243,447 Commits over 3,898 Days - 2.60cph!

8 Months Ago
PanelComponent uses internal enable, disable, update
8 Months Ago
Add some ai for testing
8 Months Ago
fixes
8 Months Ago
Updated UI/Default ASE template to avoid name clashes with existing properties
8 Months Ago
Spawn object on unlocked
8 Months Ago
Split up map into prefabs Attacking uses less stamina
8 Months Ago
added dryingrack_a
8 Months Ago
added chains_a_ground
8 Months Ago
Move hash & status from server tags -> rules
8 Months Ago
Reposed burlap pants to match updated player rig
8 Months Ago
Minigun ammo backpack fixes/cleanup
8 Months Ago
Fix RenderDeviceInfo_t wrong size
8 Months Ago
Set Json.NodeLibrary in Scene.Push() Make sure node definitions are added in Menu context
8 Months Ago
Add WidgetUtil.CreateSwapChain NativeRenderingWidget renders in regular render path
8 Months Ago
increase flashlight size (again) Combination lock sound
8 Months Ago
npc block animation and run adjustment
8 Months Ago
Door with pad lock
8 Months Ago
If a Component isn't valid then just set the property anyway for a Sync var
8 Months Ago
added surface types to assets
8 Months Ago
Make docs clearer
8 Months Ago
Test to re-register Sync props after Network.Refresh
8 Months Ago
.meta file
8 Months Ago
setting up asset zoo scene for snow setup ahead of time
8 Months Ago
exported latest minigun ammo backpack
8 Months Ago
added chains_a for door frames
8 Months Ago
MonumentIsland_Bradley test scene
8 Months Ago
Remove the old BuildCubeMaps
8 Months Ago
Dynamic cubemap component settings
8 Months Ago
Added Minigun 4K Textures
8 Months Ago
deleting unused coaling tower models/prefabs that were redundant
8 Months Ago
Remove unsued, clean up
8 Months Ago
Updated snow effect material config
8 Months Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler GGX filtering Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples Assert isn't valid anymore in ComputeImageViews since we can pass a cube array Do cubemapper processing of all faces at once without using intermediary copies, 4-8x speedup (~17ms > ~2.5ms), still needs to be faster https://i.imgur.com/b61mX1Y.png Rendersystemvulkan: Alllow binding specific cubemap [ & arrays ] mips if UAV
8 Months Ago
Tweak citizen eye ao add compilled avatar scene (!)
8 Months Ago
added dynamic_container_style 1/2/3 prefabs
8 Months Ago
Use faster _aligned_malloc in physics system
8 Months Ago
Leaderboard backup, run #10443
8 Months Ago
Merge from harbor_tweaks_4_cargoship
8 Months Ago
Compile fixes
8 Months Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
8 Months Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
8 Months Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
8 Months Ago
Tried to fix broken swing bridge animation
8 Months Ago
Fixed weird cargo movement bug
8 Months Ago
Merged electricity_power_fixes/randswitch to Aux2
8 Months Ago
Added cargoship save support Ran protobuf
8 Months Ago
Merged electricity_power_fixes to Aux2
8 Months Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
8 Months Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
8 Months Ago
Set up proximity manager for harbor 2 First pass swing bridge