243,183 Commits over 3,898 Days - 2.60cph!
New Hair - Braided beard and patchy beard
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
Enabled head clipping check on bikes
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
Fix minigun backpack not appearing when a player first equips the minigun (held entity client init happens in a different sequence in separate client/server mode which led to this issue)
Test
Clean up - use TransformInterpolate class
Air control improvements and refactoring
Try adjusting size before opening menu
Fixed cargo ship getting stuck while docked if all of it's loot rounds had already spawned by the time it docks (in this case, no further loot will spawn)
merge from Military Flamethrower_2024
slightly increased AI flamethrower range
Fixed moonpool reflecting the sky
Debug view for scene ref nodes
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Iterated on visual flame + smoke collision and behaviour
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
Lowered delay on yellow fireball flames.
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Removed useless check that could prevent rockets from firing during strafe
Should increase performance during rocket runs
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merge from Military Flamethrower_2024
Rebaked AO on the crane to make the inside slightly brighter
Nicer action graph ValidationException stack traces
https://files.facepunch.com/ziks/2024-04-03/sbox-dev_ROj6r4EUmt.mp4
Include Context.StackTraceIdentifier in ValidationException.ToString()
Fixed splitter power distribution issue when not all outputs are used
Fixed motion blur broken on flags and other items using Rust/Standard+Wind shader
merge from Military Flamethrower_2024
merge from Military Flamethrower_2024
IMessageContext.StackTraceIdentifier
npcs can now drop loot specific to their loadout
added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
Harbor 1 and Harbor 2 scene2prefab
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS.
Stopgap fix until whole effect is replaced.
Fixed minigun muzzle flash not emitting light