224,047 Commits over 3,684 Days - 2.53cph!

9 Months Ago
merge from main
9 Months Ago
Sandbox.Utility.Svg wrapper (#1208) * Added Sandbox.Utility.Svg to read paths from a .svg
9 Months Ago
Compiled Complex with SSR
9 Months Ago
New PrefabIdRef, allows us to store a PrefabId for a given target as simple uint instead of a direct link to the entity or manually copying the ID across. Includes a PropertyDrawer with an object field so the target prefab can be dragged into the field but only a uint is saved New IgniteOven mission objective type Started on follow up cooking mission
9 Months Ago
Leaderboard backup, run #4901
9 Months Ago
Make sure we definitely stop before world edge
9 Months Ago
Merge from main
9 Months Ago
The learn button will no longer appear on blueprints if the blueprint is already learned or is a default blueprint
9 Months Ago
Fix instanced meshes with 0 count writing 0 index & the culling system reading "0-700k" as the range for that mesh Change `sliceIndexes` from a uint to a struct that has `startIndex` and `length` instead of reading the next index Rename `sliceIndexes` -> `renderSlices` Rename `sliceLengths` -> `sliceCounts`
9 Months Ago
Merge from main
9 Months Ago
Fixed emoji's not loading properly on the client if there were more than 4 custom emoji on the server Server emoji's will now load in gradually, 1 emoji per second to avoid hitting the server rate limit
9 Months Ago
Cold indication, simplify blur
9 Months Ago
Increase quality a bit
9 Months Ago
Noticeably cooler heatmap
9 Months Ago
Add guassian_blur
9 Months Ago
Refactor map shader so the bits related to getting the map pixel colors are in a shared include file Add a new shader for things in the world which renders the map onto it Updated clan table to show the actual map instead of something else
9 Months Ago
Remove random tilt, fixes player crashing while in safe zone
9 Months Ago
Create game page Fix missing bind errors, don't need this anymore Navigate to current game page when joining a game Add button to leave the game
9 Months Ago
Reconvert building blocks for instanced rendering Mark roofs & windows as "global networked" (again?)
9 Months Ago
Start removing instanced rendering configs from non building block entities
9 Months Ago
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9 Months Ago
Merge from clan_chat_emoji_fix
9 Months Ago
Move culling mesh counts to GPUCulling class Remove all workshop skin support since it is causing issues & we can do it properly later
9 Months Ago
Change test_instanced_culling to spawn prefabs in a predetermined grid shape to identify patterns of meshes that fail to display / disappear
9 Months Ago
Increase gc.buffer default to 4096 in the editor so big maps don't take forever to load
9 Months Ago
Update camera distance position (#58) Change trace inside UnicycleCamera to ignore entities with "player" tag.
9 Months Ago
Add loading screen Update menu file list
9 Months Ago
Set ShouldTransferAssociatedFiles for painted item storage entity (fixes egg suit texture not transferring between servers)
9 Months Ago
Games list/join game page
9 Months Ago
Update GamemodeIdentity style Improved USP slide angle
9 Months Ago
Refund the whole crafting queue of sleepers when a player loots them
9 Months Ago
Add Matchmake button to ServerList
9 Months Ago
Compiled shaders for SSR except complex
9 Months Ago
Give lobbies titles, so servers also get them
9 Months Ago
Better alignment for ServerListPage footer
9 Months Ago
Add shadow to server list column
9 Months Ago
Add Server Browser
9 Months Ago
Fix pathes and attributes
9 Months Ago
Try to escape backtracing linear search in power of two increments Pass downsample ratio to intersection and denoiser so that we keep a full res hi-z buffer for fullscreen traces
9 Months Ago
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9 Months Ago
Add UnstuckMechanic Change GameStatus style Add OnReadyStateChanged Should sort out the ready system issues
9 Months Ago
Update DrawCall buffer from CPU every frame for stability Fix typo in GPUBuffer<> wrapper
9 Months Ago
Refactor & organize computebuffers with GpuBuffer<T> wrapper to ensure type safety & standardize the way computebuffers are expanded & created Always clear the full memory of a ComputeBuffer when it is created Default copy the existing ComputeBuffer over to the new one when expanding it
9 Months Ago
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9 Months Ago
CSS: Fix nesting inside `background` (fixes devcam)
9 Months Ago
Moved GunfightCapturePanel dir Remove a bunch of unused code
9 Months Ago
merge from main
9 Months Ago
network++
9 Months Ago
Disable clan system by default