248,733 Commits over 3,959 Days - 2.62cph!

35 Days Ago
Quick fix
35 Days Ago
Show deck in card phase panel
35 Days Ago
You can play as many cards as you want
35 Days Ago
Refactor card system - cards that aren't activated disable all effect components, introduce a deck, card inventories hold cards in their hierarchy instead of holding handles to resources
35 Days Ago
Make wolves give up even faster if you are mounted
35 Days Ago
Fix compile errors
35 Days Ago
Makes it easier to sneak on wolves when they are eating Clean up sight code Add better sight vislogs so we can debug exactly which cone caused the sighting
35 Days Ago
Refactoring card inventories so they persist throughout arena changes
35 Days Ago
Fix physics triangulation occasionally overwriting the vertex buffer Spheres & Capsules were always written at the beginning of the buffer
35 Days Ago
Fix wolves slowing down as they flee
35 Days Ago
Fix NRE when scene was unloaded while navmesh generation was running
35 Days Ago
Add RoundLifetimeCardEffect Add two new card types, CardType.GetIcon()
35 Days Ago
Cards can be deactivated
35 Days Ago
Revert switch to unity's async pathfinding, it causes more bugs than it solves
35 Days Ago
Reduce cluster size
35 Days Ago
Cluster Delta Snapshots - Improvements to Bandwidth, Max Snapshot Size (#1717) Resolves issues with Steam networking choking.
35 Days Ago
Add DeltaSnapshotCluster.MaxSize const (def: 24kb)
35 Days Ago
Fix wolf jumping into cars
35 Days Ago
Fix wolves jumping into cars
35 Days Ago
Fix wolves jumping into cars
35 Days Ago
Test per obj snapshot / no bunch Initialize last sent snapshot ids Snapshot clusters Fix write order Increase cluster size, grouping, actual delta for clusters unreliablenodelay
35 Days Ago
unreliablenodelay
35 Days Ago
Increase cluster size, grouping, actual delta for clusters
35 Days Ago
Fix write order
35 Days Ago
Snapshot clusters
35 Days Ago
Initialize last sent snapshot ids
35 Days Ago
Test per obj snapshot / no bunch
35 Days Ago
Some safety in Connection.All (don't add any null values to output list)
35 Days Ago
Leaderboard backup, run #15773
35 Days Ago
Disabled horse temp ragdoll for now Fixed dismounting
35 Days Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
36 Days Ago
Fix Owner/Host mode RPCs not sending to target. Fix issue w/ Rider intellinse when typing Rpc. in attribute
36 Days Ago
Merge from main
36 Days Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
36 Days Ago
Smooth move rigidbodies with position tool so moving them doesn't fight with physics https://files.facepunch.com/layla/1b2911b1/sbox-dev_ondqw8nnTP.mp4
36 Days Ago
Fixed RPCs
36 Days Ago
API fixes
36 Days Ago
Plunger and Small Pipe Set Mesh update
36 Days Ago
Punch Card
36 Days Ago
Card nerfs
36 Days Ago
New RPC api + code upgrader foundation
36 Days Ago
Rebuild shaders
36 Days Ago
Merge: from soundmodulator_leak Disabling audio pooling to mitigate SoundModulator NRE in BlendedSoundLoops Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
36 Days Ago
Do it properly
36 Days Ago
Update: disable client-side sound pooling - Gives us time to track down the missing bad-pooling scenario Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
36 Days Ago
Add RpcAttribute, RpcMode Remove codegen from AuthorityAttribute Instanced rpcs Expose transmission Rename NetTransmission to NetFlags, hide RpcMode Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute Rename Unbuffered to SendImmediate Add upgraders
36 Days Ago
Take my shit out of async, fixed not being able to reload gun if we have modifiers
36 Days Ago
Set initial eye angles
36 Days Ago
Improve played card groupings
36 Days Ago
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