136,369 Commits over 4,324 Days - 1.31cph!

11 Months Ago
Merge from blowpipe
11 Months Ago
Merge: from item_allocs - Fixes BufferList not able to sort when it's not full - removes some from Item.MoveToContainer Tests: moved and stacked items in the inventory while checking profiler
11 Months Ago
Optim: remove allocations from Item.MoveToContainer Unity profiling showed an allocation inside it's sort impl, but I haven't seen it on server snapshots - will clean up if it is there Tests: got a bunch of wood in separate stacks and stacked it via right click from belt to inv. Checked profiler to confirm expected allocations are gone.
11 Months Ago
Bugfix: BufferList can handle sorting subrange Tests: moved items around in inventory(future cl)
11 Months Ago
Prevent TC dropping corpse if the last building block of a base is destroyed
11 Months Ago
Fixed killfeed names regression
11 Months Ago
Fixed killfeed names regression
11 Months Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs
11 Months Ago
Updated descriptions for all weapons. Fixed typo on bread, and extra word on egg.
11 Months Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs
11 Months Ago
Initial setup of player modifier limits: Removed junk test data. Added radiation dart limits: max 5 applications via dart.
11 Months Ago
Default modifier counts for when no limits are specified.
11 Months Ago
updated override controllers
11 Months Ago
grid-based erosion improvements - much smaller timestep, stops patterns from shoddy integration forming - working with height in world-space and copying back - better job dependency handling - some disabled debug data dumping to help debug the process with python scripts
11 Months Ago
set up sound anim events for various weapons
11 Months Ago
Add save/load client methods to mini crossbow/bow/crossbow This lets us reload the arrow effects on relog/network load
11 Months Ago
Minor cleanup Give description to vgui_visualizelayout Added quick switches to console https://files.facepunch.com/rubat/2025/March17-1180-ZigzagGourami.png Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
11 Months Ago
Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
11 Months Ago
Merge: from growablegenes_allocs - Remove allocs from GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
11 Months Ago
Clean: remove profiling hack Tests: none, trivial change
11 Months Ago
Update: avoid linq allocations in GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
11 Months Ago
Added poolable component to missed prefabs
11 Months Ago
Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
11 Months Ago
Fixed duplicate StringID on added loadouts
11 Months Ago
11 Months Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
11 Months Ago
relinked prefabs to skinnables
11 Months Ago
Reduced size of sunflower worldmodel, slightly reduced collider size.
11 Months Ago
initial texturing pass on the radiation dart viewmodel
11 Months Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
11 Months Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
11 Months Ago
ladder volumes in prefabs for bamboo ladders
11 Months Ago
Restore crossbow_arrow_fix
11 Months Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
11 Months Ago
Cherry picking 116881 - Hoodie/Pants material changes
11 Months Ago
Unpacking missed prefabs
11 Months Ago
Adding animations to support catching boomerang
11 Months Ago
zigg scene - platforms LD work
11 Months Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
11 Months Ago
merge from 116879 , added taylors pants and hoodie changes
11 Months Ago
added shelf 9959 - hoodie and pants fixes
11 Months Ago
Subtract 116869
11 Months Ago
re-assigned arrow renderer on crossbow to work with turrets
11 Months Ago
Merge from camphysical_taa_support
11 Months Ago
Merge from main
11 Months Ago
merge with 116869
11 Months Ago
merge from 116868
11 Months Ago
rug_deployment_fix -> main
11 Months Ago
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
11 Months Ago
Merge: from treemanager_oob_nre - Fixes NRE caused by trees close to the edge of the world Tests: throw away unit tests that sampled edges of the tree manager's grid