143,888 Commits over 4,413 Days - 1.36cph!

11 Months Ago
More dumb fixes
11 Months Ago
Ensure they are both set to off
11 Months Ago
Fixes for the crafted item and new item blur backgrounds
11 Months Ago
Adding cow animation exports and clip set up
11 Months Ago
Use Application integration instead of my rubbish pipeline for those notifications
11 Months Ago
Inventory Modal
11 Months Ago
Initial setup for new AI zones (zones they don't want to leave unless they have a very good reason like pushing an injured player) This is to avoid all the scientists going on the same floor to fight upon hearing the first shot, instead they should cover the entrances to their floor and only move between floors on special occasions Previously this was done with navmesh blockers, but they prevent the scientists to ever pushing in another floor
11 Months Ago
Fixed NRE when connecting to a server
11 Months Ago
Give the player a notification in the menu if a new rust version has been released on Steam. Pipeline to grab manifest changes with an event.
11 Months Ago
Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
11 Months Ago
Fix scientists not shooting back when sniped from very very very far away
11 Months Ago
Hook up twitch drop data on the clientside
11 Months Ago
Wire up 'latest changeset' data on the clientside manifest
11 Months Ago
Add some Y offsets to the buoyancy points on the walkway prefab
11 Months Ago
Enable instancing on all supported materials
11 Months Ago
Enable Read/Write on all prefab meshes
11 Months Ago
Build manifest
11 Months Ago
Fix scientist flicking too fast when hurt or hearing sound while they are unaware (bug in suppressive fire)
11 Months Ago
merge from erosion
11 Months Ago
Remove UI window and fix escape captures
11 Months Ago
Prevent shooting too long at where target was after it left
11 Months Ago
Bring scientist health back to what it was, hook hazmat protection values on top
11 Months Ago
add ui window script to modal on inventory
11 Months Ago
Prevent noise event boxing and allocation when used in hashset
11 Months Ago
pushing inventory changes, dialog still borked
11 Months Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
11 Months Ago
Fixed connection modal not opening after my last set of changes Ensure modded references the correct category counter
11 Months Ago
Allow UI_Window base implementations
11 Months Ago
Fixed new crafted item popup throwing NREs Removed old new item popup
11 Months Ago
Updating cow fbx with bones
11 Months Ago
Changed verticle abyss mesh collider material from wood to metal
11 Months Ago
Further session page and connection modal changes
11 Months Ago
Attempt to fix crafting
11 Months Ago
merge from main
11 Months Ago
Don't fail builds when file timestamps could not be set
11 Months Ago
Improve automated indirect instancing tools
11 Months Ago
Crafting and New Item prefab redesign + setup
11 Months Ago
Merge from naval_update
11 Months Ago
Merge from main
11 Months Ago
potential SpatialBiome shader fix
11 Months Ago
merge from main
11 Months Ago
Testing floating entity script
11 Months Ago
Bring back compute changes
11 Months Ago
Bring back supported shader changes and includes
11 Months Ago
Bring back prefab changes
11 Months Ago
merge from SmallBox_Shadows
11 Months Ago
restoring 124061 merge from jungle_update/spatial-biome-fog/fogmethod1
11 Months Ago
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
11 Months Ago
merge from abyss_containers
11 Months Ago
Added server.pveBulletDamageMultiplier convar, set to 1.5x on hardcore, affects all damage going from a player -> npc