140,206 Commits over 4,505 Days - 1.30cph!

10 Months Ago
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10 Months Ago
Remove double call to cache parts when loading. Fix trigger issue.
10 Months Ago
Combine create and load init, remove now redundant duplicated code.
10 Months Ago
Metal Plate LODs - Male/Female
10 Months Ago
FC3 s2p
10 Months Ago
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
10 Months Ago
Undo: 135590 - ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions After implementing throttling realized there's a better way(invalidate grid sbuscriptions for spectator) - thottling solves only half of problem Tests: editor compiles
10 Months Ago
wip cleaning up creation code
10 Months Ago
Roadsign pants LODs + fixed normals
10 Months Ago
merge from untranslated_strings_fix
10 Months Ago
Fixed untranslated strings showing the token instead of defaulting to English
10 Months Ago
vendor_ui_drone_accesibility -> main
10 Months Ago
more stomped map fixes
10 Months Ago
Reducing per pixel complexity on FC materials - pass 2
10 Months Ago
merge from fix_colourpicker_gradient -> main
10 Months Ago
Fixed broken drone phrase
10 Months Ago
Fix colourpicker not adjusting to linear colour space
10 Months Ago
Rverted a bunch of the stomped drone changes
10 Months Ago
boat engines don't apply force when boat isn't in water
10 Months Ago
Reducing per pixel complexity on FC materials - pass one of a few
10 Months Ago
Fix merge conflicts
10 Months Ago
Merge from horse_medsyringe_healing
10 Months Ago
Fix horse buff icons not disappearing on the client when the modifier gets removed Rebalance speed boost following feedback
10 Months Ago
merge from hackweek_automatedtesting
10 Months Ago
Added commands to print the test list in a readable format Code cleanup
10 Months Ago
main -> vendor_ui_drone_accessibility
10 Months Ago
Fix prediction NRE for NPCVendingMachines
10 Months Ago
Roadsign jacket LODs + fixed normals
10 Months Ago
merge from bot_exec
10 Months Ago
removed scrap costs from softcore workbenchs
10 Months Ago
restore WB tax reductions codegen
10 Months Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
10 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
10 Months Ago
Added a test spawning and killing all entities, looking for NREs
10 Months Ago
Normal fix on coffecan helmet repose
10 Months Ago
merge from main
10 Months Ago
No need to cache saild wind blocked status if not lowered
10 Months Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
10 Months Ago
save++ network++
10 Months Ago
Compile fix
10 Months Ago
merge from garage_door_2k
10 Months Ago
merge from computerstation_cap_fix
10 Months Ago
merge from marker_teleport_from_server
10 Months Ago
merge from boat_better_shallow_water_behaviour
10 Months Ago
Allow mummy mask in conveyor filters
10 Months Ago
- Fix issue where loaded mission data could retrieve an invalid active mission index - Improvements for how map and compass mission markers handle deep sea locations - Various bits of cleanup to places retrieving the active mission instance from a player
10 Months Ago
Trimming the fat on the floating walkways set dressing in FC3 FC3 S2P
10 Months Ago
fixed condenser tanks draw distances being too big fixed ocean_buoy_static not culling reduced culling distance on a static rug prefab, enabled batching added meshCull on a single fish prop that wasn't culling reduced draw distance on a cardboard crate drawing way too far, enabled batching wall.frame.cell_static now culls, was relying on building blocks setup which doesnt some individual LOD distance overrides on barge props fixed ridiculous draw distance on worklight triple prefab, objects were not culling fixed ridiculous draw distance on pipewrench
10 Months Ago
merge from naval_update
10 Months Ago
shallow water rebalance - better depth values for speed reduction and unbeaching behaviour - increased unbeaching accel, applies fraction of it upwards to separate better - increased turning torque by 50% and raised floor of its velocity scaling