248,804 Commits over 3,959 Days - 2.62cph!

38 Days Ago
hoover files + plastic_hose cable material + plastic blend mat adjustments
38 Days Ago
Fix hull navmesh area bounds using z up instead of y up.
38 Days Ago
Restored horse stamina Compile fix
38 Days Ago
Bugfix: respect the cancellation token when fetching a response of request
38 Days Ago
ballista - added rigged mesh and anims
38 Days Ago
mini crossbow viewmodel animations edited
38 Days Ago
Add Authority upgrader
38 Days Ago
set up emissives and diffrent light colours + materials
38 Days Ago
Move PlayerController.Animation behaviour to MoveMode
38 Days Ago
Include Sandbox.CodeUpgrader.dll as an Analyzer Refactor upgraders with nicer syntax
38 Days Ago
Main Menu form
38 Days Ago
qol_vendorlist_virtualitemicon -> main
38 Days Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
38 Days Ago
Phrases rebuild
38 Days Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
38 Days Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are mounted
38 Days Ago
Main Menu Save Slots now have play/delete buttons instead of the whole thing being a button Intro Cutscene now has save file state, updated all map thumbnails and made them jpgs Map Resources can now set an associated Hub World with each stage. Save Data now keeps track of level completion Quest Resources now have an associated map to track hub progress Fixed CameraIntro.OnIntroEnd and made it so you can hold E to skip the intro cutscene Coin count is now serialized with Scene Metadata so we can retrieve from menus. Pause Menu now shows you quest completion percent for the current area Fix End Item Screen Save Slot now shows progress throughout the game, and levels completed https://files.facepunch.com/CarsonKompon/2024/November/29_10-20-HandySkylark.png Diving into a Balloon gives you your jump back instead of continuing to send you forward Made Balloon collisions a bit more fair Balloons and Crumble Platforms respawn quicker Checkpoints cannot be re-activated. Meaning you can't accidentally fall back to a previous one and lose progress Can't use scene triggers if entered a level from the menu You now only continue to slide from a dive if holding a movement key. Otherwise you come to a stop much quicker Can now steer the dive (both in-air and on the ground) Can press the ground pound button while sliding on the ground to instantly cancel the slide
38 Days Ago
Material adjustment
38 Days Ago
Arena 2
38 Days Ago
weapon mod refresh progress
38 Days Ago
Big code cleanup Ported over condition
38 Days Ago
Restore max points
38 Days Ago
Game over phase, leave game after a while Return to menu instead
38 Days Ago
UI: Set Button.Active inside TabContainer rather than setting active class directly (consistent with ButtonGroup)
38 Days Ago
codegen
38 Days Ago
I didn't mean to comment this out
38 Days Ago
Show halves won in round intermission
38 Days Ago
▄▍▌▋▋ ▆▊▉▆ ▆█_▆▍▅█_▉▌▅▄█▄▄▄_▌▊▍▄▅▅▄▋▍_▅▅▉█▌▍▄██▄▊
38 Days Ago
Arena 2 update
38 Days Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
38 Days Ago
siege tower gibs fix. collision for new ladders
38 Days Ago
merge from fix_computer_station_invisible_lods -> main
38 Days Ago
Start adding scores
38 Days Ago
Fix SERVER compile errors
38 Days Ago
UI: Fix worldpanel filters, save off default viewport Z range when setting a render target (solves depth issues after pushing/popping worldpanel filters) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_Nl7AwCZeb5.mp4
38 Days Ago
Fixed incorrect text showing up on vendor list
38 Days Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
38 Days Ago
Bit of refactoring
38 Days Ago
38 Days Ago
merge from hackweek_horse_rewrite
38 Days Ago
set viewmodel reinforced woodshield to use metal shield animations
38 Days Ago
codegen
38 Days Ago
merge from main (needs codegen)
38 Days Ago
▅▍▍▄▄█▄▄▅ ▍▍▄▆ ▆▊▍▊▉ ▊▌ ▌▌▅▍ ▄▄█▊██ █▉▇▋▊▋▋▇ & ▅▌▇▇▍▉ ▇▆▆▄▄▆▇▍ ▊▌▅▇ ▋▄▄▄▍█ ▉▋ >▉█▋ █▊▌▅ ▆█▋█ █▌▊▉▌▋ - ▇▉▅▄▉▌█▉ ▇▍▋▇ ▄▌▍▌▆▄ ▍▉▌ ▇▆▅▄█▌ ▇▋█▄█▆▇▉▍ ▇▊▍▉ ▆ ▌▇▌▇▍▇ ▍▉▉▊ ▊ ▉▇▍▄ ▆▄▍▄▄▅ ▌▌▌▇▄▋ ▆▍▉ ▉▄▇ - ▆▍▄▇▋ ▅▅▌▋▅▋█ ▌▍ ▇▉▊▆▋▍▉▄ ▄█▄▄▌▉▋▉ ▄▅▊▆▄▍▍ ▍▇▌ ▌▅▇ ▋▅██▅█▊ ▇▆▌▄▋▆▍
38 Days Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
38 Days Ago
Arena 2 Art Progress https://files.facepunch.com/louie/1b2911b1/sbox-dev_S6AMad5TY8.jpg
38 Days Ago
Published packages don't include dlls
38 Days Ago
WIP scoring
38 Days Ago
Update PlayerController animator params PlayerController copy clothes better PlayerController increase skin slightly, prevents sliding down slopes PlayerController creates collision on a child GameObject, so it can have different tags set etc PlayerController - delete existing BoxCollider, CapsuleCollider if they exist PlayerController - don't recreate Colliders GameObject if we have a child named that already PlayerController: Fix ducking slightly when standing on small shit