243,177 Commits over 3,898 Days - 2.60cph!
Fixed caboose light switches
Ticked IsDynamic on rope ladder of the harbor1 crane
S2P
merge from minigun_backpack_init_fix
merge from moonpool-reflection-fix
merge from toolcupboard_retroskin
merge from patrol_helicopter_revision
Fixed expert compile settings in Hammer corrupting
merge from harbor_outofbounds_fix
Pick up item
base item model
Fixed another, more rare NRE that can happen with Binoculars
ServerListManager.EnqueuePings NRE fix
Let's try moving FileProperties for CmdSeq.wc lower
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
Setup for smooth scoring system
Serialize the interpolation bool with GameObject
Get rid of inspector filter LineEdit (doesn't do anything)
Fix to allow interp property to be set by GameObjectHeader
Port -blocksize for VBSP.EXE from CS:GO
Added a bunch of new options for Hammer's Run Map dialog
https://files.facepunch.com/rubat/1b0411b1/sXVENkgcR7.png
Minor fixes to map compile tool output text
Added Ambient Occlusion for VRAD (CS:GO version)
Disabled by default, -ambientocclusion and -aoscale are the new options
Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor.
Docs for CitizenAnimationHelper
Support warnOnMissing for SvgLoader.Load, don't spit out loads of warnings if our SVG wasn't found for input glyphs (we fall back to glyphs that always exist), display exception message in warning
Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target
player update water pistol held positon and holdtype override controller edit
Leaderboard backup, run #
10804
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
Minor performance improvement for UpdatePushLiquidTargets (code review)
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
Keep pedals flat as the pedal axle turns
Pedals rotate, matching drive wheel rotation at a specified ratio
Make things look a little nicer + extra test item
Added pedals to the pedal bikes and IK'd driver feet to them
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
Added pedal bike and pedal trike to my test map
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
New Hair - Braided beard and patchy beard
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
Enabled head clipping check on bikes
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
Fix minigun backpack not appearing when a player first equips the minigun (held entity client init happens in a different sequence in separate client/server mode which led to this issue)
Test
Clean up - use TransformInterpolate class