243,183 Commits over 3,898 Days - 2.60cph!
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother
Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
WIP - trying to clamp lines to screen
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Check in helicopter revision
Prevent patrol from forcing a target inside a no go zone
texture tint and physics fixes for various meshes
player update. m4 shotgun anims exported and setup on its holdtype override controller
viewmodel fix for errors when wearing clothes
Fixed unnecessary text updates when showing passthroughj
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Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous
Refactored targetting code
Randomised can strafe and can use napalm timeout thresholds
Clear old targets when fleeing from no go zone to ensure we dont come back in
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Cached server browser HttpClient exceptions no longer prevent download reattempts
Retro Tool Cupboard store setup + design content
Cached server browser is less exceptiony
various mesh and texture fixes
Increased at rotation bounds
Halved orbitstrafe rotation speed when first moving into position
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly
Avoid marking players as targets that are inside nogo zones
Extra logs
Clean up - use TransformInterpolate class
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
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Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time
Targetting from patrol now works properly when not using danger zones
City hall exterior mesh fixes
Minor fixes
Added convar descriptions to many default Lua convars
DCollapsibleCategory items support disabled styles
Visually and physically disable (but not hide) disabled Sandbox tools
Tools disabled by the server using "toolmode_allow_<mode>" convars are visually represented as such in the spawnmenu
https://files.facepunch.com/rubat/1b0311b1/dLCCdKRb8T.png
Display a warning when trying to activate tools without a toolgun
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various mesh and material adjustments
Bunch of viewing vector zero checks before running through lookrotation
Ensured thwop and engine lerp and clamped between 0 and 1
landline telephone and material value tweak to tools
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Additional checks to ensure you can't aggro a dying patrol helicopter
player update. edited naming of spas12 anim clips
Cleaned up prefab, removed unneccesary client gamobjects
Tweaked handles positions
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
radtown basic splats, topologies and blend map painting, terrain anchors