243,122 Commits over 3,898 Days - 2.60cph!
Update reduce_server_tags/compact
Merge from main -> reduce_server_tags
Add GameStateManager.IsDevelopment for quickly starting a 2-player game without any setup
Increase performance when updating zone scores
Fixed problem causing zones to spawned when they shouldn't be
Merged main into io_entity_snapping/fixes/2
ReadyUpStatus uses ReadyUpSystem.MaxPlayers
Update player prefab, add some assets for spaceships
merge from fluid_push_perf_improvement
merge from electricity_powerfixes/2/counter
▊▉▄▊▄ ▋▇▆▇ █▄▆▄▇▋▄▋▉▆_▌▊▇▆▋█_▌▌▆▍▅▄▍_▋▇▍
▅▆▇▇▉ ▌▍▋▆ ▄▆█▇▌_▄▇▇▍_▆█▉▄▄█▇▆
merge from chicken_costume_block_prompt_fix
ReApply after merge conflicts
Implementation of Unity's ScrollRect, including a Mask & ChildCanvas for better performance
Added Scrollbar support, allowing the customization of color, thickness
Added mask softness for RectMask2D added in Unity 2019.4.20
Added Update support for Scrollviews
Added enable support for scrollbars
no Selective Update support for individual Scrollbars as they are in a sub json object, could be added by replicating the ShouldUpdateField with the sub object
revert offsetmax fix
reversed offsetmax fix because alot of UIs rely on it
Fixes after validating code within Client
this PR addresses issues i identified while modding this PR into the game for testing, other than these changes it works as expected with the test JSON provided (after it is updated)
Updated example
updated scroll example to actually look the part in the client
really appreciating whoever put Assets/Icons/rust.png instead of Assets/Content/UI/UI.Background.Tile.psd as the default sprite for RawImages btw
Reduce needless recursion
retains the same functionality
Fix FindPanel issues due to ghost scrollview entries
if a scrollview was indirectly destroyed its entry would remain causing subsequent lookups for the same name to not return anything.
disabled the scrollview redirect when looking for a panel to update, this allows the code to correctly find and update the GameObject containing the scrollview instead of its content
Merge branch 'master' into pr/54
Moved the test into it's own folder
Will be better for future tests
Remove mask.softness reference
Unsure what unity version this was added in but we don't currently support this property
Merge pull request #54 from Kulltero/ScrollView
Adding Support for Scrollable Containers
Add a new tests folder to the community UI directory to store future tests
Include ScrollTest
Implement Community UI PR - Adding Support for Scrollable Containers #54
Fix pivot point getting reset on edge extrude
Leaderboard backup, run #
10972
Only select "full" edges, not each half edge
Update from main rust repo
New RPC syntax
Add edge data for soft normals
Leaderboard backup, run #
10971
Select all mesh vertices with double click
▇█▆▊▊█▅▆▊▇▊▇█▄▍▆▌▌▌ █▋▌▌▌▄
Add Gizmo.IsDoubleClicked
Select all mesh faces with double click
▌▉▅▍▇ ▌▋▋▆ ▅█▄▇█ ▌▇▉▍▋▆ ▇▅▇▌▋ ▍▆▋▆█ ▌▉ ▌▍▍▆ ▊▄ ▆▊█▌▊▉▋ ▉▋▌▍▊█▋▆ █▉ ▊▆▆▆█▊▄█ ▌▇▍▅ ██▉ ▋▉▋▅▌▉▉▋ ▅▆▅▇▋
▊▄▄'▆ ▇█▇▄ ▇▋▌▍█ ▇▋▅▋▇▇▇ ▇▌▌▄▅▊▍ ▅█▅▄▆ ▇▆▌▌▆▋▋▄▅▉ █▌▌▅▇ ▆▋▊█▌ ▌▍█▋ ▅▄▄ ▋█ ▅▉▅▋▊▊▆▉ ▍▍▍▊▇▆
Adjust priority of blocked by clothing prompt when wearing the chicken costume so it appears underneath prompts to open vehicle storage/push/etc
Fixed blocked by clothing prompt appearing when the mount menu isn't visible, only affected mountables where we allow mounting while looking at specific colliders (eg. trains)
Added a proper localized string and icon when the player is killed by the moving shipping containers
Modify the map marker for the cargo ship so players can tell if it has already docked
The map marker tooltip will now read "A Cargo Ship - Docking" while it is docked and "A Cargo Ship - Already Docked" once it has departed the harbor
Spawn the containers to be picked up when the cargo ship starts it's docking approach rather than when it docks, giving more time for players to get into the containers
Apply to chicken corpses as well
Don't allow harvesting of animals on the tutorial islands with weapons that don't preoduce any resource (eg. hitting a bear corpse with a spear will now do nothing rather than destroying the bear corpse and leaving the player with no resources)
Leaderboard backup, run #
10965
Set home position of scientists
Heavy bradly scientist navigator distances changed to match regular bradley scientist
Remove all atlas downsampling bullshit, not even being used
Was accidentally creating new lightbinner (without light info I needed too) every frame :S CSceneSystem::GetLightBinnerStandard() is "FindOrCreate" while from CSceneView actually gets the actual one
GPU Shadow Culling
POC: Don't render shadows that are not visible by GPU depth bounds
Remove old prefab reference
Fix headbags not dropping when trophy is destroyed or picked up
Fix headbags not returned to player when "clear head" is clicked
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)
Improved military flamethrower jet line coherence, and collision/bounce behaviour
Increase move point terrina placement distance check