191,798 Commits over 4,049 Days - 1.97cph!

26 Days Ago
▋▌▊ `▋▄▅▍▅▄` ▄▇█▇ ▉▅ ▊▊▍▋█▍▆█▆ ▋▄ ▅█▇▄▉▄ ▌▍ ▉▋ █▅▌'▄ █▌ ▄▉▇▇▋██▉▊▍ ▇█▋█ ██ ▍▍▍▉▋▍▉▇ (▊█▍▇ ▅█ ▄▋ ▍▄▆ ▌▌ █▇▊▍▌▇▊▋)
26 Days Ago
Workbench 1 corpse
26 Days Ago
Update bounds & cost to repair the TC corpse prefab
26 Days Ago
Fix authlist not being copied correctly from TC -> corpse Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge) Send network update on the deployable once the corpse is fully repaired Only kill the corpse once the deployable is fully setup
26 Days Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
26 Days Ago
Update TC corpse prefab
26 Days Ago
Add corpse prefab to normal TC prefab
26 Days Ago
Update manifest
26 Days Ago
Update manifest (radtown_1)
26 Days Ago
merge from softcore_update -> tc_changes
26 Days Ago
merge from main -> softcore_update
26 Days Ago
Update manifest
26 Days Ago
Small wood box corpse
26 Days Ago
Add TC corpse entity
26 Days Ago
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
26 Days Ago
Add invisible placeholder TC - allows us to persist auth of a building when the TC is destroyed - will be independent from the TC's corpse
26 Days Ago
merge from world_crossbow
26 Days Ago
rebuilt prefab so arrow mesh shows up
26 Days Ago
merge from premium_startup_fix
26 Days Ago
Fixed incorrect account route parameters
26 Days Ago
merge from main
26 Days Ago
crossbow - fixed arrows not showing in 3p anims
26 Days Ago
Minor cleanup Give description to vgui_visualizelayout Added quick switches to console https://files.facepunch.com/rubat/2025/March17-1180-ZigzagGourami.png
26 Days Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
26 Days Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
26 Days Ago
Player seed updates
26 Days Ago
merge from main
26 Days Ago
Better error handling for reworked killfeed Allow Map IO to convert int/float to string automatically Better default text color for game_text Port original ear ringing behavior from HL2 to Lua less ear ringing Remove cheat flag from mat_colorcorrection Added sv_usercmd_custom_random_seed Added sv_showimpacts Move Treason map icons to fallbacks VPK Mod author(s) want to ship the map icons for Garry's Mod themselves. This will make their icons take precedence over ours. Added some headers to projects for intellisense Try to mitigate util.TableToJSON leaving junk behind of failure Merged Pull Requests * Make Player:LimitHit serverside only (it would error clientside) * weapon_rpg for npc_citizen (rebel only) * ENT.Information support for tooltips in NPC spawn icons
26 Days Ago
performance improvements
26 Days Ago
Better error handling for reworked killfeed Allow Map IO to convert int/float to string automatically Better default text color for game_text Port original ear ringing behavior from HL2 to Lua less ear ringing Remove cheat flag from mat_colorcorrection Added sv_usercmd_custom_random_seed Added sv_showimpacts Move Treason map icons to fallbacks VPK Mod author(s) want to ship the map icons for Garry's Mod themselves. This will make their icons take precedence over ours. Added some headers to projects for intellisense Try to mitigate util.TableToJSON leaving junk behind of failure Merged Pull Requests * Make Player:LimitHit serverside only (it would error clientside) * weapon_rpg for npc_citizen (rebel only) * ENT.Information support for tooltips in NPC spawn icons
26 Days Ago
rug_deployment_fix -> main
26 Days Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
26 Days Ago
Allow rugs to be placed underneath already placed deployables. Can now also be placed under peoples feet
26 Days Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
26 Days Ago
Plugged new AO map into material slot (bolt rifle)
26 Days Ago
merge from 101733 - weapon_tool_ao_fixes materials
26 Days Ago
merge from 101745 - weapon_tool_ao_fixes
26 Days Ago
Gesture experimentation
26 Days Ago
Pickaxe - added AO texture to the material
26 Days Ago
Texture update desal tanks
26 Days Ago
Merge: from parellel_validatemove - Full conversion of player WaterInfo caching over to jobs - TerrainMap now uses NativeArray instead of managed array - expanded unit tests - new ServerDemoProcessor that tracks water results checks (in/out of water counts) Going to start testing on staging and monitoring the impact Tests: ran all the new or updated unit tests, made sure builds passed locally, during dev used server demos to validate stats.
26 Days Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
26 Days Ago
Clean: remove unnecessary usings Tests: editor compiles in CLIENT+SERVER
26 Days Ago
LOD0 Updates/Textures Desal Tanks
26 Days Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
26 Days Ago
Hatchet - Redone worldmodel and LODS, fixed UVs (fixes all workshop skins), improved topology/shading and added a simple AO map.
26 Days Ago
Fix croc speeding up suddenly when moving after intimidation
26 Days Ago
Update: adding missing logic to BasePlayer.ServerUpdateParallel since the merge - also fixed the formatting in a couple places Tests: none, trivial changes
26 Days Ago
updated vertical slice loadout
26 Days Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal