191,800 Commits over 4,049 Days - 1.97cph!
updated vertical slice loadout
Merge from fast_debug_draw: Fix shaders on Mac/Metal
Bugfix: check if ignore grids (terrain, water) are present
- Covers cases in editor where they haven't been setup yet
Tests: ran unit tests
Bugfix: invalid indexing of water infos when player is parented to a water blocking entity
Tests: none, trivial change
Set wooden dart damage to 30 per design doc.
Removed incorrect modifiers/scripts from wooden dart.
Merge: from main
Tests: ran unit tests, played in editor with parallel update jobs enabled on Craggy - water was detected correctly
Incapacitate dart now requires snake venom for crafting
Updated Water Treatment Tank Materials and Textures
Bugfix: rename WaterVisibilityTrigger.Reset to ResetTrackedTriggers
Old name conflicted with Unity's scripting api and generated errors in editor(problematic for tests)
Tests: ran unit tests
- Play projectile effects even if you only hit the terrain
- Fixed NRE on terrain hit
- Remove unneeded logs
zigg scene hierarchy cleanup
Fixed viewmodel arms not getting tinted
Added ping leeway to GetReactionTime calculation
Bugfix: fix GamePhysics batched queries bugs
- Was incorrectly indexing the array of results
- GetIgnore(Vec3, float) was using a swept sphere instead of sphere overlap (like original code)
Tests: ran unit tests - they now pass
Temporarily throw some venom (bread) to the ground on snake death, until corpse/ragdoll is setup.
zigg jungle overgwrowth progress
Tests: Add missing layer for WaterVisibilityTrigger objects in WaterLevel tests
This now stressed the execution path for the submerged head in GetWaterInfo and shows I have a divergence. Will fix shortly.
Tests: ran all tests
Snake corpse.
Spawn corpse.
Additional fixes for Metal API
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
Added placeholder snake venom item
Reaction time and chance to reposition tweaks
lerp direction changes rather than straight setting
Tweaked boomerang return arc
Fixed look rotation zero error on server projectiles
Update: making PlayerCache a server-only utility
- Made some tests server only
It's an intrusive collection (requires an int field on BasePlayer), and we only add it for server version of player. For now there's no need to generalize it anyway.
Tests: compiled in editor
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3)
Rebased from main
Merge from high_walls_skins
Fixed frontier icons not mip mapping
Set snake population biome to jungle
Fixed frontier wall item move sounds
Fixed high external frontier walls not dropping gibs
Fix frontier wall not respawning properly when reskinned
Merge from jungle_update (protocol bump)
zigg jungle overgwrowth progress
Merge from deployable_corpse