139,226 Commits over 4,474 Days - 1.30cph!

9 Months Ago
minor tweaks
9 Months Ago
creating flashlght refresh vm anims
9 Months Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
9 Months Ago
merge from rpg_storepage
9 Months Ago
Close button stays in front of the skin viewer Fixes
9 Months Ago
skinnable asset file for tactical gloves
9 Months Ago
Adding new sitting animations for v4 update
9 Months Ago
Added skin viewer in the RPG store page
9 Months Ago
Fixing spinner light fixtures that got broken by shader modifications, part 1
9 Months Ago
Missing files
9 Months Ago
More leg fixes
9 Months Ago
Fixing offset in cake candle hat rig
9 Months Ago
birthday hat wearable prefab setup
9 Months Ago
Disable leg animator to stop hand IKs going crazy
9 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
9 Months Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
9 Months Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
9 Months Ago
Updated material Tactical Gloves
9 Months Ago
Enable arms on both turret seats
9 Months Ago
fix dictionary duplicate entry
9 Months Ago
Adding birthday cake hat rig
9 Months Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
9 Months Ago
Fixed more issues with shadow biases in the RRP shaders
9 Months Ago
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
9 Months Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
9 Months Ago
Balaclava repose/lods
9 Months Ago
merge from anchored_boat_mass
9 Months Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
9 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
9 Months Ago
footer buttons on sorting
9 Months Ago
Final optimisation on floating walkway pieces
9 Months Ago
Scientists normals fix
9 Months Ago
Flare animation updates
9 Months Ago
fixed static tarp materials having wind enabled
9 Months Ago
material simplifications on temperate_portacabin_building_300_600
9 Months Ago
Merge from naval_update
9 Months Ago
- Fix deep sea map marker jitter - Clicking a mission in map view now centers on the deep sea marker if next objective is in the deep sea
9 Months Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
9 Months Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
9 Months Ago
shadow proxy mesh for smallOceanWreckBuoy
9 Months Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
9 Months Ago
made ProceduralMapEmpty more empty
9 Months Ago
merge from main
9 Months Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
9 Months Ago
merge from rpg_storepage
9 Months Ago
merge from deepsea_terraintexturing_leak
9 Months Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
9 Months Ago
Updated RPG store video
9 Months Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
9 Months Ago
RPG steam icon