161,356 Commits over 2,771 Days - 2.43cph!

1 Year Ago
Added custom tangent support to WorldSpline. Allow PathInterpolator to accept custom tangents. Allows for any curve without having to add more points
1 Year Ago
Added WorldSpline script with editor visuals on the curve (cubic hermite), using the existing PathInterpolator as a base.
1 Year Ago
Fix cloth glitching out a bit when entering a parenting volume
1 Year Ago
Lowered shader lod level of the lit text shader used on skull trophies (300 -> 100)
1 Year Ago
Make collisions work 95% better when parented
1 Year Ago
Changed skull text face colour and moved it out slightly on the default trophy
1 Year Ago
Set up control levers to move. Improved throttle key controls.
1 Year Ago
Admintime now works in the editor (only checks at intervals so it's a bit less responsive than when in pure client mode)
1 Year Ago
Revert SpawnHandler change
1 Year Ago
Updated WorkCart prefab model to include the new control handles. Linked the model back directly on the prefab so it should auto-update in the future.
1 Year Ago
Progress
1 Year Ago
mf workcart
1 Year Ago
Run game in console concept
1 Year Ago
Make default keys something sensible Added CRawDataSerializer Network vars work again Update launchSettings.json
1 Year Ago
Material setup tool
1 Year Ago
Added support to run multiple demo based benchmarks in the same session.
1 Year Ago
Hammer: Display Raytraced preview in the 3d view when it finishes rendering
1 Year Ago
Made GetPhysicsAttacker's first argument default to 1 Restored optional-ness of 3rd argument of Entity.Ignite
1 Year Ago
mf main
1 Year Ago
TTT: change "Português brasileiro" to "Português (Brasil)" (#1736)
1 Year Ago
Right/Middle mouse clicking in Hammer 3D view works better now, by only disabling mouse look only when it was started by middle/right clicking a 3d view
1 Year Ago
Event result inversion. Fixed some event results. Serialize event inversion.
1 Year Ago
state containers now have an input memory slot. states now get parameters from the memory slots. protobuf/serialization
1 Year Ago
Fixed a regression with Entity.Fire
1 Year Ago
Merge from main
1 Year Ago
Testing a range of different culling methods (messy)
1 Year Ago
Fixed unit graphics possibly hanging around after resetting a stage
1 Year Ago
input/output serialization proto removed previously hardcoded entity memory indexes
1 Year Ago
Progress on getting things working when parented/mounted
1 Year Ago
input/output memory slots protobuf prefabs
1 Year Ago
Fixed solar panel hovering
1 Year Ago
ui prefab/prefab variants. added invert toggle to event UI.
1 Year Ago
Updated workcart so that left and right control levers are now independent from the interior mesh.
1 Year Ago
Fixed missing skull spikes candles redirect item
1 Year Ago
Shutdown UI and clear gamemode on disconnect Tools rebuild Update net5 to 5.0.0-rc.2.20475.5
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed entity list sync in console Fixed HUd could be on top of menu UI
1 Year Ago
Merge from main
1 Year Ago
merge from Halloween_2020
1 Year Ago
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1 Year Ago
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1 Year Ago
Make the WorkCart monitor more visible
1 Year Ago
Merge from voiceprops
1 Year Ago
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1 Year Ago
Merge from main/camera_recording
1 Year Ago
WorkCart actually starts/stops engine, uses fuel. Monitor updates to show fuel amount.
1 Year Ago
Tweaked positioning of label on default trophy and table trophy
1 Year Ago
Changed skull trophy text material to a lit version so it responds to light