250,303 Commits over 3,959 Days - 2.63cph!

8 Months Ago
A few more maze chunks Navigator now keeps track of last visited Makes seeker / charger behaviour easier to predict Fix path costs not actually being stored Fixes seekers not flanking Enemies avoid bunching up Exit placement tweaks
8 Months Ago
merge from fix_scrapforsale
8 Months Ago
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8 Months Ago
merge from wiring_near_vehicles_fix
8 Months Ago
Swallow EscapePressed when returning to menu
8 Months Ago
Give ball and paddle suitable triggers
8 Months Ago
Refactor controller input, add InputState
8 Months Ago
merge from water-fog-scatter-strength
8 Months Ago
Don't run base input when locked
8 Months Ago
Bunch of work all around, code to plant a paddle and ball in the player's hands, start designing hold types
8 Months Ago
master house interior progress
8 Months Ago
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8 Months Ago
cleanup scene tick/draw flow with multiple viewports replace legacy global GizmoInstance
8 Months Ago
Rock iteration
8 Months Ago
Switch handcuffs to use BaseMelee
8 Months Ago
8 Months Ago
WrapTextureToSelection with shift-alt-rmb https://files.facepunch.com/layla/1b2011b1/sbox-dev_MA50eCo78d.mp4
8 Months Ago
Merge from main
8 Months Ago
DragAssetData.Parse: Resolve local asset before attempting to make it a package ident Material API specular obeys S_SPECULAR same as Valve's PS_FinalCombinerDoLighting (you can now turn it off) Graphics.PrepareTextureForUse -> Texture.MarkUsed (Doesn't need a graphics context now) Json.SerializeAsObject (GameResource serialization) supports [JsonInclude] on non public properties. Deserialization already supported it.
8 Months Ago
Add Hand, HandPreset system from Gunbuilder Create Player Prefab Create other needed prefabs (Ball, Paddle) Start designing player class Fixed barrier prefab being movable Start writing a bunch of code for holding objects w/ hands (based off Gunbuilder, goal of cleaning it up for a lib)
8 Months Ago
Re-added dryfire and attack states (for AK vm cam reset)
8 Months Ago
Change how escape button works, so it has a set path from game => menu -> tools Input.EscapePressed is no longer accumulated Input.EscapePressed has a setter, so you can prevent it doing further things Break game window focus in editor if escape is pressed
8 Months Ago
LR300 vm cam anim tweaks - reduced movement for deploys
8 Months Ago
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8 Months Ago
Re-applying 97361 changes after Plastic merge fuckery
8 Months Ago
Merged main into wiring_near_vehicles_fix
8 Months Ago
Get rid of occlusion on all sounds WIP wizard
8 Months Ago
Fixed issues with scrap4sale in bandit
8 Months Ago
Reworked the underwater base glass to be in line with the other underwater changes.
8 Months Ago
subtracting 97607 wiring_near_vehicles_fix - broken prefabs
8 Months Ago
Green mat
8 Months Ago
Fixed weird merge issues Fixed scene not being pushed
8 Months Ago
Merge main - that was a pain
8 Months Ago
Zombie prefab Temp spawn zombies through prefabs Zombie Thing
8 Months Ago
Viewmodel initial code setup. Protobuf. Serialization. Debug logging.
8 Months Ago
merge from io_seismic_sensor - Art placeholder
8 Months Ago
merge from searchlight_fixes
8 Months Ago
Tweaked rockets vibration level
8 Months Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
8 Months Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
8 Months Ago
Merged main into io_seismic_sensor
8 Months Ago
Test using Sprite Tool
8 Months Ago
Scene Project Start - move all code to another folder for reference, create a basic scene map (https://files.facepunch.com/tony/1b2011b1/sbox-dev_0EoXrWDBgh.png)
8 Months Ago
Use sphere traces in UnicycleController (#64) Add move history gizmo to UnicycleController Shows path, velocity, ground trace normal
8 Months Ago
Merge from hackweek_renderlod_collapse
8 Months Ago
Compile fix
8 Months Ago
merge from hackweek_renderlod_collapse
8 Months Ago
merge from boombox_toggle_fix
8 Months Ago
merge from wiring_near_vehicles_fix
8 Months Ago
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