248,600 Commits over 3,928 Days - 2.64cph!
Remove PhysObj.MakeShadow
Entity:MakePhysicsObjectAShadow exists
Fix ContentHeader colors
Disable -textmode
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Fix incorrect min max for int AnimParam
Add option names to enum AnimParam
Condense round state display as well
Add HudOptions for gamemodes to customize the hud
StatsPanel styling
SidePanel styling
Made CPUs attack more fairly
Make SFX less ear-piercing
KillFeed style adjustments
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
merge main -> radtown_redux
Separated rotation constraint data from bone data
Travelling Vendor -> Main
Vendor will destroy train cars in its path
Reduce pull over check time
RoundStateDisplay style changes, omit player avatars when we have more than 10 players in-game
https://files.facepunch.com/tony/1b0311b1/sbox-dev_ep0QgB1StS.png
fixing some flow issues in small house
adding renderer batch to rain gutters set
Add cursors to Resource Files
Remove unneeded assets
Singleplayer/Multiplayer buttons on Main Menu + Minor styling changes
Added Stats (Games Played/Won/Lost, Coins Spent/Earned, Bugs Killed, Damage Dealt)
Added Pause Menu
More MainMenu styling, added content-panel for stats
Add MainMenu to Battlebugs namespace
Added StatsPanel
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary.
Reverted some code that removed Shop Icon
UI style adjustments, don't uppercase absolutely everything, kill feed more compact
Retakes: bombsite B spawns
Updated CrowdinUpdate tool to fix int overflow issue, also show errors like that in the logs instead of just empty output
Restore Toggle Gizmos shortcut (not sure if this was done on purpose)
TDM
layout changes - ignore test textures
Merge branch 'main' of sbox-hc1
set dressing progress backup
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Hand tracking support
Emulate finger curl by calculating distance between palm and finger tip bones
reduced draw distance on mesh rubble decals
Remove game category facet
Asset package type
Merge from hood_and_cuffs
set dressing progress backup, fixed terrain tolerances around toxic puddles
Merge Bikes -> main + manifest rebuild
Shrunk motorbike gibs to not overlap
Enabled gib destroy sound for Motorbike, Motorbike_Sidecar, PedalBike, PedalTrike, all modular car chassis, Tugboat, and Attack Helicopter
Add TeamAssigner.TargetRatio
Make TeamSpawnAssigner.SpawnTags a TagSet
Add RespawnPlayers.ForceNew
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
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