243,186 Commits over 3,898 Days - 2.60cph!

7 Months Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
7 Months Ago
radtown basic splats, topologies and blend map painting, terrain anchors
7 Months Ago
merge main
7 Months Ago
Merged main into electricity_power_fixes/2
7 Months Ago
radtown whitebox layout, perimeter estimate
7 Months Ago
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7 Months Ago
Fix editor gizmos null error
7 Months Ago
Fix editor gizmos error for cargoship
7 Months Ago
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
7 Months Ago
Merge main
7 Months Ago
Merge container_delays
7 Months Ago
plastic kettle color change
7 Months Ago
player update. exported/set up python revolver
7 Months Ago
Leaderboard backup, run #10784
7 Months Ago
Create particle query in scene world constructor instead
7 Months Ago
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
7 Months Ago
merge from main
7 Months Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
7 Months Ago
AmmoBackpack Texture Update
7 Months Ago
merge from Military Flamethrower_2024
7 Months Ago
merge from toolcupboard_retroskin
7 Months Ago
merge from save248/iceberg_fix
7 Months Ago
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
7 Months Ago
Quick dmg numbers Change how levels calculated Clean up
7 Months Ago
Play the cargo ship horn 60s before departure
7 Months Ago
Add a 3m radius line of sight check from the start node of the cargo docking path to each ocean patrol path point when determining which patrol path point should be the harbor approach node If a point has something solid between it at the patrol point the distance is multiplied by 20 - not ruling it out entirely but making any non blocked paths more likely
7 Months Ago
Air control changes, using duck input now
7 Months Ago
Small fixes
7 Months Ago
set default beard and hair tint colour to match
7 Months Ago
Early pilot flames prefab
7 Months Ago
Fixed broken inspector vals
7 Months Ago
Added an extra container to spawn on docking (when possible) Container cranes will now wait 5-10% of the dock_time convar before they start moving containers Added an additional 5-10% wait for subsequent cranes, so there's less overlapping movement Added some fallback logic in case the ship leaves before the containers are loaded, in this case any yet to be delivered containers will be deleted
7 Months Ago
harbor 2 path topology
7 Months Ago
Harbor 1 path topology take 2
7 Months Ago
Sprint and air control torque
7 Months Ago
Cherry pick harbor 1 topology sets
7 Months Ago
Harbor 1 docking path set topology
7 Months Ago
12 range FX.
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
atlassed crate materials / models
7 Months Ago
merge from Minigun_2024
7 Months Ago
Refactoring, three-wheeled bikes now also support sprint torque
7 Months Ago
merge from cargo_dock_loot_respawn
7 Months Ago
merge from bradley_scientists
7 Months Ago
merge from save248
7 Months Ago
restoring 95312
7 Months Ago
many bugfixes and balance
7 Months Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
7 Months Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane