254,385 Commits over 3,990 Days - 2.66cph!
Prefab update
Attempt to fix the stuttering
Fixed electrical heater placement issue
Don't collapse renderers if theres a EmissionScaledByLight component
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
Reverted ackermann steering to a simple angle based steering system. Works better in most cases
Default colliders now checked to ensure they arent a child of the vendor
Removed non convex colliders
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
Don't create new worlds for map instances, we lose vis on scene objects by doing it this way
Fixed all usages of the AdvancedTools prefab not getting rotated correctly, affected prefabs:
crate_tools_tutorial, TackleBox, MissionLootBaox_Basic, SubmarineSolo, crate_tools
FIxed burned head getting offset in arctic portacabin and tutorial island barrel
Fixed secret lab chair gibs missing material
Merge from main -> fix_barricades_rocks_monuments
switch to velocity verlet integration
Map instances set their world origin to game object position when created
Merge from hood_and_cuffs
Rebase pvs with world transform, not just the origin, allows vis to work when world origin is rotated
Merge from batch_white_fix
Rebase check position when getting precise pvs!
Fix renderer batching overriding the detail colour property to white on non shipping container batches
Merge from sprint_seed_fill
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
Remove IComputeWorldOriginCallback, provide transform to create world directly, makes it easier for us to set initial world origins
Make sure physics world debug draw ticks, not just when in an editor viewport
Added static ptz_cctv prefab
Fixed tugboat population bug
Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
Don't set initial cursor name
Merge from dynamic_vendor_pricing
Update printAllPriceChanges to print out current and historical averages
Made TextEntry `PlaceHolderLabel` and `TimeSinceNotInFocus` protected to help with overriding DrawContent. Resolves Facepunch/sbox-issues#5655
better card debug display
ancient scroll wip
StatusEffect
ancient scroll status effect
rock pushing
Remove unneeded comments and fix formatting in ListControlWidget
Merge from snow_effects_roll_back_and_meshLOD_conversion
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it
Resulted in side of container company decals appearing/disappearing at some LOD levels
Click-and-drag to re-order List/Array Property in Inspector.
https://files.facepunch.com/CarsonKompon/2024/June/24_20-45-InfatuatedGrouse.mp4
Resolves Facepunch/sbox-issues#5697
Driver twists hand when accelerating
Fixed bollards on cargo ship render batching