125,423 Commits over 4,171 Days - 1.25cph!

34 Days Ago
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34 Days Ago
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Merge from /main
34 Days Ago
Merge from ./vram_budget
34 Days Ago
Chandelier progress Prefab tweaks
34 Days Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
34 Days Ago
Update: start on BasePlayer.ConnectedPlayersUpdate - Inlined BasePlayer.ConnectedPlayerUpdate and cleaned up the styling - Annotated potential loops to optimize/offload - Removed dead IsReceivingSnapshot check Tests: none, trivial changes
34 Days Ago
Merge from ./command_buffer_indirect
34 Days Ago
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34 Days Ago
Bugfix: Parallel ServerOcclusion - get rid of extra ShouldNetworkTo checks - Added a note explaining why we're not offloading network-cached children to worker threads Tehnically previous version added an extra check due to APIs being used - this brings it back in line with serial count. Tests: 2p session on craggy with UsePlayerUpdateJobs 2
34 Days Ago
very weak angular drive spring on ceiling light so it can't rest weirdly but still tilts nicely
34 Days Ago
lr300 animation update
34 Days Ago
Properly break out of GetRules() if rules are null
34 Days Ago
New, cleaner pipeline for setting server logos. Connect modal doesnt do anything. Fully handled by PlayerJoin system
34 Days Ago
merge from bc_viewmodel_fixes/frontier_hatchet
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re-tuned BC on frontier_hatched_VM now that it's rendered in VM space rather than world - less jitter - actually moves in the right direction when spinning
34 Days Ago
Consolidate market price error handling
34 Days Ago
Fixed some items showing as marketable locked when they shouldn't
34 Days Ago
corrected rotation delta rootmotionstrength modifier, was ivnerted
34 Days Ago
Clean: simplify SendAsSnapshotWIthChildren - remove includeChildrensChildren - it was always set to true - remove the children null check - it's always created/set Tests: compiles in editor
34 Days Ago
Update indirect instancing tools with new mesh r/w logic
34 Days Ago
Connect modal: Ensure description is always cleared whilst we wait for the new one to arrive Add a spinner showing the description is still 'updating'
34 Days Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
34 Days Ago
Fix workbench tech trees in vanilla gamemode
34 Days Ago
Bugfix: Parallel ServerOcclusion - serialization now happens only on main thread - main thread doesn't try to process lost pairs and already-serialized found pairs tasks anymore - serializing work is longest Previously serialization was offloaded to worker threads, but after investigation discovered that it would kaboom due to accessing scripting API. So instead, we offload to worker threads only players + entities that we can guarantee won't trigger serialization. Tests: 2p session on craggy with UsePlayerUpdateJobs 0, 1, 2 - ran around, switched weapons, disconnected
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Enable r/w on gib models
34 Days Ago
Updated keycard animations, override controller and entity
34 Days Ago
Fix server description not appearing on the very first server you click on after game launch
34 Days Ago
Updated Rust.RenderPipeline to include debug visualizations for the GBuffer outputs and the indirect lighting targets
34 Days Ago
Fix bug preventing the images from changing in subsequent calls
34 Days Ago
Only update the loading screen image provided its been over a certain time period since you seen the last one
34 Days Ago
handling demo scrubbing and timescale 0 for batched projectiles
34 Days Ago
chansaw attack anims and anim controller updated
34 Days Ago
Bug fixes with the texture prepare process
34 Days Ago
Swap video player over to api mode and project to a texture. Camera render doesn't seem to want to play properly
34 Days Ago
merge from modded_tag_fix
34 Days Ago
Fix servers been incorrectly placed in the modded category when they should be in community
34 Days Ago
merge from decor_lighting_dlc/wallcabinet
34 Days Ago
Wall cabinet tweaks, added pickup volume
35 Days Ago
merge from skinviewer_connect_fix
35 Days Ago
merge from bc_trophy_disabling_fix
35 Days Ago
merge from mode_fixes
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merge from tutorial_webm_fix
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merge from respawn_hide_cancel_button
35 Days Ago
merge from battlefield_tag_overflow_fix
35 Days Ago
Update VPhysics Changes IPhysicsObject interface - Added `virtual float GetBuoyancyRatio( void ) const = 0;` at the end. Adds PhysObj:GetBuoyancyRatio Lua function
35 Days Ago
Fix sorting by 'mode' not working Sorting code cleanup
35 Days Ago
servers marked as 'battlefield' and 'build' will be battlefield servers
35 Days Ago
Stop Battlefield tag from overflowing
35 Days Ago
Bug fixes - ensure its hidden at the right point