198,635 Commits over 4,140 Days - 2.00cph!

12 Months Ago
seaweed pass
12 Months Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
12 Months Ago
swim forward meta file
12 Months Ago
player update. editing rocket launcher anims to match viewmodel
12 Months Ago
Reduce navmesh draw allocs again
12 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
12 Months Ago
sar set to use rifle locomotion anims
12 Months Ago
spine settings for some entities
12 Months Ago
UpdateLine NRE fix
12 Months Ago
Further optimize navmesh drawing
12 Months Ago
small off by one error
12 Months Ago
Reset stock back to 10 Removed excess logs
12 Months Ago
Attempted travelling vendor 'Advance Path NRE' patch
12 Months Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
12 Months Ago
Optimize navmesh debug view
12 Months Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
12 Months Ago
populated playerAnimation.controller with latest 3p anims
12 Months Ago
merge from swap_keycard_fix
12 Months Ago
Complete client navmesh drawing
12 Months Ago
Make it possible for admins to see the navmesh
12 Months Ago
divesite container update
12 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
12 Months Ago
merge from unique environments to cliffs
12 Months Ago
ue_oasis_c build and level prep
12 Months Ago
Potential SwapKeycard.UpdateAccessLevel fix
12 Months Ago
Baseline, added prefabs
12 Months Ago
.mat missing
12 Months Ago
Compile fix following merge
12 Months Ago
merge from main
12 Months Ago
barnacle_tiling_orange variant
12 Months Ago
Better rotation and demolish blocked errors Grade upgrade message order
12 Months Ago
Optim: Don't wait full timeout for CompanionServer if it's done Tests now run 2.5s instead of 12s. Tests: Ran all tests multiple times - all green
12 Months Ago
Plaster added to jungle ruins
12 Months Ago
Update: Adding last tests to CompanionServerTests One of them, TestNexusAuth, doesn't do deep testing since it requires setup of NexusServer, which is incompatible because of DontDestroyOnLoad. Tests: Ran all unit tests multiple times - all green
12 Months Ago
merge from main
12 Months Ago
renamed files and folders oasis_b build and level
12 Months Ago
▉▍▇▉▍▌▊ ▊▉▄▋▉▆▍▄▆▊ ██▌▇▊▅ ▉█▌▊ ▋▆▆▊▉▋▅▍▄ ▌▆▉▇▊▍▌ █▉▄▆
12 Months Ago
merge from main - RC
12 Months Ago
PlayerCopy tool now works if a PlayerModel is selected rather than the player itself Will now select the newly created model after copying
12 Months Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
12 Months Ago
Fixed binoculars overlay covering chat
12 Months Ago
▌▇▄'▉ ▌▍▊▅█ ▋▄▉▄▆▋▊ ▌▌ ▅█▅█▊█ ▉▄▍ ▆▋▄▇▅ ▅▌ ▌▊▇▄▄▆▋█ ▊█▋ ▄▆▅ ▋▄▆█▄▇▊▇, ▊▊▄▋▄█▇▇ █▍█▅ █▄ ▆▋ ▋▍▊▊▋▆
12 Months Ago
Fixed extra GetType() causing IsComponentNotOfType check on LodStripper to fail
12 Months Ago
Pose backup
12 Months Ago
LODStripper change
12 Months Ago
Fixed shields not getting OnHolster callbacks
12 Months Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
12 Months Ago
Fixed duplicate GUID error on client connection in editor.
12 Months Ago
Improved train uncoupling behaviour
12 Months Ago
▄▉▄▌▍▊▌ ▉▋▍▉█▅█▊█▇▋ ▌▇█▆ █▌▆▋▋ ▅▅▉▉▋▍▉▇ ▅▊ ▆▌▌▋▌▆▍▍▊ (▋▍█▇▋▊▉▋ ▄▋▄▅▉▆ ▌▊ ▇▆█▌ █▉ ▅▉▌▅ ▍▄▊▉▄█ ▍▊▍▋▋▌▌▌)