243,183 Commits over 3,898 Days - 2.60cph!

7 Months Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
7 Months Ago
WIP - trying to clamp lines to screen
7 Months Ago
▇█▋▍▌▇ ▌▍▌▄ ▊▋█ + ▄▄▊▉ ▇▆ ▊▋▇▍▋▆ █▆▆▅▋ ▉▆▆▇▍▅▆▋ ▌▅▆▍ ▅▄▄▍▌▊▊ ▇▉▊▄▍ ▊▄█▄▊▇▄ ▊▌▅▉ ▇█▄▅▍▇▋ █▄▇▌▅▌ ▊▇▊▊ ▊▌▆▍▆▇▋▌▊.▅▅█▄▊▄▄█ ▋█▋█▊ ▍▋ ▅▄▉▋ ▍▉▇▇▋█▄ ▄▌ ▊▅▅▇▆ ▆▅▊▄▍▋ ▋▅▇▍ ▍▌▅▍▌█▌ ▆▋▍▍▄ ▌▋ ▋▊▊▍▅▌ ▉▇% █▆ ▇▋▅▅▄▌ ▄▋▆██
7 Months Ago
Check in helicopter revision
7 Months Ago
Remove extra logs
7 Months Ago
Prevent patrol from forcing a target inside a no go zone
7 Months Ago
texture tint and physics fixes for various meshes
7 Months Ago
player update. m4 shotgun anims exported and setup on its holdtype override controller
7 Months Ago
Updated deploy sound
7 Months Ago
test dmg number image
7 Months Ago
viewmodel fix for errors when wearing clothes
7 Months Ago
Fixed unnecessary text updates when showing passthroughj
7 Months Ago
▅█▌ + ▌▇▊▇▍▉█▆▍ ▉▌▄▇▇▅ ▍▋█
7 Months Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
7 Months Ago
▅▌█ + ▇█▌█▍▇▊▌▇ ▅▌▊▅█▌ ▍▍▅
7 Months Ago
level updates
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
▄▋▊▉▊ ▇▋▍▌▅▌▆█▋▌▊▌ ▇▋█▊▇▆▅▊▆ ▉▇▋▌ ▊▄▌▍ ▇█▍▌▄ ▄▍█▍▆▊▌█ ▇▄▆▊▇█▊█▊██▌ █▌▇▆▄▉▋ ██▇ █▊▍▇▋█▅█▍▉ ▌▋▅▆█▅ ▆▊▅▉▋ ▍▉▄▊▆ ▊▆▍▊▌█▍▍▊▉▋▄ ▋▆▆▆ ▉▍▍▊▊▅▋▌ ▇▅▆▍▊█▄ ▌▊█▌▍ █▇▊█▌▅▊▍ █▅▍▍▆██▉▅▄▉█ █▅▇▋▅/▍▇▅█ ▌█▆█▇▌▅ ▆█▌▉█▌▇▆ ▆▇▋▅▄ █▋▊▍▇█▆▄ ▍▇▌▌██▊▊▊▉▍▊ ▆▇▊▅▄ ▄▊▌▄█▌ ▆▅▄▄▄▌▇▄▌ ▉▅▇▅▍▊ ▍█▊▉▉ ▌▌▉▌▅ ▅█▍▇▌█▍██▊▋█ ▇▉▌▇█▄▄ ▄▄█▆▇▄▅ ▅▉ ▌▍▇▉▆ ▌▍▇█▋▄ ▅▆▌▋▇ ▍▉ ▄▄▊▆█ ▋█▋▅▋▆▉▆▊▆▇▉ █▆▅▅▉▊ █▍▊▄▍▋▅▋▍ ██▅▄▌
7 Months Ago
plastic commit spam
7 Months Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
7 Months Ago
merge from main
7 Months Ago
Retro Tool Cupboard store setup + design content
7 Months Ago
Cached server browser is less exceptiony
7 Months Ago
various mesh and texture fixes
7 Months Ago
Enemy Health Bar
7 Months Ago
Increased at rotation bounds
7 Months Ago
Halved orbitstrafe rotation speed when first moving into position
7 Months Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
7 Months Ago
Clean up - use TransformInterpolate class
7 Months Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
7 Months Ago
Test
7 Months Ago
▋▊▌▉▇▅█ ▍▅▄▉▇▋█▄▌▍▋ █▄ ▋▍▌▆▇▅█▊▌▉█▇▆▉█, ▌█▇'▊ ▅▆▉▍ ▊▆█▊▅▊▇▄▄▆▌▊▋ ▋▉▆▅▊▋ ▄▉ ▉▅▅▆▍▆ █▉▄▆▋▅▍▆▄ ▌▉ ▇▍█ ▉▇▅▇▍▋▄
7 Months Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
7 Months Ago
City hall exterior mesh fixes
7 Months Ago
Merge from store-ui-rtc
7 Months Ago
Minor fixes Added convar descriptions to many default Lua convars DCollapsibleCategory items support disabled styles Visually and physically disable (but not hide) disabled Sandbox tools Tools disabled by the server using "toolmode_allow_<mode>" convars are visually represented as such in the spawnmenu https://files.facepunch.com/rubat/1b0311b1/dLCCdKRb8T.png Display a warning when trying to activate tools without a toolgun
7 Months Ago
▅▅▇█ ▄▋▅█▉▅ ▌█▇▌▉▋▌▊ ▆▄ ▄▋▄▉▌▍▅▉█▉ ▊▄▆█▋▉ ▆▍▌▇█▅ ▅▄▊▄ ▍▄▅▊█ ▌▊▌ ▊▇▅▌▊▄, ▉▊▍▍▉▋▆▍▅▍ █▌▋▍▊▍ ▊▍▍▋ ▄▅▇ ▋▅▋█▇▌
7 Months Ago
tags on files
7 Months Ago
various mesh and material adjustments
7 Months Ago
Bunch of viewing vector zero checks before running through lookrotation
7 Months Ago
Ensured thwop and engine lerp and clamped between 0 and 1
7 Months Ago
landline telephone and material value tweak to tools
7 Months Ago
▍▇▅▅▇ ▉▉█▋ ▍█▋ ▆▋▇▄ ▇▌▅▋▆▆▄/█▆▅▄ ▌▋▋▇, █▋▆▊▇▆▌ ▌▍▋
7 Months Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
7 Months Ago
player update. edited naming of spas12 anim clips
7 Months Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
7 Months Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
7 Months Ago
radtown basic splats, topologies and blend map painting, terrain anchors
7 Months Ago
merge main