
6 Months Ago
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6 Months Ago
Add proper is-me class to victim entry in KillFeed
6 Months Ago
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6 Months Ago
Apply instantforced rule to the one frame of initial client update
6 Months Ago
Make default crosshair size not crazy big Add ScoreAttribute, instead of manually defining on scoreboard, you can define score properties on any component on a PlayerState, can define format, order, ShowIf, this'll be good when we add gamemode-created components to PlayerState
6 Months Ago
Add NonSerialized attribute to spawnPoints
6 Months Ago
Use an init method for ConvarControllerSpawnPointPopulation. In editor, the ScriptableObject is saving the state of any private vars we use
6 Months Ago
Add binds we'll need for sceneobject serialization Bind light desc so we can create a light directly from desc
6 Months Ago
Just use identity rot instead of trying to face hit dir
6 Months Ago
Gave a few SpriteComponent properties "Visuals" Category. Removed FlashAmount in favour of FlashTint. Fixed Opacity not working on Tint Property Added SpriteFlags, starting with Horizontal Flip and Vertical Flip. https://files.facepunch.com/CarsonKompon/2024/June/28_21-54-ShockingYearling.mp4 SpriteComponent doesn't draw backface by default. Added Draw Backface SpriteFlag. https://files.facepunch.com/CarsonKompon/2024/June/28_22-54-InconsequentialBantamrooster.mp4 Fix NRE in UpdateMaterialOffset Merge branch 'main' into spritesheet-importer Create SceneWorld thru EditorUtility Created SpritesheetPreview widget Created SpriteRenderingWidget as a generic for SpriteEditor and SpritesheetImporter to both extend Import settings control widgets
6 Months Ago
Added a haveGotSpawnpoints bool to ConvarControllerSpawnPointPopulation. Getting strange behaviour in editor where it thinks 'spawnPoints' is already not null at the start. Serialised?
6 Months Ago
Much better spread + smoke extinguishes fire
6 Months Ago
Imported Apartment Mailbox Textures, Model Added and Setup Apartment Mailbox Prop Prefab Setup Apartment Mailbox Material, Colliders and LODs
6 Months Ago
Force swap seat now works on locked modular cars
6 Months Ago
Make sure any scene light properties ask native for their value so they can never go out of sync
6 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
6 Months Ago
New Crowdin translations by GitHub Action
6 Months Ago
Possible fix for the "workshop bug" Prefer OrdinalIgnoreCase over InvariantCultureIgnoreCase
6 Months Ago
HUD style adjustments, fixed inconsistent scoring title size
6 Months Ago
Sneaking in a minor pedal trike steer angle edit
6 Months Ago
Wallpaper skin setup wip
6 Months Ago
Fixed cyclist hands disconnecting from handlebars at full turn
6 Months Ago
Moved muzzle attachment back for USP-S Weapon adjustments, dropped M4 has proper collider size
6 Months Ago
Don't allow dry fire while reloading
6 Months Ago
Fixed scope aim input
6 Months Ago
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6 Months Ago
adjusted roadside electrical prefab lodding distance - resolves late poping during driving fast
6 Months Ago
converting rotation constraints to radians when processed
6 Months Ago
Fire nodes... kind of better placeholder node effect Some temp sounds - make not buyable again
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
drop tickrate on some cloth assets
6 Months Ago
contacts are found once at the beginning of the tick and solved alongside distance constraints
6 Months Ago
Merge from main
6 Months Ago
Adding my test saves
6 Months Ago
radtown redux S2P
6 Months Ago
environment volumes pass #1
6 Months Ago
Handcuffed players can now be force mounted to code locked cars
6 Months Ago
polished set dressing in the shed area
6 Months Ago
merge from main - RC
6 Months Ago
fixed some incorrect vertex normals on rubble props fixed some intersecting polys on storage building large roof
6 Months Ago
Only allow bike driver to access fuel when someone is mounted
6 Months Ago
Initial work on supporting burnouts and fast turns with Ctrl. No releasable yet