139,169 Commits over 4,352 Days - 1.33cph!

10 Months Ago
merge from fix_outbreak_death_icon -> main
10 Months Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
10 Months Ago
Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
10 Months Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
10 Months Ago
merge from fix_oil_rig_invisible_collider -> main
10 Months Ago
10 Months Ago
Fix invisible collider on top level of large oil rig
10 Months Ago
10 Months Ago
merge from main
10 Months Ago
made blue light more blue, tweaks to emissive to make as bright as red
10 Months Ago
Make Linux compile
10 Months Ago
merge from main
10 Months Ago
Add WriteTempEntities overflow warning from csgo Bonemerged models inherit lighting origin from parent Makes viewmodel hands match lighting of the viewmodel itself Apply changes to CHudCloseCaption from TF2
10 Months Ago
fix missing shore vector texture in ocean vface calc
10 Months Ago
Fixed settings toggle NRE Fixed some sliders using the wrong formatting Tweaked scroll view
10 Months Ago
`fixcars` now works for hot air balloons
10 Months Ago
merge from qol_chainsaw_ammo_count -> main
10 Months Ago
Refactor Item.ammoCount -> Item.clientAmmoCount - was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable - this worked for client but caused the server's item ammoCount to not always be correct - remove server assigning ammoCount to the item since it's redundant - switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
10 Months Ago
Wallpaper floor & ceiling pack - added WIP metal floor, fixed materials and icons
10 Months Ago
Fix chainsaws not showing their fuel count when inside a chest
10 Months Ago
ParticleTestMap crap file
10 Months Ago
Added a flex element to the ui context scene, so flexed prefabs look nice when opened
10 Months Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
10 Months Ago
Custom unpress siblings setup Works with options settings
10 Months Ago
Hook settings menu into new main menu
10 Months Ago
merge from main
10 Months Ago
separated splatting for sand and snow again, debug render command, cleanup
10 Months Ago
Continuing testing out floating walkway platforms
10 Months Ago
fix layer compositing
10 Months Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
10 Months Ago
Tweaks and cleanup
10 Months Ago
Try to ensure editor weaving process isn't running on build
10 Months Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
10 Months Ago
Fix #SERVER compile error for attack helicopter `timeReloadHeldDown`
10 Months Ago
iv stand,blood bag pile and single blood bag scale blockouts
10 Months Ago
merge from Cocoknight_gloves_update
10 Months Ago
Cocoknight armor fixes
10 Months Ago
merge from qol_attack_heli_ammo_select -> main
10 Months Ago
patrol_helicopter_rotation_fixes -> main
10 Months Ago
Sanitise patrol helicopter spotlight rotations
10 Months Ago
merge from iofeedback_fixes
10 Months Ago
merge from TeaToken_Andgrammar
10 Months Ago
merge from main
10 Months Ago
bee_catapult_bomb -> main
10 Months Ago
merge from wallpaper/floor
10 Months Ago
Compile fix
10 Months Ago
Changed pick up and drop sounds Fixed error in Tech Tree 0
10 Months Ago
merge from wallpaper/floor
10 Months Ago
Minor folder changes
10 Months Ago
Added Bee Catapult Bomb On impact it spawn groups of Bee Swarms. Setup icons, catapult setup and entities. Manifest