243,461 Commits over 3,898 Days - 2.60cph!
Leaderboard backup, run #
10443
Merge from harbor_tweaks_4_cargoship
Update harbor_1 movement prefabs
Add a debug visualisation to the harbor proximity manager
Subtract
94449, causes ships to get stuck when docking
Hooked up the sunken crates animation on harbor_2
Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
Tried to fix broken swing bridge animation
Fixed weird cargo movement bug
Merged electricity_power_fixes/randswitch to Aux2
Added cargoship save support
Ran protobuf
Merged electricity_power_fixes to Aux2
Flipped harbor 1 path
Adjusted swing bridge animation
Smoothed approach path
Still broken spawn nearby command
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
Set up proximity manager for harbor 2
First pass swing bridge
Harbor 1 ladder and parent triggers
Cranes reset to their starting angle after a move
Cranes now adjust the height during the move if placing the container on a really high destination
Setup harbor_2 cranes and container spawn points
Applied new container spawn point decal art, removed placeholder white cube
Initial docking path for harbor_2
First attempt at spawn near for docking command
Only clear contacts on tag change if the contacts should have no interaction
Rework terrain casting and sweeping
Actually just don't bother trying to read 0 bytes from a file
Fixed "cc_lang: invalid language" with empty cc_lang
Bumped MAX_MAP_OVERLAYS to 8k from 1k
Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA
MAX_MAP_TEXDATA 2048 -> 8192
MAX_MAP_TEXINFO
12288 ->16384
Fixed "Tried to Read into NULL memory!" when mounting L4D2
Fixed my fuckup with recent sound related fix
Rework how lua_refresh_file generates paths to work with addons
Fix compile error
Rework how lua_refresh_file generates paths to work with addons
Fix compile error
Rework how lua_refresh_file generates paths to work with addons
Refactor ActionGraphDebugger
First pass at listening for ActionGraph scene refs
WIP show scene refs in scene view
https://files.facepunch.com/ziks/2024-03-08/sbox-dev_HZ7Fs0R2x1.mp4
Fixed a crash due to sounds failing to be loaded
Fixed a crash with meshes
Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
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Fix hair blue line
Scene.Load ShowLoadingScreen actually works
Update avatar scene
Open avatar scene when you click the avatar button
Fixed a crash due to sounds failing to be loaded
Fixed a crash with meshes
Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
Fixed fuel generator aux inputs draining power
Actually set D_MSAA combo on depth_downsample
Vulkan: Fix validation errors with MSAA disabled, this should fix a lot of crashing problems for people playing without MSAA
Correct directions on lock C
Cargo decides what harbor to dock at based on spawn distance
Set up Padlock C (5 dial)
Update art_showcase.scene
Fixed melee hit effect not playing, removed some serialized timesince/timeuntils in anim states
Run the hit effect on every hit attack
art showcase and lamp variant
Cargoship now moves around the island anti-clockwise