249,818 Commits over 3,959 Days - 2.63cph!
New rotor wash FX prefab
Applied to Scrap Transport
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more)
No actual gameplay change, just UI
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
Add connect operation to vertex selection https://files.facepunch.com/layla/1b0711b1/sbox-dev_k94KMmxHkm.mp4
minimap contrast adjustment
Drop shadow filter on the minimap image, add padding
another minimap update
https://files.facepunch.com/jason/1b0711b1/Photoshop_wMghYEDlGT.png
fixed player balance being small, updated map callouts ui style
Fixed map callouts panel clipping when scoreboard is open
Restyle minimap volumes with line mask
https://files.facepunch.com/tony/1b0711b1/sbox-dev_LdCdwRhjHK.png
Updated minimap visuals
wip
Get rid of this testing code
Added visible equipment to the player (https://files.facepunch.com/tony/1b0611b1/MBm0xOuFko.jpg)
Reload works in third person
Fixed repair bench NRE when using custom skins
alleyslope map progress, scaffold tower, more scaffold prefabs, fixing some issues with existing prefabs
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set plank wall prefabs static, updates to alleyslope map
Fixed vendors not working on fishing village a and c
Thank you Alistair!
Changed vendor flags on fishing village a and c
Update unicycle on item change
updated impact_blood_mist fx
Add sbox-libevents library
Replace IKillListener with PlayerKilledEventArgs event
Fixed RegisterMetaTable still creating a new table
Try to encourage models to be unloaded on disconnect
Minor cleanups
Block path concommand
Fixed unmounting GMAs leaving behind empty folders internally
Fixed whereis sometimes not finding the culprit workshop addon
work on radtown storage building, reworked mats, added extra trims, rebuilt original prefab, created packed mask.
Fixed whereis sometimes not finding the culprit workshop addon
Fixed unmounting GMAs leaving behind empty folders internally
Block path concommand
Minor cleanups
Try to encourage models to be unloaded on disconnect
Fixed RegisterMetaTable still creating a new table
Initial commit
Basic event dispatching / handler ordering
Swap character controller scene to mesh edit
Don't uncrouch if we can't
- Increased range to be classified at destination
- Increased steering sensitivity
- Added downforce based on speed
- Tightened suspension springs
Vendor now destroys barricades that it runs into
Don't need to clear interpolation when cloning these prefabs in fixed update now
Don't interpolate when setting local transform within fixed update if the GameObject isn't enabled. Fixes trying to interpolate to initial position when cloning GameObjects in fixed update, but really we need a way to say "was the game object created this frame" and if it was then don't interpolate.
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Commit marking more components as [MapGeneration]