141,374 Commits over 4,383 Days - 1.34cph!

11 Months Ago
Fix incorrect initial steering offset
11 Months Ago
11 Months Ago
Fix protobuf types being unable to be Autosaved/loaded properly (Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size) Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
11 Months Ago
merge from wallpaper/floor
11 Months Ago
Fixed legacy wood roof wallpaper not showing up for all variants
11 Months Ago
Generic search bar Added a cancel button to clear the current search
11 Months Ago
Open/close sail radial menu options
11 Months Ago
Sails default to closed. Show (very) placeholder open or closed sail visuals depending on Flag_Extended status
11 Months Ago
absestos tile c and d icons
11 Months Ago
rendered out latest flooring icons
11 Months Ago
Add Flag_Extended to sails, true when sail is open. Calculate max thrust dynamically based on number of currently open sails. Apply "gasPedal" automatically when at least one sail is open so that the boat moves forwards without player input.
11 Months Ago
Abyss Containers - Added seaweed to vertical variant ♥
11 Months Ago
merge from wallpaper/floor
11 Months Ago
Updated the environment volume compute buffer to use float4s instead of float3s to avoid possible stride errors on Metal
11 Months Ago
Assign parent boat to steering wheel on boat creation. Basic deployable steering wheel control of parent boat steering.
11 Months Ago
compass viewmodel - removed old mesh from prefab and set new root - reduced transtion blend time to fix issue with deploy not playing correctly
11 Months Ago
Better settings menu search results
11 Months Ago
Add parent trigger. Set boat rotation to match boat building station. Sail thrust tweaks. Quick refactor.
11 Months Ago
Fixed some shader issues caused by having too many interpolators in the UnityStandardCore file
11 Months Ago
merge from main
11 Months Ago
Merge from foliage_instancing
11 Months Ago
Return old Protobuf SyncVar instances to the pool
11 Months Ago
Merge from main
11 Months Ago
merge from wallpaper/floor
11 Months Ago
merge from inputfield_rtl_fix
11 Months Ago
Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
11 Months Ago
fixed uvs on triangle up and down to work with full roof
11 Months Ago
roof wallpaper uv/mesh fixes to triangle up and down
11 Months Ago
merge from wallpaper/floor
11 Months Ago
Minor container roof triangle clipping fix
11 Months Ago
Sail and steering wheel test deployables. Calculate total thrust upon ship building completion, using the number of sails and their thrust values.
11 Months Ago
Fix culling edge case
11 Months Ago
arrowbucket c variant
11 Months Ago
Fixed missing wallpaper conditional on container roof triangle
11 Months Ago
Fixed missing wallpaper conditional on brick roof triangle
11 Months Ago
Slightly moved lighthouse door to fix lighting issues Adjusted doorway mesh to fix gaps Scene2prefab
11 Months Ago
merge from wallpaper/floor
11 Months Ago
Added more los checks to wallpaper foundation
11 Months Ago
Fixed mode not switching correctly when deploying the wallpaper tool
11 Months Ago
Tweaked roof wallpaper deployment
11 Months Ago
Added spatially aware environment volume and deferred indirect lighting support to the Rust Standard Amplify template
11 Months Ago
Deployed entity parenting
11 Months Ago
Fixed WallpaperPlanner.SwitchMode NRE
11 Months Ago
merge from main
11 Months Ago
Fixed missing walpaper prefab on frontier roof full conditional model
11 Months Ago
Wallpaper floor & ceiling pack - added two more tile patterns, updated vintage tile colour selection
11 Months Ago
Warming tea value changes, basic tea effectiveness slighty reduced
Rin
11 Months Ago
phrases
11 Months Ago
Handle when camera is in cells that are still processing
11 Months Ago
Merge from silencerstuff