243,379 Commits over 3,898 Days - 2.60cph!

7 Months Ago
CMaterialSystem2::GetVfxPlatformType default to SPIRV
7 Months Ago
cherrypicking ArtBugFixes_2024/BradleyHeliCrate_Fixes
7 Months Ago
cherrypicking 94140 - added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable | ignoring the rest of this branch
7 Months Ago
merge from fix_backpack_ui_stuck
7 Months Ago
merge from static_props_02
7 Months Ago
cherrypicking 94300 - updated santa beard to use the newer burlap sack world model when dropped
7 Months Ago
merge from passthroughUI_delay_fix
7 Months Ago
updated terrain at the back of mills shipping co building
7 Months Ago
missing ladder segment on H2 S2P both Harbors
7 Months Ago
barge water culling volume water visibility fix
7 Months Ago
fixed harbor_grounds_a collider offset
7 Months Ago
Leaderboard backup, run #10587
7 Months Ago
Merge from harbor_tweaks_4_cargoship
7 Months Ago
Merge from media_projects/24_04
7 Months Ago
Merge from Minigun_2024
7 Months Ago
Parent merge
7 Months Ago
fix guid
7 Months Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
7 Months Ago
Merge from militaryflamethrower_2024
7 Months Ago
Merge minigun compile fix
7 Months Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
7 Months Ago
Enable r/w on swing bridge collision meshes
7 Months Ago
Parent merge
7 Months Ago
Another tugboat spawn change for harbor_2
7 Months Ago
Moved tugboat spawns in both harbors to the other side of the island
7 Months Ago
Fix minigun server compile
7 Months Ago
Shrink container spawn check slightly
7 Months Ago
Fresh shaders
7 Months Ago
Merge from harbor_tweaks_4_cargoship
7 Months Ago
Adjusted cargo dock position in harbor_2
7 Months Ago
icon, texture tweaks
7 Months Ago
Removed all RendererBatch components from the container dressing Marked all MeshCull scripts in the dressing as dynamic
7 Months Ago
Don't spawn containers if an entity is blocking the spawn point (includes players, vehicles and deployables) Other slots should pick up the slack and get more spawns but if all slots are occupied no containers will spawn a ship docks
7 Months Ago
Anim file deletes + backups
7 Months Ago
Merge from media_projects/24_04
7 Months Ago
restored open/close sounds
7 Months Ago
Merge from militaryflamethrower_2024
7 Months Ago
Merge from harbor_tweaks_4_cargoship
7 Months Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
7 Months Ago
Clear any existing cargo containers on a ship when docking process begins
7 Months Ago
Merge from minigun_2024
7 Months Ago
Merge from main
7 Months Ago
Fixed autoturrets + attack heli turrets, which I broke in 94719 when adding server-side bullet thickness support
7 Months Ago
Lua file clean ups * Mostly deprecated functions removals * Replaced usage of DImage:SetMaterial with SetImage when the argument is a string * Removed usages of Tool:GetSWEP() => Tool:GetWeapon() * Removed some remaining usages of self.Entity * Fixed Winch right click not setting rope color correctly * Removed arguments provided to EnableVerticalScrollbar (it has no arguments) * More misc (unused/missing) function argument related clean ups Enable "permanent failure" check on SRCDS steam logon failure Was commented out because it required a newer SDK version, which we now have. Basically will login anonymously if the GLST is invalid I think Prevent ent_create player Gravity Gun obeys sv_defaultdeployspeed Yes, this means that you can no longer grab AR2 balls that you yourself fire without increasing sv_defaultdeployspeed above the default of 4 Fixed crashes with ENT.RenderGroup = RENDERGROUP_STATIC(_HUGE) Remove mat_stub Fixed a crash with gameui_show_dialog and remove the concommand Potential crash fixes to do with traces
7 Months Ago
Adjusted cargo ship docking position at harbor_1 so that the swing bridge can close Fixed the second static crane not swinging out of the way when the ship departs
7 Months Ago
Restored upkeep cost, moved detailed colliders to the Deployed layer
7 Months Ago
gibs
7 Months Ago
Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
7 Months Ago
Remove HLSL/GLSL compatibility funcs Delete unused Gather4Red macros Use normal precise keyword Piss off Dx9Sampler What the fuck is SV_ScreenPosition, delete pre SM 4.0 semantics Unused tessellation macros vr_cubemap_fog include common_samplers Fuck these Front/BackFace macros Useless redefines
7 Months Ago
Made the docking test map smaller again