139,091 Commits over 4,474 Days - 1.30cph!

9 Months Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
9 Months Ago
- Setup metal detector source spawn points for rest of the deep sea islands - Remove NPC name from ConversationData and added to NPCTalking, prevents some NPC's from having names defined in different places - Made placeholder floating city mission provider look not placeholder - Improved how we retrieve conversation data node names
9 Months Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
9 Months Ago
wrong branch! Merge to building_planner_viewmodel
9 Months Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
9 Months Ago
main -> building_planner_viewmodel
9 Months Ago
Flare improvements.
9 Months Ago
Various LOD popping tweaks.
9 Months Ago
S2P and rebaked HLODs for FC 1-4
9 Months Ago
1st pass updated binocular anims
9 Months Ago
Merge: from analytics_v2_expose_telem - Fixes CLient crash when running analytics.tablestats or uploaderstats Tests: built standalone and ran the commands - no crash
9 Months Ago
shadow proxies for prison and sec tower
9 Months Ago
Fix bot_exec commands in builds
9 Months Ago
Added RPG to weapons category Fixed some owned tag issues
9 Months Ago
merge from rpg_storepage
9 Months Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
9 Months Ago
65 million cull volumes to deal with bleed on the paperthin walls and floors. Cool spotlight flare improvements. Fluor bulb material tweaks for updated tonemapping.
9 Months Ago
merge from naval_update
9 Months Ago
Merge from parent
9 Months Ago
All scientist LODs + prefab updates
9 Months Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
Rin
9 Months Ago
persistance++ blueprint wipe
9 Months Ago
RPG launcher store page
9 Months Ago
flipped steering wheels can't be mounted and flipped playerboats dismount all steeringwheels as well
9 Months Ago
merge from boat_flipped_wheel_mounting
9 Months Ago
shadow proxies for meshes with over 1 material in FCs
9 Months Ago
latest medical syringe anim updates
9 Months Ago
Move boat related socket scripts to a Boats subfolder now there's a few of em
9 Months Ago
Tshirt.Long repose (female)
9 Months Ago
Removing holes from floating walkway kit pieces to optimise geo (WIP)
9 Months Ago
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
9 Months Ago
Merge from render_pipeline_testing
9 Months Ago
Added support for light cookies in RRP
9 Months Ago
Merge from main
9 Months Ago
miner hat repose
9 Months Ago
merge from elevator_power_qol
9 Months Ago
Remove leftover ItemModChildIO component on the elevator item
9 Months Ago
merge from main
9 Months Ago
Tshirt.Long repose (male)
9 Months Ago
Merge from hackweek_boxsorting
9 Months Ago
Fixed sorting settings missing some localization
9 Months Ago
Protobuf
9 Months Ago
Merge from save273
9 Months Ago
Merge from main (this is broken, manual protobuf rebuild to follow)
9 Months Ago
Added generic crockery props to project
9 Months Ago
Fixed outdated material reference in some player seeds
9 Months Ago
changed material applied to knight armour helmet imports
Rin
9 Months Ago
Merge from save273 - Staging wipe
9 Months Ago
Merge from directional_foliage_displacement
9 Months Ago
Replace overwritten/corrupted texture bundle