130,473 Commits over 4,232 Days - 1.28cph!

25 Days Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
25 Days Ago
converted all window frames tiers to convex colliders
25 Days Ago
RPG7 - updated worldmodel mesh name, updated textures
25 Days Ago
adding missing 50cal animator files
25 Days Ago
Some cleanups
25 Days Ago
Front 50cal 3p animation set
25 Days Ago
Fuelbox LOD0 rename
25 Days Ago
DrawInspectorTextureAttribute folds with the field name
25 Days Ago
initial coarse height baking
25 Days Ago
Imported and implemented sounds for the plank item
25 Days Ago
Fix burst compile issues by bringing back `DamageRegion` struct
25 Days Ago
Fuelbox for Boats
25 Days Ago
Add a delay before invoking the deep sea server tick after a server restart
25 Days Ago
Merge from parent
25 Days Ago
boat_fixes -> naval_update
25 Days Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
25 Days Ago
updated vm rpg skin anims
25 Days Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
25 Days Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
25 Days Ago
merge from deep_sea
25 Days Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
25 Days Ago
merge from floating cities
25 Days Ago
FC1,2,3 HLOD refresh and S2P
25 Days Ago
re-enabled some shadows in med barge
25 Days Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
25 Days Ago
Merge from scene_holster_tools
25 Days Ago
Move the scene based holster tool buttons into the scene view and not the inspector
25 Days Ago
Merge from water_pump_power_fix
25 Days Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
25 Days Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
25 Days Ago
Fix scientists moonwalking on ghost ships
25 Days Ago
Fix InfoZone NRE from scientists on ghostships
25 Days Ago
Mark two more collision meshes r/w
25 Days Ago
merge npc parenting to naval update.
25 Days Ago
merge back cannon and player animator fixes to naval_update
25 Days Ago
Embed playable graph tooling
25 Days Ago
Reset base animator layer weight whenever we're not playing one shots.
25 Days Ago
Try to fix black bars on RHIB (that can show up at certain angles)
25 Days Ago
mounted_turret_reloading -> naval_update
25 Days Ago
25 Days Ago
naval_update -> mounted_turret_reloading
25 Days Ago
Fix some more dodgy angles on the front seat
25 Days Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
25 Days Ago
25 Days Ago
Add server convar to allow mounting the cannons outside of boats
25 Days Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
25 Days Ago
Topologies
25 Days Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
25 Days Ago
Fixaroo
25 Days Ago
Final cliffing