243,183 Commits over 3,898 Days - 2.60cph!

7 Months Ago
New Hair - Braided beard and patchy beard
7 Months Ago
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
7 Months Ago
Enabled head clipping check on bikes
7 Months Ago
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
7 Months Ago
Fix minigun backpack not appearing when a player first equips the minigun (held entity client init happens in a different sequence in separate client/server mode which led to this issue)
7 Months Ago
Test Clean up - use TransformInterpolate class
7 Months Ago
Air control improvements and refactoring
7 Months Ago
merge from main
7 Months Ago
Try adjusting size before opening menu
7 Months Ago
Parent merge
7 Months Ago
Cherrypick 95464
7 Months Ago
Fixed cargo ship getting stuck while docked if all of it's loot rounds had already spawned by the time it docks (in this case, no further loot will spawn)
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
pilot light on 3p flamer
7 Months Ago
merge from Military Flamethrower_2024
7 Months Ago
merge from Minigun_2024
7 Months Ago
slightly increased AI flamethrower range
7 Months Ago
Fixed moonpool reflecting the sky
7 Months Ago
Debug view for scene ref nodes
7 Months Ago
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7 Months Ago
Iterated on visual flame + smoke collision and behaviour
7 Months Ago
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
7 Months Ago
Lowered delay on yellow fireball flames.
7 Months Ago
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7 Months Ago
fixed flamer collision
7 Months Ago
Fixed ground fire error.
7 Months Ago
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7 Months Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
7 Months Ago
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7 Months Ago
merge from Military Flamethrower_2024
7 Months Ago
Rebaked AO on the crane to make the inside slightly brighter
7 Months Ago
Nicer action graph ValidationException stack traces https://files.facepunch.com/ziks/2024-04-03/sbox-dev_ROj6r4EUmt.mp4
7 Months Ago
7 Months Ago
7 Months Ago
Include Context.StackTraceIdentifier in ValidationException.ToString()
7 Months Ago
Fixed splitter power distribution issue when not all outputs are used
7 Months Ago
Fixed motion blur broken on flags and other items using Rust/Standard+Wind shader
7 Months Ago
merge from Military Flamethrower_2024
7 Months Ago
compile fix
7 Months Ago
merge from Military Flamethrower_2024
7 Months Ago
merge from Minigun_2024
7 Months Ago
ai usage balance
7 Months Ago
IMessageContext.StackTraceIdentifier
7 Months Ago
7 Months Ago
npcs can now drop loot specific to their loadout added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
7 Months Ago
Harbor 1 and Harbor 2 scene2prefab
7 Months Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
7 Months Ago
Fixed minigun muzzle flash not emitting light