243,461 Commits over 3,898 Days - 2.60cph!

8 Months Ago
Leaderboard backup, run #10443
8 Months Ago
Merge from harbor_tweaks_4_cargoship
8 Months Ago
Compile fixes
8 Months Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
8 Months Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
8 Months Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
8 Months Ago
Tried to fix broken swing bridge animation
8 Months Ago
Fixed weird cargo movement bug
8 Months Ago
Merged electricity_power_fixes/randswitch to Aux2
8 Months Ago
Added cargoship save support Ran protobuf
8 Months Ago
Merged electricity_power_fixes to Aux2
8 Months Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
8 Months Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
8 Months Ago
Set up proximity manager for harbor 2 First pass swing bridge
8 Months Ago
Harbor 1 ladder and parent triggers
8 Months Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
8 Months Ago
Initial docking path for harbor_2
8 Months Ago
First attempt at spawn near for docking command
8 Months Ago
Item setup
8 Months Ago
Only clear contacts on tag change if the contacts should have no interaction
8 Months Ago
fixes
8 Months Ago
Merge from main
8 Months Ago
Rework terrain casting and sweeping
8 Months Ago
Merge from main
8 Months Ago
updates
8 Months Ago
Actually just don't bother trying to read 0 bytes from a file
8 Months Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2
8 Months Ago
Moon pool crane textures
8 Months Ago
Merge from main
8 Months Ago
More progress on level
8 Months Ago
Fixed my fuckup with recent sound related fix Rework how lua_refresh_file generates paths to work with addons
8 Months Ago
Fix compile error Rework how lua_refresh_file generates paths to work with addons
8 Months Ago
Fix compile error Rework how lua_refresh_file generates paths to work with addons
8 Months Ago
Refactor ActionGraphDebugger First pass at listening for ActionGraph scene refs WIP show scene refs in scene view https://files.facepunch.com/ziks/2024-03-08/sbox-dev_HZ7Fs0R2x1.mp4
8 Months Ago
Fixed a crash due to sounds failing to be loaded Fixed a crash with meshes Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
8 Months Ago
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8 Months Ago
Fix hair blue line Scene.Load ShowLoadingScreen actually works Update avatar scene Open avatar scene when you click the avatar button
8 Months Ago
Fixed a crash due to sounds failing to be loaded Fixed a crash with meshes Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
8 Months Ago
Fixed fuel generator aux inputs draining power
8 Months Ago
Actually set D_MSAA combo on depth_downsample
8 Months Ago
npc hit animation wip
8 Months Ago
Vulkan: Fix validation errors with MSAA disabled, this should fix a lot of crashing problems for people playing without MSAA
8 Months Ago
Fixed removed components
8 Months Ago
Correct directions on lock C
8 Months Ago
Cargo decides what harbor to dock at based on spawn distance
8 Months Ago
Set up Padlock C (5 dial)
8 Months Ago
Update art_showcase.scene
8 Months Ago
Fixed melee hit effect not playing, removed some serialized timesince/timeuntils in anim states Run the hit effect on every hit attack
8 Months Ago
art showcase and lamp variant
8 Months Ago
Cargoship now moves around the island anti-clockwise