198,677 Commits over 4,140 Days - 2.00cph!

33 Days Ago
Bugfix: TakeFractionOfItems no longer drops items that didn't fit destination container Tests: unit test - previously failed, now passes
33 Days Ago
Test: unit test for DroppedItemContainer::TakeFractionOfItems Don't think we can reproduce the pooling bug with vanilla items, so adding a unit test instead. Currently fails. Tests: ran the new unit test
33 Days Ago
Fixed an issue with the spatial environment volumes sometimes not rendering within the scene view
33 Days Ago
Added open/close sound to every openable corpse.
33 Days Ago
Add navblockers where there are small disconnected navmesh islands in small oilrig, as they were wasting the scientists time evaluating positions they could never reach
33 Days Ago
Add todos comment highlighting potential issue
33 Days Ago
Prevent scientists from being interested in bullet impact instead of loud gun shot, when the gun is shot from very far away
33 Days Ago
Show server tags on connection screen More consistent sizing on connection screen (no matter the amount of elements) Better server connection backing
33 Days Ago
- Fix scientist not taking cover when sniped from very far in some situations. For example in the oilrig docks the EQS to dynamically find covers can fail it's quite open and small, so we fallback to existing manually placed cover points. - Reduce stopping distance from 1m to 5cm (again I got confused with unreal units vs unity units...)
33 Days Ago
Settings code cleanup, renamed the classes and moved everything in the right folders
33 Days Ago
merge from dlss4_update
33 Days Ago
Merge: from main Missed backout CL
33 Days Ago
Merge: from main
33 Days Ago
subtracting bag_phrase_standardisation - wont do
33 Days Ago
merge from kill_bees_command
33 Days Ago
merge from collisionmeshdata_error_fix
33 Days Ago
merge from improve_rug_pickup
33 Days Ago
merge from bag_phrase_standardisation
33 Days Ago
merge from train_disconnect_fix
33 Days Ago
merge from clone_icons_fix
33 Days Ago
2-week yolo merge from main
33 Days Ago
Simple AO baker implementation
33 Days Ago
trawler latest props progress
33 Days Ago
subtract print_light_counts
33 Days Ago
merge from adjust_shelf_pickup_volumes
33 Days Ago
merge from tutorial_jungle_rock_fix
33 Days Ago
merge from abyss_containers
33 Days Ago
merge from BowWeapon_cleanup
33 Days Ago
merge from print_light_counts
33 Days Ago
merge from train_clipping_parent_fix
33 Days Ago
Merge from mixing_item_delete_fix
33 Days Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
33 Days Ago
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33 Days Ago
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33 Days Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
34 Days Ago
More cleanup, update icon
34 Days Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
34 Days Ago
Mannequin uses new mesh
34 Days Ago
Merge from hackweek_manny
34 Days Ago
Merge from main
34 Days Ago
Mouse wheel keybind support + wire slack keybinds to the new settings menu
34 Days Ago
Merge from parent
34 Days Ago
Minor cleanup for CeilingLight
34 Days Ago
merge from main
34 Days Ago
Fixed wire slack not working with string lights
34 Days Ago
merge from main
34 Days Ago
merge from mousewheel_binds_fix
34 Days Ago
Can now bind mousewheeldown and mousewheelup from the settings
34 Days Ago
Added binds for wire slack Also fixed the options menu defaulting to the controls tab