243,014 Commits over 3,867 Days - 2.62cph!

7 Months Ago
Added a new QuickMove path for Industrial conveyors, bypasses having to create a SplitItem (and the associated GC) Should also reduce general item churn issues as the most common conveyor scenario (moving some items from one stack to another) will no longer involve making a new item Should be no gameplay difference
7 Months Ago
Added a metal detector mission objective
7 Months Ago
Added hinges to the van doors
7 Months Ago
Merge from explosions
7 Months Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
7 Months Ago
Backport more shadowcache code from cs2, start adapting lightbinner for new layout
7 Months Ago
Match import fbx offsets exactly
7 Months Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
7 Months Ago
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7 Months Ago
Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
7 Months Ago
Wrap player input around IsLocallyControlled
7 Months Ago
Code refactor, start working on pawn possession (so we can do networked spectators later)
7 Months Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
7 Months Ago
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7 Months Ago
Merge from mission_improvements_may_24
7 Months Ago
Fixed escape key not working anywhere
7 Months Ago
viewmodel updates inc bolt states & triggers
7 Months Ago
- Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
7 Months Ago
.gitignore update, case sens changes
7 Months Ago
viewmodel updates
7 Months Ago
Adjust recoil system to be more sane Add some UI components back, start on ammo hud. Default map facepunch.prison Reflect real ammo counts, fixed MP5 ammo container
7 Months Ago
Fix node graph comment not saving position after resize
7 Months Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
7 Months Ago
Fixes Fix input to work on the controller
7 Months Ago
GameObjectControlWidget: allow opening prefabs in editor
7 Months Ago
Merge from unity_2022.3.24
7 Months Ago
Merge from main
7 Months Ago
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
7 Months Ago
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7 Months Ago
More fucking around with Unity.AI.Navigation
7 Months Ago
Link.IsNestedInput ActionGraph delegates can override input values
7 Months Ago
Removed some bullshit files, compile fix
7 Months Ago
Analytics for asset warmup & prefab warmup
7 Months Ago
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
7 Months Ago
merge from fix_ammo_unload_drop
7 Months Ago
merge from fix_pickafriend_dark_colors
7 Months Ago
merge from fix_broken_minigun_delete_ammo
7 Months Ago
merge from fix_place_foundation_under_floor/roof
7 Months Ago
merge from reduce_server_tags/compact
7 Months Ago
merge from tutorial_terrain_splat_issues
7 Months Ago
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
7 Months Ago
New Hair + Space Suit LODs
7 Months Ago
Citizen: convert the remaining 'Walk2X' sequences to source the new WalkFast clips
7 Months Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
7 Months Ago
Citizen/animgraph: added WalkFast_SE & WalkFast_SW + updated animgraph
7 Months Ago
Missed pathing files
7 Months Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
7 Months Ago
Use interfaces instead of attributes Unused GameObject.PreRender Component.OnStart works on components that don't implement OnUpdate
7 Months Ago
Added Ackermann steering to target
7 Months Ago
Client IO lines parenting (missed some files)