243,097 Commits over 3,898 Days - 2.60cph!

7 Months Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
7 Months Ago
Add basic projectile, shooting component
7 Months Ago
Add overloads accepting CancellationTokens to delay tasks Facepunch/sbox-issues#5131 Action Graph editor tweaks to streamline CancellationTokens Facepunch/sbox-issues#5131
7 Months Ago
Fix compile error from namespace
7 Months Ago
merge from effects_pooling_warmup
7 Months Ago
merge from sprinkler_drain_fix
7 Months Ago
merge from cabooselights_fix
7 Months Ago
merge from reduce_server_tags/compact
7 Months Ago
"trace" command doesnt error on srcds Properly handle mounted addons disappearing (unmounted) This fixes a crash with BASS.DLL trying to play addon files that are no longer there. Fixed BASS volume not being said briefly when first loading into a map This fixes game making sounds when not focused when the option to specifically prevent that is enabled Fixed an infinite loop when copying over .gma files
7 Months Ago
Item terminal visuals
7 Months Ago
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7 Months Ago
Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
7 Months Ago
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7 Months Ago
Item Terminal
7 Months Ago
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7 Months Ago
Implemented dynamic position target updates. Ground mask now checks for large vehicles (cargo, tugs) More accurate player strafe runs
7 Months Ago
Extra performance stats
7 Months Ago
set up vm minigun to use viewmodel renderer
7 Months Ago
set up vm paddle to use viewmodel renderer
7 Months Ago
Weapon rack setup for new size
7 Months Ago
Update System.Runtime.CompilerServices.Unsafe from 4.5.0 - 6.0.0
7 Months Ago
Zones positions now properly follow parent
7 Months Ago
Fix all heavy scientists sharing the same loadout name when rolling loot
7 Months Ago
fixed scale issue on military flamethrower.worldmodel
7 Months Ago
Update reduce_server_tags/compact
7 Months Ago
Merge from main -> reduce_server_tags
7 Months Ago
Add GameStateManager.IsDevelopment for quickly starting a 2-player game without any setup
7 Months Ago
Increase performance when updating zone scores
7 Months Ago
Fixed problem causing zones to spawned when they shouldn't be
7 Months Ago
Merged main into io_entity_snapping/fixes/2
7 Months Ago
ReadyUpStatus uses ReadyUpSystem.MaxPlayers Update player prefab, add some assets for spaceships
7 Months Ago
sc_show_rejected_lights
7 Months Ago
merge from fluid_push_perf_improvement
7 Months Ago
merge from electricity_powerfixes/2/counter
7 Months Ago
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7 Months Ago
merge from chicken_costume_block_prompt_fix
7 Months Ago
ReApply after merge conflicts Implementation of Unity's ScrollRect, including a Mask & ChildCanvas for better performance Added Scrollbar support, allowing the customization of color, thickness Added mask softness for RectMask2D added in Unity 2019.4.20 Added Update support for Scrollviews Added enable support for scrollbars no Selective Update support for individual Scrollbars as they are in a sub json object, could be added by replicating the ShouldUpdateField with the sub object revert offsetmax fix reversed offsetmax fix because alot of UIs rely on it Fixes after validating code within Client this PR addresses issues i identified while modding this PR into the game for testing, other than these changes it works as expected with the test JSON provided (after it is updated) Updated example updated scroll example to actually look the part in the client really appreciating whoever put Assets/Icons/rust.png instead of Assets/Content/UI/UI.Background.Tile.psd as the default sprite for RawImages btw Reduce needless recursion retains the same functionality Fix FindPanel issues due to ghost scrollview entries if a scrollview was indirectly destroyed its entry would remain causing subsequent lookups for the same name to not return anything. disabled the scrollview redirect when looking for a panel to update, this allows the code to correctly find and update the GameObject containing the scrollview instead of its content Merge branch 'master' into pr/54 Moved the test into it's own folder Will be better for future tests Remove mask.softness reference Unsure what unity version this was added in but we don't currently support this property Merge pull request #54 from Kulltero/ScrollView Adding Support for Scrollable Containers
7 Months Ago
Add a new tests folder to the community UI directory to store future tests Include ScrollTest
7 Months Ago
Implement Community UI PR - Adding Support for Scrollable Containers #54
7 Months Ago
Fix pivot point getting reset on edge extrude
7 Months Ago
Leaderboard backup, run #10972
7 Months Ago
Only select "full" edges, not each half edge
7 Months Ago
Update from main rust repo New RPC syntax
7 Months Ago
Add edge data for soft normals
7 Months Ago
Leaderboard backup, run #10971
7 Months Ago
Select all mesh vertices with double click
7 Months Ago
Unsaved deletes
7 Months Ago
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