248,600 Commits over 3,928 Days - 2.64cph!

6 Months Ago
Remove PhysObj.MakeShadow Entity:MakePhysicsObjectAShadow exists Fix ContentHeader colors Disable -textmode
6 Months Ago
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6 Months Ago
Fix incorrect min max for int AnimParam Add option names to enum AnimParam
6 Months Ago
Condense round state display as well
6 Months Ago
Add HudOptions for gamemodes to customize the hud
6 Months Ago
StatsPanel styling SidePanel styling Made CPUs attack more fairly Make SFX less ear-piercing
6 Months Ago
merge from radtown_redux
6 Months Ago
KillFeed style adjustments
6 Months Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
6 Months Ago
merge main -> radtown_redux
Rin
6 Months Ago
Phrases
6 Months Ago
Separated rotation constraint data from bone data
6 Months Ago
radtown redux S2P
6 Months Ago
Lootspawns review
6 Months Ago
Travelling Vendor -> Main
6 Months Ago
Vendor will destroy train cars in its path
6 Months Ago
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6 Months Ago
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6 Months Ago
Reduce pull over check time
6 Months Ago
Fix KillFeed lifetime
6 Months Ago
RoundStateDisplay style changes, omit player avatars when we have more than 10 players in-game https://files.facepunch.com/tony/1b0311b1/sbox-dev_ep0QgB1StS.png
6 Months Ago
fixing some flow issues in small house
6 Months Ago
and world layer
6 Months Ago
adding renderer batch to rain gutters set
6 Months Ago
Add cursors to Resource Files Remove unneeded assets Singleplayer/Multiplayer buttons on Main Menu + Minor styling changes Added Stats (Games Played/Won/Lost, Coins Spent/Earned, Bugs Killed, Damage Dealt) Added Pause Menu More MainMenu styling, added content-panel for stats Add MainMenu to Battlebugs namespace Added StatsPanel
6 Months Ago
Removed unneeded art
6 Months Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
6 Months Ago
UI style adjustments, don't uppercase absolutely everything, kill feed more compact
6 Months Ago
Retakes: bombsite B spawns
6 Months Ago
Updated CrowdinUpdate tool to fix int overflow issue, also show errors like that in the logs instead of just empty output
6 Months Ago
Updated dependencies
6 Months Ago
Restore Toggle Gizmos shortcut (not sure if this was done on purpose)
6 Months Ago
TDM layout changes - ignore test textures Merge branch 'main' of sbox-hc1
6 Months Ago
radtown redux S2P
6 Months Ago
set dressing progress backup
6 Months Ago
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6 Months Ago
Hand tracking support Emulate finger curl by calculating distance between palm and finger tip bones
6 Months Ago
reduced draw distance on mesh rubble decals
6 Months Ago
Remove game category facet Asset package type
6 Months Ago
Merge from main
6 Months Ago
Merge from hood_and_cuffs
6 Months Ago
set dressing progress backup, fixed terrain tolerances around toxic puddles
6 Months Ago
merge from main
6 Months Ago
Merge Bikes -> main + manifest rebuild
6 Months Ago
Shrunk motorbike gibs to not overlap
6 Months Ago
Enabled gib destroy sound for Motorbike, Motorbike_Sidecar, PedalBike, PedalTrike, all modular car chassis, Tugboat, and Attack Helicopter
6 Months Ago
Add TeamAssigner.TargetRatio Make TeamSpawnAssigner.SpawnTags a TagSet Add RespawnPlayers.ForceNew
6 Months Ago
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
6 Months Ago
Regen
6 Months Ago
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