135,469 Commits over 4,293 Days - 1.31cph!

11 Months Ago
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11 Months Ago
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11 Months Ago
Files for deployment zone visualization.
11 Months Ago
Update: use GetIgnoreIndirect(vec3, float, ...) Further simplifies code and reduces the number of temp NativeArrays we need Tests: unit tests
11 Months Ago
merge from fix_spawnitem_ownership -> main
11 Months Ago
Fix item ownership not applying when using `spawnitem` command
11 Months Ago
Update: Use GetIgnoreIndirect(vec3, vec3, ...) to further simplify code As a bonus this avoids a bit of data repacking and NativeArray creation - there's more to come Tests: ran unit tests
11 Months Ago
merge from ownership_barrel_fix -> main
11 Months Ago
Fix item ownership not applying to items from barrels
11 Months Ago
Add a tip telling you what to do if you're attacked by bees
11 Months Ago
Apply "Make All Streamable" to 8294 textures
11 Months Ago
Add option "Make All Streamable" to texture optimisation tools based on Diogo's filter functions
11 Months Ago
Force texture mipmap streaming to be always on (experiment) and set the memory budget equal to available graphics memory.
11 Months Ago
Update: use WaterTestFromVolumesIndirect to simplify code This could be a small optimization, since we have to move less data around, but not focusing on that - just trying to reduce complexity. Tests: ran unit tests
11 Months Ago
Tests: TestWaterInfosConsistency now generates fake WaterVolumes Need this since I'm starting to modify the "volumes" path as well. Tests: ran the unit tests
11 Months Ago
wip/profiling
11 Months Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
11 Months Ago
merge from ranking_change -> premium_servers
11 Months Ago
Fix tracking accumulating error
11 Months Ago
Update: replacing a bunch of GetWaterInfos internal BufferLists with NativeArrays Preparing to replace more of managed logic with burst jobs Tests: Ran unit tests
11 Months Ago
show hit notifications when your bee swarm damages someone
11 Months Ago
impact_details_variety -> main
11 Months Ago
Improved blunt wood decal
11 Months Ago
Promo item setup for linking a Discord account in game (need to fill in the item ID still!)
11 Months Ago
bee_owners -> main
11 Months Ago
Restore stomped code changes
11 Months Ago
Add failure transitions to croc to fix log spam
11 Months Ago
Fix croc diving under terrain
11 Months Ago
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11 Months Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through
11 Months Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay)
11 Months Ago
Optim: replace height fetching with a burst job Tests: unit tests
11 Months Ago
exported crocodile back pedal, edited attack and intimdate animations
11 Months Ago
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11 Months Ago
Optim: replace initialization with with a burst job Tests: ran unit tests
11 Months Ago
renamed biro dart fbx -> incapacitate dart (i broke everything with this) updated already existing incapacitate dart prefab renamed materials for consistency
11 Months Ago
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11 Months Ago
Update: replace Spans with NativeArray in WaterLevel.GetWaterInfos Will allow to pursue using burst jobs internally. Tests: tests passed
11 Months Ago
jungle ruins s2p
11 Months Ago
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
11 Months Ago
renamed dart b -> scatter dart world model/lods
11 Months Ago
Update server browser menu prefab
11 Months Ago
Only prioritize official premium servers, leave community servers to sort normally regardless of premium status
11 Months Ago
Deleting Panther skeleton assets
11 Months Ago
Rebinding panther prefab variant with correct mesh
11 Months Ago
Accept any rivers that end in the jungle biome beyond the typical max river count Reduced min distance between rivers a bit
11 Months Ago
Merge issues
11 Months Ago
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11 Months Ago
main -> bee_owners