249,819 Commits over 3,959 Days - 2.63cph!
Commit marking more components as [MapGeneration]
Removed some weight from the vendor (took out the passenger seat)
Suped up the engine (+50 horsepower)
Added racing breaks
Clean up character controller scene
fix map references for tutorial
Don't perform input actions if we were attacking while deploying a weapon, fixes bomb plant weapon switch behavior
map organization, delete old test maps, update season1maps
deleting unused and reorganizing prefabs
always applying stability/righting forces when mounted, rather than needing fuel
DPV Work
- able to submerge and resurface like a sub
- steerable, with some artifical damping when turning to improve the feel
- simple headlight setup
- simple ik hand targets
replace stop decal on tutorial, unsaved blender file
Clean up
When fetching extensions, check if we want to initialise rather than if we have initialised
Bradley now destroys barricades in its path
Allow demo recorder UI to be visible in debug camera view
Port SteamVR actions over to Facepunch.XR format, update fpxr lib
Show openxr error if xr operation doesn't succeed
Check if parsing json actually worked, if not then show error
Create input instance
Run OPENXR_CHECK inside input ctor, add comment about some runtimes throwing errors
Removed Median Denoising
Median denoising proved of no real value, so removed it.
Fixed vendor positions
Fixed weird wheel placement issues
Better JumpPosition logic
Ladders can be trigger volumes
Work in progress - added Laplacian on Gaussian for edge preservation + darkness control + other small changes
Ditto
Support more binding types, wrap xr calls in OPENXR_CHECK(...)
Hide xhair while dead or we don't have a viewer
Make the minimap bigger while the scoreboard is open
FPXR returns error codes for various functions now, doesn't use builder pattern for instances
FPXR enum update
Initial XR input support
Use struct constructor instead of builder pattern for instances
Remove "reserved" enum entries
Add vjson (zpostfacto/vjson)
Load action sets, actions, and bindings from actions.json (similar to how steamvr does it)
storage building large - wip, material definitions
Clear player body's interpolation when setting ragdoll state
Clamp minimap coords, use better bbox projection for volumes
Fix bug where blood effects will spawn in a weird spot, something to do with GameTransform interpolation?
Fixed masks not being applied to outfits
Fixed potential NRE in scoped weapon
M700: Can configure zoom levels per-level, first zoom level actually zooms in
player update. 3p revolver animations edited to match viewmodel
Fix spectating players not seeing sniper scope
Fix case where you couldn't spectate the remaining player
Fixed "launching" text showing when adding a new project (and not launching it)
Always show map markers when there's no viewer
Prevent players from colliding with weapon pickups
Anarchists outfit adjustments