243,124 Commits over 3,898 Days - 2.60cph!
sks prefab setup progress
Coastal cliff whitebox progress / added more slope and bend pieces
Typo in GetHandleNormalFunc
Fix photos & headbags not working when inside a backpack
Serialize and Deserialize Scene properties such as Time Scale, Fixed Update Frequency, Threaded Animation... joining clients will now have correct values for the Scene. These don't replicate when changed after that though. Fixes Facepunch/sbox-issues#4483
player update. speargun anim set edits
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Fix industrial moving items into empty slots instead of moving items into existing partial stacks
When creating networked object from remote (networked), wrap Deserialize and NetworkSpawnRemote in CallbackBatch so that _net is initialized before OnAwake is called. Fixes Facepunch/sbox-issues#4950
TTT: add TTTShowSearchScreen hook
More consistent Vector/Angle optional argument handling
You can now do Vector( nil, 1, 2 ) and get the expected output. If you need to do that for some reason.
Material() function can use .cache files from steamworks.Download
Remove all atlas downsampling bullshit, not even being used
Backport shadowcache from CS2
Fix servers not always removing from favorites.cfg
Make CTextureManagerVulkan::GetTextureResource warning only when passed handle isn't invalid, matches behaviour of similar methods
BufferedDescriptorSetVulkan: Handle handles with no data properly, e.g 2 queued texture updates where the 2nd one is replaced data in the handle
Add batch publisher to asset browser context menus
draw icons in the asset list name instead of the icon
Fixed regular switch still showing 1 power usage in the UI
Don't clear chat + style + scrolling
Tools: Menu.ParentMenu, Menu.RootMenu
So you can do stuff like menu.RootMenu.Close()
Variable node editing (Facepunch/sbox-issues#5125)
Use StringTable.Remove instead of StringTable.Entries.Remove when removing Connection from ConnectionInfoManager. Fixes Facepunch/sbox-issues#4983
Fixed Smart Switch referred as Switch when looking at IO connection handles
Fixed Smart Switch not deployable ~1 meter below ceilings
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
playerupdate. exported/set up speargun anim set
Init JsonUpgrade early (fixes sbox/issues/1513)
Render dynamic envmap probes in editor sceneviews too
steal chat box + display items picked up
Increase air movement
correct name on item printer
fix glow showing when not looking
update scene
merge from io_entity_snapping/fixes/2
Update base.fgd
Update main_menu.properties
Minor fixes via LuaLS
Deprecated function fixes, type mismatches, extra unused arguments, etc.
Convar descriptions
Fixed NPC related kill achievements
Prevent tiny amounts of damage (< 0.1) taking a whole armor point
Fixed inflator tool not working on NPCs (Regression from #1890)
Improvements to Spawnicon Editor
Convenience buttons to rotate the model, set LOD to highest.
Fixed addon presets not importing correctly
DCategoryCollapse disabled state visual support
Fixed depth issues with DModelPanel when 2+ are overlayed
Fixes and changes regarding "Demo To Video" functionality
Fix Lua errors when Spawnicon context menu is used after icon removal
Visually disable server disabled Sandbox tools
Permission system related UI improvements
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Remove full paths from "Adding Filesystem Addon"
Fix floating GMAs not loading correctly
merge from electricity_power_fixes/2
Danger zone backend now supports a parent and handles local positions
Compile fix again, codegen
Proposed fix for heli clipping through the map when the server has low fps