243,444 Commits over 3,898 Days - 2.60cph!

8 Months Ago
Fixed tesla coil draining 0 power on small batteries
8 Months Ago
Doubled reach for crowbar attacks
8 Months Ago
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
8 Months Ago
Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only
8 Months Ago
Don't flag SceneObject and SceneModel as ESceneObjectFlags.IS_OPAQUE, the materials should dictate it, fixes translucent materials drawing in opaque passes (& drawing twice)
8 Months Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
8 Months Ago
Change nexus favorites to use favorites.cfg
8 Months Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
8 Months Ago
Second screen light & AmbientLightLOD
8 Months Ago
Merge from main
8 Months Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
8 Months Ago
64px instead of 128px
8 Months Ago
Canvas fix
8 Months Ago
Top screen & icon optimization.
8 Months Ago
Include panel parent in hash, fixes panel not rendering when parent is disabled and enabled
8 Months Ago
OnDestroyInternal calls OnDisabledInternal instead of OnDisabled Reset panel parent before deleting it
8 Months Ago
bedframe + mattress adjustments added bedframe_b for Liam's room
8 Months Ago
Nicer test for if nodes are operators
8 Months Ago
Reposed burlap shirt to match updated player rig
8 Months Ago
Add ActionGraph node for quickly creating a prop
8 Months Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
8 Months Ago
minigun viewmodel exported with ammo belt
8 Months Ago
Hook up block anim for new npc
8 Months Ago
Removed a bunch of throttle lerps and rotation lerps when docking
8 Months Ago
Fixed deferred decal not blending specular
8 Months Ago
Make control sheet labels draggable
8 Months Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
8 Months Ago
VHS DVD textures
8 Months Ago
Fix deserializing ActionGraphs in Menu context (#1506)
8 Months Ago
edited minigun world model anims
8 Months Ago
By default, clients (except host) can NOT refresh network objects. Host can change this with Connection.CanRefreshObjects
8 Months Ago
Compile fix Max 8x msaa
8 Months Ago
snow effect asset - updated color alpha value to be 1.0
8 Months Ago
Deploy & recall smoke grenade usage (convar'd)
8 Months Ago
Screen stuff & related shader+files.
8 Months Ago
Expose render settings to tools https://files.facepunch.com/garry/0c9677be-c880-4ac5-8976-3c69143c9f5b.png
8 Months Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
8 Months Ago
Temporary fix for drag executing multiple times in one frame
8 Months Ago
anim file fixes
8 Months Ago
npc weapon block anim
8 Months Ago
VHS and DVD Meshes and cover WIP
8 Months Ago
backup
8 Months Ago
Fix action graph serialization tests
8 Months Ago
alert npc animation
8 Months Ago
game console added
8 Months Ago
Set Json.NodeLibrary in Scene.Push() Make sure node definitions are added in Menu context Push scene scope in Scene.Save(), Scene.Serialize()
8 Months Ago
Shorten large gamemode tags (monthly, vanilla, etc) down to a two characters (^a^b^c) Expand tags back to full values when creating ServerInfo struct
8 Months Ago
PanelComponent uses internal enable, disable, update
8 Months Ago
Add some ai for testing
8 Months Ago
fixes