141,320 Commits over 4,352 Days - 1.35cph!

9 Months Ago
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
9 Months Ago
Applied same to temaining hull block types.
9 Months Ago
VPC script updates/fixes Fixing Linux VPC scripts
9 Months Ago
Fix compile error
9 Months Ago
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
9 Months Ago
merge from outpost_spawning -> main
9 Months Ago
Adding missing items to dlc packs that need media
9 Months Ago
added lods to hanging bulbs
9 Months Ago
Fix compile errors
9 Months Ago
steam dlc pages and soundtrack page
9 Months Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
10 Months Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
10 Months Ago
merge from main -> outpost_spawning
10 Months Ago
merge from party_system -> main
10 Months Ago
Fix NRE when connecting to server in party (again)
10 Months Ago
Allow setting developer convar in editor when not an admin - fixes developer convar not printing errors when connecting to server in editor
10 Months Ago
Adding brick images please work
10 Months Ago
Brick building skin moved items
10 Months Ago
Add and setup all the building skin views (minus brick)
10 Months Ago
Allow scientist to shoot briefly even after they lose LoS
10 Months Ago
setup m15 entity, added m15 world model rig/anim controller and anims
10 Months Ago
Fix being able to see scientist feet through the oilrig floor
10 Months Ago
Fix missing collision on oilrig
10 Months Ago
Fix scientist hearing working counter-intuitively when being sniped
10 Months Ago
Fix headshot damage multiplier not working on new scientists
10 Months Ago
textured and setup orientable spotlight.
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
10 Months Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
10 Months Ago
Merge: from main Tests: editor builds
10 Months Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
10 Months Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
10 Months Ago
ian_serializable_field_cleanup -> main
10 Months Ago
Fix siege weapon vehicle audio compile error
10 Months Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
10 Months Ago
Clean: simplify code Tests: gun turret being deauthed
10 Months Ago
WIP
10 Months Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
10 Months Ago
Fix compile error
10 Months Ago
Potential fix for scientists not reacting well to being sniped
10 Months Ago
M15 Pistol - World model fixes and texture tweaks
10 Months Ago
main -> snap_deployables
10 Months Ago
ian_serializable_field_cleanup -> main
10 Months Ago
Serializable field fix - BatteringRamVisuals
10 Months Ago
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10 Months Ago
Serializable field fix - SiegeWeaponVehicleAudio
10 Months Ago
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10 Months Ago
patrol_heli_revision_2 -> main
10 Months Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible