133,469 Commits over 4,262 Days - 1.30cph!

22 Days Ago
Scene progress
22 Days Ago
Plank groundwatch layer fix, deploy volume improvements.
22 Days Ago
Cannon ground watch layer fix, deploy volume improvements.
22 Days Ago
Loadout view, info and items styling
22 Days Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
22 Days Ago
Update: resolve addresses to methods/trampolines where possible - ServerPorfiler built from 18130132 A bit ugly, but don't care for now Tests: viewed BasePlayer::ServerUpdateParallel
22 Days Ago
Ramp deploy layer fix
22 Days Ago
Tech Tree category setup - Weapon / Attire / Construction / Utility
22 Days Ago
hackweek arcade machine implemented special combination with flashing lights and all the things
22 Days Ago
Bone armour repose/lods
22 Days Ago
Bugfix: jump addresses are now valid - Also added ability to show opcode bytes - ServerProfiler built from 95cd43f7 Was due to invalid use of library API (I should've RTFMd) Tests: viewed BasePlayer::ServerUpdateParallel
22 Days Ago
bake GUI physics on a job thread without blocking
22 Days Ago
Add ladders back to boat building station.
22 Days Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
22 Days Ago
basically functional SDF in-GUI sculpting
22 Days Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
22 Days Ago
hooked up kick hazmat icon to skinnable
22 Days Ago
Merge from vehicle_large
22 Days Ago
merge from boat_building
22 Days Ago
Anchor deployment fix
22 Days Ago
turning tesselation all the way down on the ice block, not needed as badly with the new method
22 Days Ago
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values
22 Days Ago
Remaining layer fixes
22 Days Ago
Server tab
22 Days Ago
Floor & triangle floor layer fixes
22 Days Ago
floor & triangle floor layer fixes
22 Days Ago
hackweek - halloween garland blockout and test atlas
22 Days Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
22 Days Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
22 Days Ago
Profile ScaleBySpeed.Update
22 Days Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
22 Days Ago
Add wake displacement to every hull block, to check performance
22 Days Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
22 Days Ago
hackweek arcade machine implemented line combination wins with visual light feedback
22 Days Ago
Merge from parent
22 Days Ago
Merge from main
22 Days Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
22 Days Ago
Show on the item info panel if data can't be redeemed
22 Days Ago
Add data spawns to all of the loot spawners
22 Days Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
22 Days Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
22 Days Ago
Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
22 Days Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
22 Days Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
22 Days Ago
Clan scores
22 Days Ago
Boilerplate loot item and deposit entity
22 Days Ago
Rebase on /main
22 Days Ago
Virtual scrolled the item list
22 Days Ago
Fix NRE when in build priv zone
22 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system