191,798 Commits over 4,049 Days - 1.97cph!
Allow Bota Bag in Fridge
Allow Honeycomb in Fridge
shelter_icon_scale -> main
Make Legacy Shelter icon a more sensible size
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
Also deform spine on croc snap attack
Merge: from baseplayer_dispose
- Fixes the error log spam on staging
Tests: local 2 player session, 2nd player disconnected, triggered GC - no errors
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Fix animations being re-imported multiple times
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
Merge from fast_debug_draw: Fix memory leak in DamageTracker
Fixed memory leak in DamageTracker
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame.
updated prefab and relevant models
Merge from softcore_update
Use blue channel vertex colour as phase offset to wind when DisplacementOverride is enabled
Added server.pvpBulletDamageMultiplier
Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC)
Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
merge from softcore_update -> tc_changes
merge from softcore_update -> aux2
merge from tc_changes -> softcore_update
Merge from coop_improvements
Another attempt at fixing the ShouldDropEgg chicken NRE
Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
Siren- & strobe lights.
Added a twin-beam siren light emission texture.
Set TC corpse protection to immune
Set decay of TC corpse to 48 hours
Fixed birthday cake not showing consumable information in the inventory
Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
AND, OR, XOR, SSwitch & Timer lighting overhaul.
Fixed a pooling issue when using the applyRandomisation debug command
Fixed incorrectly configured gibs on the frontier walls
Apply same player proximity checks when creating redirects as the simple upgrade system
Merge from softcore_update
New rebase, top level branch
Automatically play a gesture when throwing the boomerang (temporarily a wave for now)
-Stop gesture if projectile hits something
Merge from softcore_update
Merge from deployable_corpse
Change the "No reclaim manage for softcore" to a warning
Added a Finalize button to the gib simulator, removes all unused components
Don't spawn an empty child gameobject when using the Create gibs in scene tool
Added coffin corpse support
Corpses for storage barrels
Add flag to TC to block every player from building `BlockAllFromBuilding`
- set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired