243,099 Commits over 3,898 Days - 2.60cph!

7 Months Ago
Smooth vertex normals based on edge smoothing
7 Months Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
7 Months Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
7 Months Ago
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7 Months Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
7 Months Ago
Truck models progress
7 Months Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent
7 Months Ago
Update Cache process on vms_missing_renderer_scripts to automatically consider any materials using the hair shader as a transparent pass
7 Months Ago
Fixed dying during harvest mission objectives in the tutorial resulting in pings appearing for completed objectives after respawning
7 Months Ago
Change default value of BasePlayer.filterSpectateMapTeamID to -1 so it shows the team of the currently spectated player by default (setting this value to 0 will show all teams if global.toggleSpectateTeamInfo is true, not usually useful on live servers)
7 Months Ago
Fixed shotgun traps going off once if an authed player was in front of them when a TC is reskinned
7 Months Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
7 Months Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
7 Months Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
7 Months Ago
center pivots on track models Merge branch 'main' of sbox-unicycle-frenzy
7 Months Ago
Surface friction
7 Months Ago
blockin models for a track tileset
7 Months Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
7 Months Ago
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
7 Months Ago
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7 Months Ago
"trace" command doesnt error on srcds Properly handle mounted addons disappearing (unmounted) This fixes a crash with BASS.DLL trying to play addon files that are no longer there. Fixed BASS volume not being said briefly when first loading into a map This fixes game making sounds when not focused when the option to specifically prevent that is enabled Fixed an infinite loop when copying over .gma files
7 Months Ago
merge from fix_spectate_health_flicker_2
7 Months Ago
merge from tutorial_reclaim_fix2
7 Months Ago
merge from cargo_improvements_may_24
7 Months Ago
Scientist AI tweaks
7 Months Ago
merge from tutorial_flesh_gather_fix
7 Months Ago
merge from fix_trophy_drop_headbag
7 Months Ago
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7 Months Ago
Improvements for the nexus player position map marker on the server browser
7 Months Ago
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7 Months Ago
Show an error indicator on the UI if nexus details fail to load for the connect screen (no more spinning forever) Include a special case for Steam returning no auth ticket Fix zone details clipping out of the map component
7 Months Ago
player update. exported/setup 3p bolt rifle anim set
7 Months Ago
Updated default values for treewind component
7 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
7 Months Ago
Internal geometry helpers for #1508 * Line2D * Vector2.Remap(oldRange, newRange, clamp) * Line.Clip(plane) * SceneCamera.ToScreen(line) DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle Make Gizmo.Input.CursorPosition relative to view widget Refactor ActionGraphDebugger
7 Months Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
7 Months Ago
Updated to latest
7 Months Ago
Merge from main
7 Months Ago
stop ping spam
7 Months Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
7 Months Ago
Initial checkin of speedtreeintegration2 branch
7 Months Ago
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7 Months Ago
Pinged location
7 Months Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
7 Months Ago
Enabled snapping on simple light and connected speaker
7 Months Ago
Industrial conveyor can now be placed upside down again
7 Months Ago
Fixed sprinkler guide mesh scale
7 Months Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
7 Months Ago
Fixed counter snapping pivot issues