156,222 Commits over 4,536 Days - 1.44cph!

10 Months Ago
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically
10 Months Ago
Restored the rotate to zero before reloading
10 Months Ago
Removed mission position generator validation method, now just uses the position generation method (both methods were doing very similar things) and stores these generated points for if we eventually accept this mission. Check if objectives are valid before proceeding. Objectives can now use those generated points to check if a mission is valid before the mission has started.
10 Months Ago
Also include player parented to ladders in GetPlayersOnBoat
10 Months Ago
Reapply on the right prefab this time
10 Months Ago
Suntract 137986, applied changes to wrong asset
10 Months Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
10 Months Ago
Fix workshop skins not loading when Indirect Instancing is enabled
10 Months Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
10 Months Ago
Fixed mount animation playing when swapping weapons while mounted
10 Months Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
10 Months Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
10 Months Ago
Fix mounted weapon show/hide NRE
10 Months Ago
Merge from parent
10 Months Ago
Fix CullingVolume LodGroup warning
10 Months Ago
Set AI turret max shoot distance from 200 -> 75 meters
10 Months Ago
Bring back turret aim lerping
10 Months Ago
More value tuning
10 Months Ago
Match LOD settings on new scientist outfit
10 Months Ago
merge from naval_update
10 Months Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
10 Months Ago
merge from ah_trajectory_mismatch_fix
10 Months Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
10 Months Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
10 Months Ago
GPU crash fix, NaN check in cloud raymarch
10 Months Ago
Merge from boat_building
10 Months Ago
And include the player animation controller, that's kinda important
10 Months Ago
Merge from boat_steering
10 Months Ago
floor & floor.triangle snap directions
10 Months Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
10 Months Ago
Add validation between lighting the fuse and firing the cannon.
10 Months Ago
merge from islands to naval
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
Re-enable dynamic occlusion pausing by default again
10 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
10 Months Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
10 Months Ago
merge from icon_renderer_path -> main
10 Months Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
10 Months Ago
Fixed Player:DropObject not working for Physics Gun without the arg Particle Editor search and Copy Name button Reset particle preview when it was hidden and became visible * "Fixes" some particle previews just becoming blank after a while of not being simulated. Minor cleanups func_conveyor affects physics props
10 Months Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
10 Months Ago
update manifest
10 Months Ago
added space station building skin back in to skins asset
10 Months Ago
merge from space_station_building_skin - restored sitem
10 Months Ago
merge from main
10 Months Ago
restored space station building skin sitem
10 Months Ago
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10 Months Ago
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10 Months Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
10 Months Ago
merge from birthday2025 -> main