249,819 Commits over 3,959 Days - 2.63cph!

7 Months Ago
Commit marking more components as [MapGeneration]
7 Months Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
7 Months Ago
Base
7 Months Ago
Clean up character controller scene
7 Months Ago
fix map references for tutorial
7 Months Ago
Fix map references
7 Months Ago
Merge main
7 Months Ago
Don't perform input actions if we were attacking while deploying a weapon, fixes bomb plant weapon switch behavior
7 Months Ago
Input structs
7 Months Ago
Clean up structs
7 Months Ago
map organization, delete old test maps, update season1maps
7 Months Ago
deleting unused and reorganizing prefabs
7 Months Ago
always applying stability/righting forces when mounted, rather than needing fuel
7 Months Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
7 Months Ago
replace stop decal on tutorial, unsaved blender file
7 Months Ago
Clean up When fetching extensions, check if we want to initialise rather than if we have initialised
7 Months Ago
Bradley now destroys barricades in its path
7 Months Ago
Allow demo recorder UI to be visible in debug camera view
7 Months Ago
Port SteamVR actions over to Facepunch.XR format, update fpxr lib
7 Months Ago
Show openxr error if xr operation doesn't succeed Check if parsing json actually worked, if not then show error Create input instance Run OPENXR_CHECK inside input ctor, add comment about some runtimes throwing errors
7 Months Ago
Removed Median Denoising Median denoising proved of no real value, so removed it.
7 Months Ago
Fixed vendor positions Fixed weird wheel placement issues
7 Months Ago
Add ladder
7 Months Ago
Better JumpPosition logic
7 Months Ago
Ladders can be trigger volumes
7 Months Ago
Fix MapCallouts NRE
7 Months Ago
Work in progress - added Laplacian on Gaussian for edge preservation + darkness control + other small changes Ditto
7 Months Ago
Vibration output
7 Months Ago
Map callouts
7 Months Ago
Support more binding types, wrap xr calls in OPENXR_CHECK(...)
7 Months Ago
Hide xhair while dead or we don't have a viewer
7 Months Ago
Make the minimap bigger while the scoreboard is open
7 Months Ago
FPXR returns error codes for various functions now, doesn't use builder pattern for instances FPXR enum update Initial XR input support
7 Months Ago
Use struct constructor instead of builder pattern for instances Remove "reserved" enum entries Add vjson (zpostfacto/vjson) Load action sets, actions, and bindings from actions.json (similar to how steamvr does it)
7 Months Ago
storage building large - wip, material definitions
7 Months Ago
Clear player body's interpolation when setting ragdoll state
7 Months Ago
Clamp minimap coords, use better bbox projection for volumes
7 Months Ago
Fix bug where blood effects will spawn in a weird spot, something to do with GameTransform interpolation?
7 Months Ago
Fixed masks not being applied to outfits
7 Months Ago
Fixed potential NRE in scoped weapon
7 Months Ago
M700: Can configure zoom levels per-level, first zoom level actually zooms in
7 Months Ago
player update. 3p revolver animations edited to match viewmodel
7 Months Ago
Fix spectating players not seeing sniper scope
7 Months Ago
Fix case where you couldn't spectate the remaining player
7 Months Ago
Fixed "launching" text showing when adding a new project (and not launching it)
7 Months Ago
Always show map markers when there's no viewer
7 Months Ago
Prevent players from colliding with weapon pickups
7 Months Ago
Return to menu for now
7 Months Ago
Merge from main
7 Months Ago
Anarchists outfit adjustments