249,460 Commits over 3,959 Days - 2.63cph!

7 Months Ago
Some art test stuff
7 Months Ago
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
7 Months Ago
Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)
7 Months Ago
Unlock and destroy handcuffs when reduced to zero condition
7 Months Ago
Fixed Selection Box SHIFT Behaviour and added CTRL to remove from selection. https://files.facepunch.com/CarsonKompon/2024/June/24_14-50-PapayawhipEidolonhelvum.mp4 Resolves Facepunch/sbox-issues#5681
7 Months Ago
Applied Matt's blinker fix.
7 Months Ago
Allow barricades to be buildable on roads
7 Months Ago
Add support to allow prefabs to be placed onto roads
7 Months Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
7 Months Ago
condition based unlock progress saving
7 Months Ago
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7 Months Ago
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7 Months Ago
S2P all monuments
7 Months Ago
Improved wheel traction Default physics layer checks on roadside (Should pickup those roadsigns)
7 Months Ago
manifest
7 Months Ago
merge from building_skins_3/wallpaper
7 Months Ago
Tag trail paths in monuments so barricades can be placed
7 Months Ago
Updated Legacy Wood Log Pile variant FBX
7 Months Ago
Modify the placement checks to take into account the new tag, barricades can now be placed onto rocks inside monuments
7 Months Ago
Imported Legacy Wood Log Pile Models Basic Setup for Legacy Wood Log Pile Prefabs
7 Months Ago
Fix crash when tapping on a player marker with multiple players in it Fix two more errors in sentry Merge branch 'master' into release
7 Months Ago
Fix crash when tapping on a player marker with multiple players in it Fix two more errors in sentry
7 Months Ago
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
7 Months Ago
made/setup admire anims for handcuffs viewmodel
7 Months Ago
Add tags to rocks - v2 rocks - v3 rocks - rock formations
7 Months Ago
Add ability to tag all colliders of a prefab - use a component to store the tags if the GameObject already has a tag - add editor tool to add tags to multiple prefabs Add "AllowBarricadePlacement" tag - used to tag colliders on world layer inside monuments that are rocks and shouldn't block barricade placement
7 Months Ago
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7 Months Ago
Display ToggleGroup description when hovering label. Resolves Facepunch/sbox-issues#5597
7 Months Ago
Setup Legacy Wood Log Pile Materials
7 Months Ago
Imported Legacy Wood Log Pile Textures
7 Months Ago
tweaked colour on light mat
7 Months Ago
Created Legacy Wood Log Pile Folders
7 Months Ago
Some extra safety with ByteStream.Base() We're only using this when passing write-enabled ByteStreams to native, which already have a pointer to unmanaged memory. For ReadOnlySpan-backed we'd need to pin for spans of managed arrays.
7 Months Ago
Rewrite ByteStream to use Span / ReadOnlySpan where possible
7 Months Ago
Fixed SliderControl styling after Yoga 3 update. Resolves Facepunch/sbox-issues#5688
7 Months Ago
Merge from hood_and_cuffs
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Merge from merge_fix
7 Months Ago
Rework dynamic pricing system -Track the number of items purchased in a given interval (IntervalHours convar, default 6) -Track an average number items per interval for each sale -At the end of an interval, update all prices. If the average has gone up in the prior interval increase the price by 5%, if it was lower or equal reduce the price by 5% -Make the price start at 300%, so it will naturally tend down at first for a while before it normalises onto the price the market thinks it is worth -Expose the MinimumPriceMultiplier, MaximumPriceMultiplier and StartingPriceMultiplier This removes an array of objects per sale order and replaces it with 4 saved numbers, so this is a big simplification
7 Months Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
7 Months Ago
tdm map Merge branch 'main' of sbox-hc1
7 Months Ago
Added failing ByteStream stress test Rewrite ByteStream to use Span / ReadOnlySpan where possible
7 Months Ago
Codegen
7 Months Ago
fix
7 Months Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
7 Months Ago
Prevent NPCVendorTurrets from corrupting saves again
7 Months Ago
Update premake.yml
7 Months Ago
Change targetname from Raknet to RakNet to match Rust project
7 Months Ago
Send price multiplier of sell orders in the data for rust+ (won't be visible for now)