249,482 Commits over 3,959 Days - 2.63cph!

7 Months Ago
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7 Months Ago
Fixed more client compile errors, in SceneToPrefab
7 Months Ago
Correct place for these SceneObject sealed overrides Clear all these ptrs first to be safe, seal some more shit
7 Months Ago
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7 Months Ago
Undo substract on main CS 98931
7 Months Ago
Merge main
7 Months Ago
merge from main -> monument_scenes
7 Months Ago
Fixed random letter in file
7 Months Ago
Fixed vendor alignment Made alignment work with steering instead
7 Months Ago
Subtract accidental merge of monument_scenes to main instead of aux2
7 Months Ago
Merge from monument_scenes -> aux2
7 Months Ago
Fix remapped scene prefabs being warmed up
7 Months Ago
Merge main -> travelling_vendor
7 Months Ago
Fix client compile in editor (SceneToPrefab.GetOrCreateFolder doesn't exist in CLIENT mode)
7 Months Ago
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7 Months Ago
Raised charms to prevent clipping with hand
7 Months Ago
Drone eye angles just grabbed from transform
7 Months Ago
GameUtils.Viewer returns IPawn, so let's make that work for all of our code
7 Months Ago
WIP game loop state machine refactor
7 Months Ago
Add drone pawn (https://files.facepunch.com/tony/1b1211b1/sbox-dev_3THIiDpMN5.mp4) Don't NRE in minimap if we don't have some systems
7 Months Ago
Merge from monument_scenes -> aux2
7 Months Ago
Update old rig scenes
7 Months Ago
Fix S2S not adding tags to monuments with their MonumentInfo not on root level
7 Months Ago
Merge from main -> monument_scenes
7 Months Ago
Add directional light and better cubemap to shadergraph preview
7 Months Ago
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7 Months Ago
Seal all shader nodes that can be sealed
7 Months Ago
Truck, Container, Tyre and tote Dev assets
7 Months Ago
Move some base shadergraph code to base editor to allow tool libraries to create their own nodes
7 Months Ago
Event components for state events
7 Months Ago
Basic way of hooking events in ActionGraph
7 Months Ago
merge from analytics_profile_servermgr -> main
7 Months Ago
Add profiling to following methods & include in runtime profiling data - ServerMgr.Update() - Net.sv.Cycle() - Physics.SyncTransforms() - CompanionServer.Tick() - BasePlayer.ServerCycle()
7 Months Ago
Roadside monument road adjustment improvements
7 Months Ago
Add Action properties to StateComponent
7 Months Ago
Fixed prefab scene bullshit Fixes sbox-issues/issues/5636 Fixes sbox-issues/issues/5635
7 Months Ago
merge from fix_server_profiling_lag_spike -> main
7 Months Ago
Fix RPC lag spikes not including server id
7 Months Ago
Fixed legacy workshop addons sometimes not extracting correctly This would happen on download, potentially after messing about with Steam files SetAvoidPlayers ignores noclipping players
7 Months Ago
Fix bytestream overflows (and add test) Make a bunch of stuff sealed
7 Months Ago
Pull over does appropriate checks either side Ensure waiting on pullover is consistent Additional safety checks whilst aligning Entity info on death by vendor
7 Months Ago
Fix SerializedPropertyProxy not forwarding TryGetAsObject, As (fixes sbox-issues/issues/5631)
7 Months Ago
Restore conversion from .object to .prefab Fix NRE in SceneWidget when scene is deleted Fix PrefabScene placeholder loading whole scene
7 Months Ago
Setup Vintage Wooden Furniture Folders Added Vintage Wood Material and Textrues Added and Setup Round Table Prop Prefab
7 Months Ago
Expose more player movement properties to global
7 Months Ago
Update examples Use less stack space
7 Months Ago
Player is slow walking when aiming instead of custom case
7 Months Ago
Remove openvr_api.lib dep, unused preprocessor definitions Facepunch.XR update
7 Months Ago
Fix NRE on Scene.DebugSceneWorld, can happen when switching from play mode
7 Months Ago
Track time since weapon deployed, don't allow shooting while deploying weapon