138,742 Commits over 4,352 Days - 1.33cph!

11 Months Ago
Codegen Manifest
11 Months Ago
Fixed foundation incorrect wallpaper socket name
11 Months Ago
Bugfix: return ProtoBuf.PlayerRelationships back to pool after client rpc is executed Think it was the only PlayerRelationships leak on client Tests: local session on craggy, opened&closed contacts - saw pool metrics stay stable
11 Months Ago
Update: using new RelationshipManager.ClearRelations to avoid potential pooling leaks Tests: none
11 Months Ago
Merge from protobuf_fixes
11 Months Ago
Fix possible race condition accessing NetWrite.Length after sending the instance to a network thread to handle
11 Months Ago
Bugfix: clear PlayerRelationshipInfo when returning PlayerRelationship to pool Tests: none, since it turns out that we don't have any code that stresses this path - one more thing to fix then
11 Months Ago
viewomdel and prefab update
11 Months Ago
cave scene tweaks for cave openings (overrides)
11 Months Ago
adjustments to some cave pieces that didn't get full coverage
11 Months Ago
Cherrypick 119366
11 Months Ago
Fixed max setup on new armor
11 Months Ago
Compile fix
11 Months Ago
Dont automatically add max skins to the viewmodel skeleton list
11 Months Ago
bunkers room dressing save
11 Months Ago
converted mine tunnels, bunker rooms, sewer tunnels
11 Months Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
11 Months Ago
Fix RPC error in CLIENT_SetTowId when detaching
11 Months Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
11 Months Ago
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11 Months Ago
Arms VM test
11 Months Ago
Experiment with simpler covers, fix compile error
11 Months Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
11 Months Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
11 Months Ago
Disable debug gizmo
11 Months Ago
Spawn leaf effect with correct direction
11 Months Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
11 Months Ago
potential fix for sun passthrough in train tunnel entrance
11 Months Ago
Merge: from main Tests: none, no conflicts
11 Months Ago
Path improvement.
11 Months Ago
jungle ruins s2p
11 Months Ago
Reimplement vending machine fridge (on branch)
11 Months Ago
main -> vending_machine_fridge
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
converted cave pieces - cave scenes require S2P to update
11 Months Ago
Iterating
11 Months Ago
rug_tugboat_fix -> main
11 Months Ago
Fix not being able to place the rugs and new bear rugs on tug boats
11 Months Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
11 Months Ago
ferry terminal
11 Months Ago
main -> cocoknight_armor_dlc
11 Months Ago
Final cleanups and extra comments
11 Months Ago
conditional_armour_meshes_viewmodels -> main
11 Months Ago
Comments + tooltips
11 Months Ago
Material improvements.
11 Months Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
11 Months Ago
Simplification of slot logic