254,385 Commits over 3,990 Days - 2.66cph!

8 Months Ago
Prefab update Attempt to fix the stuttering
8 Months Ago
Fixed electrical heater placement issue
8 Months Ago
Don't collapse renderers if theres a EmissionScaledByLight component
8 Months Ago
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
8 Months Ago
Reverted ackermann steering to a simple angle based steering system. Works better in most cases Default colliders now checked to ensure they arent a child of the vendor
8 Months Ago
Removed non convex colliders
8 Months Ago
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
8 Months Ago
Don't create new worlds for map instances, we lose vis on scene objects by doing it this way
8 Months Ago
Fixed all usages of the AdvancedTools prefab not getting rotated correctly, affected prefabs: crate_tools_tutorial, TackleBox, MissionLootBaox_Basic, SubmarineSolo, crate_tools
8 Months Ago
FIxed burned head getting offset in arctic portacabin and tutorial island barrel
8 Months Ago
updated export
8 Months Ago
Fixed secret lab chair gibs missing material
8 Months Ago
fix map origin
8 Months Ago
8 Months Ago
Merge from main -> fix_barricades_rocks_monuments
8 Months Ago
switch to velocity verlet integration
8 Months Ago
Map instances set their world origin to game object position when created
8 Months Ago
Merge from hood_and_cuffs
8 Months Ago
Tweaks/cleanup
8 Months Ago
Unlock leeway
8 Months Ago
Compile fix
8 Months Ago
Merge from main
8 Months Ago
Rebase pvs with world transform, not just the origin, allows vis to work when world origin is rotated
8 Months Ago
Merge from batch_white_fix
8 Months Ago
Rebase check position when getting precise pvs!
8 Months Ago
Fix renderer batching overriding the detail colour property to white on non shipping container batches
8 Months Ago
Merge from sprint_seed_fill
8 Months Ago
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
8 Months Ago
Merge from main
8 Months Ago
Remove IComputeWorldOriginCallback, provide transform to create world directly, makes it easier for us to set initial world origins
8 Months Ago
Make sure physics world debug draw ticks, not just when in an editor viewport
8 Months Ago
Added static ptz_cctv prefab
8 Months Ago
Fixed tugboat population bug
8 Months Ago
Merge from main
8 Months Ago
Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
8 Months Ago
Don't set initial cursor name
8 Months Ago
Merge from dynamic_vendor_pricing
8 Months Ago
Update printAllPriceChanges to print out current and historical averages
8 Months Ago
Made TextEntry `PlaceHolderLabel` and `TimeSinceNotInFocus` protected to help with overriding DrawContent. Resolves Facepunch/sbox-issues#5655
8 Months Ago
Merge from parent
8 Months Ago
better card debug display ancient scroll wip StatusEffect ancient scroll status effect rock pushing
8 Months Ago
Remove unneeded comments and fix formatting in ListControlWidget
8 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
8 Months Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
8 Months Ago
Click-and-drag to re-order List/Array Property in Inspector. https://files.facepunch.com/CarsonKompon/2024/June/24_20-45-InfatuatedGrouse.mp4 Resolves Facepunch/sbox-issues#5697
8 Months Ago
Merge from main
8 Months Ago
Parent merge
8 Months Ago
Merge from main
8 Months Ago
Driver twists hand when accelerating
8 Months Ago
Fixed bollards on cargo ship render batching