143,538 Commits over 4,383 Days - 1.36cph!

10 Months Ago
Update: DemoBuildingsViewer - annotate spawned building blocks with metadata - Also fixed building marker deduplication only spawning 1 marker Allows to implement export of a scene (with manual edits), rather than demo protobuf. Tests: used the tool, gizmos confirmed link up with building markers
10 Months Ago
thompson holster, backpack position abd bounds setup
10 Months Ago
Bugfix: DemoBuildingsViewer - don't spawn extra building markers on import Tests: used the tool
10 Months Ago
Update: DemoBuildingsViewer - add debug toggle to spawn from source protobuf Helps validating that everything is spawning correctly Tests: used the tool in editor
10 Months Ago
clean up header on workshop
10 Months Ago
flexbox new ui tooltip
10 Months Ago
Add tooltips to play page prefabs for extra info
10 Months Ago
setting up 3p minigun anims,entity and and override controller.
10 Months Ago
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Setting up 3p SKS anims,entity and override controller
10 Months Ago
merge from metal_detector_dropped_items
10 Months Ago
merge from fix_attackheli_headlights
10 Months Ago
compile fix
10 Months Ago
merge from new_menu
10 Months Ago
Added a close button to the skin viewer when full screen
10 Months Ago
Fixed HttpImage GenerateMipmaps setting not working
10 Months Ago
Fixed cart item not spawning in builds Added store.clearcart command
10 Months Ago
Merge from mission_tutorial_reset_fix
10 Months Ago
Skin viewer locker tweaks
10 Months Ago
Added ScrollRectDisable to the store, settings and inventory scroll rects Some store optimisations
10 Months Ago
Selectively reset mission state when starting a tutorial, prevents mission complete status of non-tutorial missions getting stomped
10 Months Ago
merge from new_menu
10 Months Ago
Tab button style update again
10 Months Ago
Revert 126315, has dependencies to Facepunch.System
10 Months Ago
Fixed workshop editor skybox slider regression
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
merge from new_menu
10 Months Ago
Deleted old workshop menu code and prefabs
10 Months Ago
Another loot spawn change to try and resolve these game mode issues
10 Months Ago
Fixed ingame post process messing with the skin viewer post process layer
10 Months Ago
Tab button style update, plastic please
10 Months Ago
Moved FlexGridsElement in flex folder
10 Months Ago
Workshop - Lock page buttons accordingly - Added a confirmation popup before starting the workshop scene loading - Prevent the menu to close when pressing escape if the workshop editor is loaded
10 Months Ago
Merge from main
10 Months Ago
Workshop filtering dropdown
10 Months Ago
Workshop window is closed correctly when switching tabs
10 Months Ago
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10 Months Ago
Fixed HttpImage not firing OnImageLoaded callback at all times
10 Months Ago
Workshop scene linked, "my items" buttons
10 Months Ago
Restored window states in main prefab
10 Months Ago
Workshop menu baseline
10 Months Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot.
10 Months Ago
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
10 Months Ago
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
10 Months Ago
Update: DemoBuildingsViewer - use processed protobufs, instead of raw demo protobufs, for scene spawning - Benchmark.Building no longer caches raw protobufs This standardizes logic between benchmarks and the viewer tool. Tests: opened a couple bases from a demo
10 Months Ago
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
10 Months Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
10 Months Ago
Feedback tweak: Red/Orange balance into more orange.