254,395 Commits over 3,990 Days - 2.66cph!

8 Months Ago
Don't transform map colliders for maps that don't use world origin
8 Months Ago
8 Months Ago
Allow selection in Placing State Created Bugs are now Networked. Don't allow player to start a selection on an existing segment Adjust bug colours to not be confused with selection/occupied colours.
8 Months Ago
Reduced distance to kirb Clear hits list in between
8 Months Ago
Dev Scene + Gizmo Fixes
8 Months Ago
Use engine benchmark api
8 Months Ago
GameObjectFlags.DontDestroyOnLoad works Session hash is a guid Benchmark service Remove debug Benchmark api input
8 Months Ago
Added ResultsHud. GameHud -> MainHudPanel. Added Drawn debug to board gizmo
8 Months Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
8 Months Ago
Add duration argument to benchmark entry
8 Months Ago
Created PlacingHud and WaitingHud. Created Waiting for Opponent State. Default CanSelect to false in GameInput Update org Wait for a second player before entering Placing State. End the game if player leaves for whatever reason.
8 Months Ago
merge from hood_and_cuffs
8 Months Ago
Compile fix
8 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
8 Months Ago
network++
8 Months Ago
merge from hood_and_cuffs
8 Months Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
8 Months Ago
washing line fbx fix 1.5m/3m
8 Months Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
8 Months Ago
Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
8 Months Ago
added meta
8 Months Ago
added collision to storage warehouse, reworked lod1, added dressing.
8 Months Ago
Improved cell highlighting Highlight changes to the colour of the bug you're about to place
8 Months Ago
Renamed crcodile anims file
8 Months Ago
Dirty model physics when renderer changes
8 Months Ago
Allow editor projects to reference actiongraph / shadergraph Some extra safety in TypeLibrary.IsAllowedType
8 Months Ago
8 Months Ago
Attempt to fix ragdolls
8 Months Ago
Add package to benchmark
8 Months Ago
Only "hit" valid player targets animation wise when swinging handcuffs.
8 Months Ago
Check if we have accept the quest and completed when returning to the character
8 Months Ago
Disable world origin for map instances with old component version - to stop existing games from loading the map at object position
8 Months Ago
Merge from main
8 Months Ago
Use PlayerState.Local.PlayerPawn directly Fix not depossessing current pawn
8 Months Ago
correct test options
8 Months Ago
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8 Months Ago
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8 Months Ago
Don't use MakeDirty for joint body change, this recreates the joint, we want to use dirty for properties Fix likely infinite loop in ball joint
8 Months Ago
Fixed new project not opening startup scene, resolves Facepunch/sbox-issues#5537
8 Months Ago
turned default gutter material green for now (test)
8 Months Ago
Can turn off granting in admin settings Benchmark input
8 Months Ago
Add setters for physics joint local frames through Point1 and Point2
8 Months Ago
re-saved fridge textures to 2k
8 Months Ago
Remove invite system Users without the game can just press a button to get the game
8 Months Ago
Merge from fix_batching_rainbow_logs -> main
8 Months Ago
Merge from dismount_parachute_fix
8 Months Ago
Missed removing the old early exit
8 Months Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
8 Months Ago
Scene to prefab everything
8 Months Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)