141,666 Commits over 4,383 Days - 1.35cph!

28 Days Ago
Null checks everywhere to make sure the store init can't fail if the json is wrong
28 Days Ago
merge from triggersleep_ws_change
28 Days Ago
Revert bootstrap ToggleUIHack changes
28 Days Ago
Store now loads its overrides from the manifest directly instead of downloading the json file
28 Days Ago
merge from main
28 Days Ago
backup before merge
28 Days Ago
Fixed settings tab masking issues
28 Days Ago
Resolved merge conflicts
28 Days Ago
merge from main
28 Days Ago
Build compile fix
28 Days Ago
Merge from armored_ladder_hatch
28 Days Ago
Merge from engine_missing_parts_tooltip
28 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
28 Days Ago
Merge from main
28 Days Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
28 Days Ago
Setup a material and colour mask
28 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
28 Days Ago
Merge form armoured_ladder_hatch
28 Days Ago
Add door controller sockets to both hatches
28 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
28 Days Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
28 Days Ago
reapply WaterCamera change in RRP
28 Days Ago
merge from main
28 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
28 Days Ago
Remove unneeded prefabs
28 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
28 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
28 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
28 Days Ago
Disabled read/write on models conflicting in last merge
28 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
28 Days Ago
Change the button colour in command list if its been changed from the default value
28 Days Ago
Setup correct anchors for console output
28 Days Ago
Setup tooltips for each of the commands
28 Days Ago
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
28 Days Ago
Tweaks. Scene backup.
28 Days Ago
SimpleLight consistency fixes & improvements.
28 Days Ago
Consistency fixes.
28 Days Ago
Spotlights
28 Days Ago
Office lights. Anisotropic texture tweaks.
29 Days Ago
merge from water_ssr_taa_flicker_fix
29 Days Ago
merge from water_reflection_probe_seam_fix
29 Days Ago
merge from vclouds_macos_reflection_fix
29 Days Ago
Fixed rogue materials drawing hair cap textures over face
29 Days Ago
Fix player seed with broken eyes
30 Days Ago
jungle rock offset fix
30 Days Ago
binoculars offset fix
30 Days Ago
fixed medieval/abyss/jungle ak holster and backpack positions
30 Days Ago
Fixed 3p flashbang player offset
30 Days Ago
a lot more weapons charm setup
30 Days Ago
fixed 3p skull player offset