249,459 Commits over 3,959 Days - 2.63cph!
▆▉▋▍▉ ▄▉▊▄ ▊▉▇▄▅▇▇▌█▍▆▆_▋▉▅ (▄█▆▆ ▇▉▉▌▌▄)
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry
Use that in TriggerBase to detect destroyed entities
final 9mm casing tweaks
hopefully
Just use Property for PlayerBody.Player, instead of fetching OnStart
9mm_casing prefab adjustment
Created and setup icon for travelling vendor
handcuff viewmodel anims updated
update ejectbrass particles
Equipment renderer adjustments
Don't destroy playerstate when orphaning. When connecting, look for a candidate playerstate that matches our SteamId and is unowned, so we can re-claim it
I don't think we need this stuff
merge from wireisolation_fix
updated handcuffs cinematic to be rigged
hitbox gizmos match their actual size
Fix NRE when shooting
Better logic for player marker vis
Removed a bunch of code we don't need on the Drone anymore
Cleanup, removed unused stuff
more burst cloth
- changed integration method
- reduced position and orientation to a single spring value each, collision still managed with separate spring
- cleaned up unused cloth material properties
merge from hood_and_cuffs
merge from collapse_renderers_default
Enable condition on handcuffs item
Use PlayerPawn in BuyMenu, not PlayerState
undo projectsettings.asset being commited
Undo projectsettings.asset being commited
Support Buy Menu items again
See if this fixes aux1 client buld
Kill bots playerstates as well as their pawn
Merge compile fix to aux1
Fix compilation error on server
Merge from scene_warmup -> aux1
Only require scene_warmup prefab as parts of async asset warmup was running
Add async and synchronous LevelManager.LoadScene() methods as the async one was having issues running on main thread
Add more logging and try catch if a scene fails to load
- don't throw error if warming up a prefab twice, but delete it and log a warning
Fix NRE on collider destroy
Move keyframe colliders pre physics step
Merge from tutorial_map_fix
Increase size of water backing on tutorial island map marker
Fixed item icon NRE's when first person spectating
Fixed incorrect camera position when first person spectating players on bikes (would have affected any other mountables that used the FirstPersonWithArmsEyesLerp mountable feature)
Fix client compile quickly before Jenkins notices