198,704 Commits over 4,140 Days - 2.00cph!

10 Months Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
10 Months Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
10 Months Ago
exported edited dpv player animations
10 Months Ago
merge from world_update_2
10 Months Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
10 Months Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
10 Months Ago
Set compression to Normal for all cliff textures
10 Months Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
10 Months Ago
Moved TerrainHeightSet on the god rock to fix holes
10 Months Ago
merge from main
10 Months Ago
merge from world_update_2
10 Months Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
10 Months Ago
cave_small_hard terrain anchor fixes
10 Months Ago
merge from main
10 Months Ago
Removed map names of all unique enviroments
10 Months Ago
Update: GameSetup can load save with double-quotes Makes it friendly with explorer's "copy as path" action. Tests: loaded a procedural save
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
Updated Standing Coat Hanger Collider to be Lower Res
10 Months Ago
Fix blunderbuss hammers flicking back at the end of the reload
10 Months Ago
Imported Wall Mounted Coat Hanger Textures and Models Added and Setup Wall Mounted Coat Hanger Prop Prefab Setup Wall Mounted Coat Hanger Material, Colliders and LODs
10 Months Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
10 Months Ago
Merge: from main Tests: none, trivial changes
10 Months Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
10 Months Ago
merge from fix_monument_scenes_osx -> main
10 Months Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
10 Months Ago
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10 Months Ago
WIP pistol aimpose setup (using python as test)
10 Months Ago
Fixed not being able to switch to weapons that aren't using v2
10 Months Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
Update player animator
10 Months Ago
More merge fixes
10 Months Ago
Client and None compile fixes
10 Months Ago
Merge fixes
10 Months Ago
Merge from main
10 Months Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
10 Months Ago
Merge from main
10 Months Ago
Parent merge
10 Months Ago
Del missing asset metas
10 Months Ago
Merge from main
10 Months Ago
disable dynamic pricing on waterwell npc
10 Months Ago
Added color input/kv for `func_water_analog` Episodic headcrab models They have ceiling animations for ep1 + lamarr merged model Fix missing Ladder.WoodStepRight/Left soundscripts (ep2) Merged gman model Remove missing skins from certain PHX props concrete_barrier00.mdl concrete_barrier01.mdl box_torpedo.mdl box_amraam.mdl Minor code cleanup
10 Months Ago
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10 Months Ago
All paths (road / rail / powerline) avoid mountain topology
10 Months Ago
Added radius check to SpawnHandler.CharDistribution
10 Months Ago
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10 Months Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
10 Months Ago
merge from main