194,188 Commits over 4,079 Days - 1.98cph!

10 Months Ago
merge from main
10 Months Ago
wip hotswap urls
10 Months Ago
updated rock formations updated world setup to spawn them
10 Months Ago
Pastable URL support
10 Months Ago
Playground.Player scene updates
10 Months Ago
Candle prefab lighting updates. Lighting prefab backup.
10 Months Ago
Placeholder model
10 Months Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
10 Months Ago
Prevent on draw gizmo spam in the editor
10 Months Ago
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
10 Months Ago
road/rail rejection for coastal cliffs
10 Months Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
10 Months Ago
Candles use standard thick transmission shader instead of the depracated packed one.
10 Months Ago
Apply workshop URL skin when starting scene. More tests.
10 Months Ago
Missing commits
10 Months Ago
Check if onfailure exists in http.Fetch/Post
10 Months Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
10 Months Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
10 Months Ago
Added new head to skinset.male
10 Months Ago
exported all updated wolf animations in a new folder
10 Months Ago
Wire invisible over ~4 meters
10 Months Ago
Added distance-based culling to the wire shader
10 Months Ago
protocol++
10 Months Ago
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10 Months Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
10 Months Ago
Merge from main
10 Months Ago
Unsaved changes
10 Months Ago
Simplify TwistCorrectionComponent
10 Months Ago
Merge from main
10 Months Ago
Ported the two bone IK component into our framework Updated the twist scene with a more representative example of bone shearing
10 Months Ago
Made an example scene for the twist component Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
10 Months Ago
Gibs, more closely match icon
10 Months Ago
Set up skin, rebuild deployable prefab to keep consistency with base TC
10 Months Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
10 Months Ago
Merge from main
10 Months Ago
Added a timeout and make sure the UI is layered properly in the HUD
10 Months Ago
Merge from monument_scenes -> aux1
10 Months Ago
Fix remapping order being reversed
10 Months Ago
Fix remapping only remapping the requested monument instead of every single one
10 Months Ago
Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
10 Months Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
10 Months Ago
&& => ||
10 Months Ago
Minor prop swizzling for lighting purposes.
10 Months Ago
Fixed building ceiling material not having any secondary textures applied.
10 Months Ago
Prefab backup
10 Months Ago
Apply convar defaults at client and server boot instead of only on the client when it connects to a server
10 Months Ago
Merge from monument_scenes -> aux1
10 Months Ago
-disablehttp also blocks Panel:OpenURL and sound.PlayURL http.Fetch/Post calls onFailure callback if HTTP() returns false Fix RichText InsertColorChange to black not working when its the first color change RichText uses localized string for Copy conext menu option Also fixed Text Entry Copy/Cut context menu buttons not being disabled when they should be
10 Months Ago
S2P compound & oil rig as they had the BBQ prefabs
10 Months Ago
Merge from main -> monument_scenes