143,763 Commits over 4,413 Days - 1.36cph!

9 Months Ago
Update: convert to explicit pooling all of ConsoleCommands Accounts for about 50% of text table usage Tests: ran a bunch of commands a couple times
9 Months Ago
Merge from Naval_Update
9 Months Ago
merge from main
9 Months Ago
Codegen again
9 Months Ago
Update: modify one test to validate ShouldPadColumns resetting Tests: ran the updated test
9 Months Ago
merge from missing_native_resetstaticfields_fix
9 Months Ago
added ResetStaticFields attribute to HitboxSystem and GameTrace, count any fieldtype with Native in the name as valid for field reset codegen
9 Months Ago
Merge from main
9 Months Ago
Rebuilt phrases
9 Months Ago
Update: rewrite TextTable to use pooling explicitly and support using pattern - updated unit tests I'll need to modify all 102 places we have in code to use pooling explicitly Tests: ran unit tests
9 Months Ago
Restored mannequin protobuf Codegen
9 Months Ago
merge from main
9 Months Ago
Deleted Old Ship Spinning Radar Blockout Models
9 Months Ago
Fixed server compile error caused by an unwrapped using UnityEditor statement
9 Months Ago
Added Ship Spinning Radar Prop Model and Textures Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
9 Months Ago
Merge from render_pipeline_testing
9 Months Ago
Merge from main
9 Months Ago
main -> naval_update
9 Months Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
9 Months Ago
Fixed server compile errors for new decal and environment volume render passes
9 Months Ago
main -> naval_update
9 Months Ago
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9 Months Ago
merge from oilrig_remove_static_oil_barrels
9 Months Ago
merge from refinery_gib_fix
9 Months Ago
merge from nvg_clothing_fix
9 Months Ago
merge from mil_tunnel_terrain_ignore_fix2
9 Months Ago
merge from abyss_storage_fix_aug25
9 Months Ago
merge from hardcore_commands
9 Months Ago
merge from bag_respawn_invis_fix
9 Months Ago
merge from terrain_hole_nametag_fixes_2/fix_glass
9 Months Ago
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9 Months Ago
Added new properties serialized on the DecalsRendererFeature
9 Months Ago
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9 Months Ago
spotlight tripod model
9 Months Ago
Merge from main
9 Months Ago
Merge from remove_hierarchyutil
9 Months Ago
merge from deep_sea/networking -> deep_sea
9 Months Ago
Make single method to get all passengers: mounted in seats or standing on the boat parented - ensures players standing on tugboat get shown a respawn screen
9 Months Ago
Islands do not use MoveToDeepSea, they don't have to
9 Months Ago
Removed excess logs Better loading screen preloading
9 Months Ago
more_menu_fixes -> main
9 Months Ago
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
9 Months Ago
Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
9 Months Ago
merge from deep_sea/islands
9 Months Ago
Comments and gizmo fix
9 Months Ago
Ensure default background is always shown
Rin
9 Months Ago
Removed duplicate gibbable script on small oil refinery
9 Months Ago
Better island spacing, they cant overlap