254,385 Commits over 3,990 Days - 2.66cph!

7 Months Ago
Destroy wrapper objects when deleting physics world
7 Months Ago
refinery updates continued art pass https://files.facepunch.com/jason/1b0211b1/firefox_bHgDTenxcx.png
7 Months Ago
New physics worlds add a world reference body, this is for things like fixed joints
7 Months Ago
Added a blank audio source to the Sound script
7 Months Ago
Better document lightbinner and add a few asserts Version tiled rendering if we ever make breaking changes to it's structure, makes sure that rendering doesn't break if we upgrade it in the future
7 Months Ago
Create PawnCameraController, something we can use for all pawns, spectator can now inherits any map-based camera overrides Make drone use the same camera controller Remove obsolete usage of SetCombo Use ShortcutAttribute where necessary
7 Months Ago
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7 Months Ago
Merge from main
7 Months Ago
Show "Blocked by tree" when blocked by a tree
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Remove old Application.AllowShortcuts Don't wrap cursor when holding middle/right mouse button in 2D editor view
7 Months Ago
merge from subtract_untangles
7 Months Ago
resubtract 102037 DuplicateGUIDFix
7 Months Ago
reapply 102034
7 Months Ago
reapplying 102026 102036 102037
7 Months Ago
Misc fixes to jungle ruin wall kits. First pass tests of ruin rubble props
7 Months Ago
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7 Months Ago
Right Click with Rectangle Tool will delete https://files.facepunch.com/CarsonKompon/2024/August/02_12-33-CheerfulAngora.mp4
7 Months Ago
Prevent potential crash with NWVars Fixed a copypaste error in edit_sky Replace debug.getregistry usage with RegisterMetaTable (Pull Request)
7 Months Ago
Initial commit
7 Months Ago
Replace debug.getregistry usage with RegisterMetaTable (#2097)
7 Months Ago
Don't show editor keybind warning when empty. Resolves Facepunch/sbox-issues#6074
7 Months Ago
Fixed copy paste error in edit_sky
7 Months Ago
Fixed performance degradation with lots of static props
7 Months Ago
Nope, get rid.
7 Months Ago
Reduce non-empty reload time, mark if it's a continued reload and fuck the delay off
7 Months Ago
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
7 Months Ago
player update. handcuffs setup and anim set export
7 Months Ago
Badly coded anim delay until I rewrite this in a better way
7 Months Ago
Set up basic "b_reloading" loop for shotgun
7 Months Ago
Added Rectangle Tool Tileset Tool Inspector now shows Properties on the currently selected tool. Added Separation to Line Tool and Hollow to Rectangle Tool https://files.facepunch.com/CarsonKompon/2024/August/02_11-11-IllinformedArmyworm.mp4
7 Months Ago
Fixed being able to boost when dead
7 Months Ago
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7 Months Ago
Fixed initial rotation delay for projectiles
7 Months Ago
Fixed UI absolute/relative issues
7 Months Ago
Round calculated line positions instead of flooring them (prevents lines from looking oddly curved at certain angles)
7 Months Ago
Update: Fixing deprecation warnings from obsolete Pool API use Tests: none, trivial changes
7 Months Ago
Did some minor tileset optimizations. Added Line Tool to Tileset Tool https://files.facepunch.com/CarsonKompon/2024/August/02_10-44-SickBird.mp4 Update example project assets
7 Months Ago
Ignore standalone builds folder Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
7 Months Ago
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7 Months Ago
Make AE_CL_BODYGROUP_SET_VALUE work
7 Months Ago
Updated industrial.ceiling.lamp.compact Model and Prefab Added New Textures and Materials for industrial.ceiling.lamp.compact
7 Months Ago
v_spaghellim4: added VMDL & animgraph metadata related to showing/hiding shells bodygroup
7 Months Ago
Citizen: re-enabled upper body component of the lean layer
7 Months Ago
Optim: Avoid unboxing in Pool.Free(ListDictionary) Was reported by Clr Heap Allocation Analyzer and I missed it originally. Tests: none, trivial change
7 Months Ago
Fix mistake in quaternion exp, causing Rotation.SmoothDamp to return incorrect rotation
7 Months Ago
Merge: from main Tests: built all targets, ran around solo on CraggyIsland
7 Months Ago
merge from radtown redux branch